Brian Gantt
August 21st, 2001, 06:49 AM
Yes, Remote Assault was basically just released but it's never too early to talk about new units folks would like to see in the game.
Some initial ideas:
Turrets: including but not necessarily limited to, Anti-Tank turrets, Anti-Air turrets, and Machine gun turrets. Their main advantages would be strong armor, (especially against artillery fire), and large ammo capacity. Their main disadvantages would be their fixed position, and inability to fire towards the rear.
Anti Missile units: Basically limited in offense, their main use would be to destroy incoming MLRS or AT missiles with ultra-high rate of fire guns.
Suicide Emp Hackers. Ok this one is a bit out there. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif This unit would be accompanied by a little story blurb, about how every unit, by law, has an Electro-magnetic shotgun attached to their AI brain, just in case they get too smart. The Confed forces have found a way to hack into the controller and set it off in enemy units. Basically gameplay wise, Emp hackers will look like any other unit, (Tank, Apv, etc.) but won't be able to fire because their insides have been replaced by hacking equipment. Once they start their attack, there will be a short time to either try to get away from the unit, or destroy it. Otherwise every unit in the hack bLast range will be destroyed, plus each destroyed unit will also emit a destructive pulse, which could cause quite a chain reaction.
Rail gun unit: A slow moving unit, (about the speed of artillery) with a massive rail gun attached to it that can pretty much kill any unit within line of site with one shot. Main advantage being the aforementioned one shot one kill, Disadvantages, slow moving, slow rate of reload. Very limited amount of ammo.
Well these are some initial ideas; I would like to hear what people think about them. Plus if anyone has some ideas for units or weapons not mentioned here I would like to hear about them as well.
Brian.
Some initial ideas:
Turrets: including but not necessarily limited to, Anti-Tank turrets, Anti-Air turrets, and Machine gun turrets. Their main advantages would be strong armor, (especially against artillery fire), and large ammo capacity. Their main disadvantages would be their fixed position, and inability to fire towards the rear.
Anti Missile units: Basically limited in offense, their main use would be to destroy incoming MLRS or AT missiles with ultra-high rate of fire guns.
Suicide Emp Hackers. Ok this one is a bit out there. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif This unit would be accompanied by a little story blurb, about how every unit, by law, has an Electro-magnetic shotgun attached to their AI brain, just in case they get too smart. The Confed forces have found a way to hack into the controller and set it off in enemy units. Basically gameplay wise, Emp hackers will look like any other unit, (Tank, Apv, etc.) but won't be able to fire because their insides have been replaced by hacking equipment. Once they start their attack, there will be a short time to either try to get away from the unit, or destroy it. Otherwise every unit in the hack bLast range will be destroyed, plus each destroyed unit will also emit a destructive pulse, which could cause quite a chain reaction.
Rail gun unit: A slow moving unit, (about the speed of artillery) with a massive rail gun attached to it that can pretty much kill any unit within line of site with one shot. Main advantage being the aforementioned one shot one kill, Disadvantages, slow moving, slow rate of reload. Very limited amount of ammo.
Well these are some initial ideas; I would like to hear what people think about them. Plus if anyone has some ideas for units or weapons not mentioned here I would like to hear about them as well.
Brian.