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View Full Version : New units - want comments


Brian Gantt
August 21st, 2001, 06:49 AM
Yes, Remote Assault was basically just released but it's never too early to talk about new units folks would like to see in the game.

Some initial ideas:

Turrets: including but not necessarily limited to, Anti-Tank turrets, Anti-Air turrets, and Machine gun turrets. Their main advantages would be strong armor, (especially against artillery fire), and large ammo capacity. Their main disadvantages would be their fixed position, and inability to fire towards the rear.

Anti Missile units: Basically limited in offense, their main use would be to destroy incoming MLRS or AT missiles with ultra-high rate of fire guns.

Suicide Emp Hackers. Ok this one is a bit out there. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif This unit would be accompanied by a little story blurb, about how every unit, by law, has an Electro-magnetic shotgun attached to their AI brain, just in case they get too smart. The Confed forces have found a way to hack into the controller and set it off in enemy units. Basically gameplay wise, Emp hackers will look like any other unit, (Tank, Apv, etc.) but won't be able to fire because their insides have been replaced by hacking equipment. Once they start their attack, there will be a short time to either try to get away from the unit, or destroy it. Otherwise every unit in the hack bLast range will be destroyed, plus each destroyed unit will also emit a destructive pulse, which could cause quite a chain reaction.

Rail gun unit: A slow moving unit, (about the speed of artillery) with a massive rail gun attached to it that can pretty much kill any unit within line of site with one shot. Main advantage being the aforementioned one shot one kill, Disadvantages, slow moving, slow rate of reload. Very limited amount of ammo.

Well these are some initial ideas; I would like to hear what people think about them. Plus if anyone has some ideas for units or weapons not mentioned here I would like to hear about them as well.

Brian.

JDC
August 25th, 2001, 06:23 PM
Haven't gotten too far into the game yet but how about something with "sticky" effects, like napalm or CS gas?

Warspite
August 25th, 2001, 10:44 PM
I have only played the demo and don't have the full game yet. But how about some naval ships? If I remember correctly the game does have water right?

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-Warspite-

jaddison80
August 29th, 2001, 12:05 AM
How about a unit that can conceal itself?

Andy Mills
September 1st, 2001, 04:23 PM
Hi Brian,

I just wanted to let you know that I reviewed your game for our site and really enjoyed the depth.

I think it would be really neat to have some fixed-wing assets in this game. Maybe a futuristic Harrier or a EA-6B type electronic warfare/jammer aircraft.

Just my .02 cents. Keep up the good work and if you read our review you kow I'm desperately in need of you to make a Korean War game with the RA engine !

Cheers !

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Andy "MIGMaster" Mills www.combatcanada.com (http://www.combatcanada.com)

[This message has been edited by Andy Mills (edited 01 September 2001).]

omnitech construction
May 17th, 2004, 06:20 AM
I know I am way behind the curve on this but...

A repair/recovery vehicle sure would be nice.

For example all enemy combat units are destroyed but you have no surviving combat vehicles that can move to take the objective.

Or, when making the final push to the objective being able to reactivate one or two damaged units would tip the balance.

It would be realy nice though much more complicated to impliment if the repair vehicle could recover as well, so that a damaged vehicle could be towed out of the line of fire.

To this end I would base this vehicle on the heavy tank chassis. Though slow it could take a few hits and still get the job done. Also a heavy tank should be required to tow a heavy tank.

This would of course be a very powerfull and valuable vehicle. However the relative slowness of the HT would make it slow to arrive and/or escape thus maintaining game balance.

Repair time based on severity of damage in a time based game like RA would limit the overall impact of this unit.

A nice touch would be if dead units could be moved
to either clear wreckage from trafic lanes or to create obstacles.

waffle
October 10th, 2004, 01:46 AM
buildings and other obsticals that could be destroyed.
I would like a Supply Depot and maybe an Airport near it.
The Depot supplys the Airport and vice versa if supply aircraft drop off supplys. Also, A supply depot can resupply the supply trucks. This would make for a very stategic target for a hit and run.

Electric fenses that block soldiers
Tank Traps that block tanks
Engineers that can build/remove these obsticals.