View Full Version : Aaron Hall's Dungeon Odyssey
Richard
October 22nd, 2002, 01:43 AM
Here be the place to upload all of your DO goodies.
Akachaki
October 23rd, 2002, 02:20 AM
Here's a blue fire lantern, this lantern could be moded used to make a never finish light source
1035332447.bmp (http://forum.shrapnelgames.com/newuploads/1035332447.bmp)
and here's a better one i made a few minutes later
1035333537.bmp (http://forum.shrapnelgames.com/newuploads/1035333537.bmp)
[ October 23, 2002, 01:39: Message edited by: Akachaki ]
henk brouwer
October 23rd, 2002, 02:24 PM
3 new wizard pictures:
1035385567.zip (http://forum.shrapnelgames.com/newuploads/1035385567.zip)
And the older Item pictures I made some time ago:
1033672180.zip (http://forum.shrapnelgames.com/newuploads/1033672180.zip)
Edit: changed the file to Zip format..
[ October 23, 2002, 16:06: Message edited by: henk brouwer ]
Akachaki
October 28th, 2002, 04:07 AM
here's a few of Last items pict
1035770798.zip (http://forum.shrapnelgames.com/newuploads/1035770798.zip)
oh and you can become a vampire today ! happy halloween !
David E. Gervais
October 28th, 2002, 08:54 PM
Oops, I tried to post a new topic within "Arron Hall's Dungeon Odyssey" but it got posted in the main mod forum!!
1035830989.zip (http://forum.shrapnelgames.com/newuploads/1035830989.zip)
Here are the new mountains again, but in the right place now. http://forum.shrapnelgames.com/images/icons/icon7.gif
Cheers!
David E. Gervais
December 3rd, 2002, 02:54 AM
Yo' Mod Gods! here is some new toys for you to play with,.. Enjoy!
Some nice warm boots, a helm, a shield, and some Long slieved Chainmail..
1038833237.zip (http://forum.shrapnelgames.com/newuploads/1038833237.zip)
A Full Set of Equipment for a 'White Knight'..
1038833187.zip (http://forum.shrapnelgames.com/newuploads/1038833187.zip)
A Full Set of Equipment that I call Valor's Soul..
1038833127.zip (http://forum.shrapnelgames.com/newuploads/1038833127.zip)
A Full Set of Equipment for a 'Dark Lord'..
1038833034.zip (http://forum.shrapnelgames.com/newuploads/1038833034.zip)
Some Jungle Tiles (I may have posted these before but I'm being safe! http://forum.shrapnelgames.com/images/icons/icon12.gif )..
1038832935.zip (http://forum.shrapnelgames.com/newuploads/1038832935.zip)
Some New Mountain tiles (for variety's sake!)..
1038832870.zip (http://forum.shrapnelgames.com/newuploads/1038832870.zip)
Cliff Edging Set with multiple tiers (for wilderness map)..
1038832816.zip (http://forum.shrapnelgames.com/newuploads/1038832816.zip)
Cave & Mine Wall Set..
1038832771.zip (http://forum.shrapnelgames.com/newuploads/1038832771.zip)
Some Lava Edging Tiles including lava rivers..
1038833533.zip (http://forum.shrapnelgames.com/newuploads/1038833533.zip)
P.S. Many of these files also have some 'misc' items stuffed in them for good measure.
Feel free to feed my ego or stomp on it http://forum.shrapnelgames.com/images/icons/icon10.gif Cheers!
[ December 09, 2002, 17:58: Message edited by: David Gervais ]
henk brouwer
April 12th, 2003, 04:01 PM
Here's some elvenpictures for Dungeon Odyssey:
1050155864.zip (http://forum.shrapnelgames.com/newuploads/1050155864.zip) (5 kb)
It contains 3 elvenarchers, a male and a female elvenranger, a female elf and and a banshee.
Rollo
April 20th, 2003, 09:39 PM
New Version, special easter edition http://forum.shrapnelgames.com/images/icons/icon10.gif .
Hack and Slash Version 0.53e (Easter edition) (http://forum.shrapnelgames.com/newuploads/1050867388.zip)
from the readme:</font> <font size="2" face="Verdana, Helvetica, sans-serif"> changed: using new improved grass and tree bitmaps (thanks to David E. Gervais)</font> <font size="2" face="Verdana, Helvetica, sans-serif"> reduced chances for monsters to drop items (keys and potions)</font> <font size="2" face="Verdana, Helvetica, sans-serif"> reduced the use of 'Rage' and 'Enchant' spells for monsters</font> <font size="2" face="Verdana, Helvetica, sans-serif"> raised level requirements for '+x to skill levels' as an item modifier and added more benchmarks</font> <font size="2" face="Verdana, Helvetica, sans-serif"> changed the order of suffixes for '+ to strength' items. Cave giant is now weakest and storm giant strongest.</font> <font size="2" face="Verdana, Helvetica, sans-serif"> made new room for the Orc King and tweaked both the king and his guards</font> <font size="2" face="Verdana, Helvetica, sans-serif"> replaced the sound from 'rage' with the sound form 'berserk'. much cooler and the orc berserkers get to shout 'Kill Kill KILL!! again (and sound less like Donald Sutherland in the 'Body Snatchers') =)</font> <font size="2" face="Verdana, Helvetica, sans-serif"> added more ammo for slings (one new .bmp and pebbles (old misc13) was changed to be used as sling ammo)</font> <font size="2" face="Verdana, Helvetica, sans-serif"> added new L1_hills.bmp to match the new grass (thanks to David)</font> <font size="2" face="Verdana, Helvetica, sans-serif"> added more...umm... stuff. Happy Easter http://forum.shrapnelgames.com/images/icons/icon10.gif </font><font size="2" face="Verdana, Helvetica, sans-serif">Note about Classes and Experience
=================================
This module uses a tweaked class.txt file, but still keeps the 'default' label so exsisting charcters from, say, Crown of the Magis can be imported. The changes are:
1) altered XP levels (levels 1-9 are more expensive, levels 11 and above are cheaper)
2) Druids and Priests can now use Slings
3) Fighters can use Bows/Crossbows
If you do not like these changes, feel free to delete the classes.txt file in the Dungeon Odyssey\Modules\Hack and Slash\Data folder. You can then play with the default settings.
Have fun, http://forum.shrapnelgames.com/images/icons/icon7.gif
Rollo
[ April 20, 2003, 20:56: Message edited by: Rollo ]
Richard
May 6th, 2003, 07:18 PM
Hi,
Here are some new mountain tiles. Enjoy!
1035830989.zip (http://forum.shrapnelgames.com/newuploads/1035830989.zip)
Richard
May 6th, 2003, 07:22 PM
Includes Beholder, Drider, Dark Angel, Angel, Druid, Elementals (earth, water, fire -- taken fron this board and altered), Efreet, and Unicorn
1034802988.zip (http://forum.shrapnelgames.com/newuploads/1034802988.zip)
henk brouwer
May 7th, 2003, 11:48 PM
Here is a working terraindescription for a lightswitch for those dark dungeon-levels. (in this case a torch that can be lit or unlit by rightclicking the terain in-game, simmilar to opening a door) The zip has the two images used by the terrain_file (these should go into the XX\pictures\terrain directory) and the description of the unlit and lit torch, (torches_terrain.txt) that Last file should be copy-pasted into the terrain-file that should use the torches..)
1052344011.zip (http://forum.shrapnelgames.com/newuploads/1052344011.zip)
When changing the terrains ID you should make sure that the "next terrain action ID 1" refers to the correct new ID #.
Feel free to use/modify this for any module, and have fun!
Henk
[ May 07, 2003, 22:49: Message edited by: henk brouwer ]
Akachaki
May 28th, 2003, 10:02 PM
I'm sorry, the file uploading system changed the name of the file, you can downlaod it here in .zip with the .txt file wich has the right name.
Summon_MonsterClasses.txt (http://forum.shrapnelgames.com/newuploads/1054151965.zip)
Akachaki
May 29th, 2003, 01:50 AM
Pets healing, it's finaly here ! simply add to file to any module to make pets slowly heal themselves.
1054122567.txt (http://forum.shrapnelgames.com/newuploads/1054122567.txt)
Add this file to \dungeonodyssey\modulename\data\
And I think you dont even need to start a new game to take advantage of pets healing.
Bring any modification to it and add it to any module. Also if you think they heal too fast or too slow, you can tell me and i will arrange it.
If you think it's like cheating you can give me your opinion.
Justin
Lord Kodos
August 8th, 2003, 03:09 PM
1060348137.zip (http://forum.shrapnelgames.com/newuploads/1060348137.zip)
Well, I was creative, and made some Monster images for DO. Most of them, are edits of some of the original monsters, but the 2 Spider People, and the Swarm images, are completely my own. Wellokay, the Spider person was a mish mash of original images, but Its so different, it realy isint a edit.
I hope to get more Monster images out later.
Lord Kodos
August 21st, 2003, 05:24 AM
Monster image Pack Volume 2
1061436219.zip (http://forum.shrapnelgames.com/newuploads/1061436219.zip)
Lord Kodos
August 25th, 2003, 05:35 AM
Item Image Pack Volume 1
1061782406.zip (http://forum.shrapnelgames.com/newuploads/1061782406.zip)
Lord Kodos
September 5th, 2003, 05:45 AM
Item Image Pack Volume 2
1062733479.zip (http://forum.shrapnelgames.com/newuploads/1062733479.zip)
henk brouwer
October 10th, 2003, 02:08 PM
spell/skillmod (http://forum.shrapnelgames.com/newuploads/1065790768.zip)
instructions:
Put the spell.txt file in the data folder of the module that should use it (DON'T FORGET TO BACKUP THE OLD FILE)
changes:
*Spellsystem changed to prevent abuse of the infamous "spell effect stacking bug"
-spells/skills like barkskin and berserk, that increase stats of the caster are automatically activated, and can no longer be cast (to prevent multicasting and bonus stacking) affected spells:
Barkskin, Berserk, Cleansing Armor, Cloack of Darkness, Cold Enchant, Deadly Precision, Fire Armor, Fire Enchant, Giant Strength, Ice Armor, Lightning Armor, Lightning Enchant, Magic Armor, Magic Shield, Nature's bounty, Rage, and Vigor.
-The lightspell will still stack, but it's casting cost has been increased, while casting lightspell at a higher level has been made more effective.
[ October 10, 2003, 13:08: Message edited by: henk brouwer ]
henk brouwer
October 16th, 2003, 12:03 AM
I finally finished my new module! here it is:
Xerathul's Revenge (http://forum.shrapnelgames.com/newuploads/1066258650.zip)
see this thread for discussion and info:
Discussion thread (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=60;t=000169)
The module contains work from the following people
Tweaked classes.txt file by Rollo and David Gervais.
Graphics:
David Gervais
Lord Kodos
Myself (all the bmp files with the HB_ prefix)
[ October 15, 2003, 23:37: Message edited by: henk brouwer ]
henk brouwer
September 12th, 2004, 08:09 AM
Some new pictures. No scary monsters this time, mainly some normal towns people that should be usefull for use as NPCs.
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