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DarkStar
February 29th, 2004, 06:40 AM
Just wondering if anyone still play DO? Any new mods in the works?

Henk you still around?

I LOVED your 'Xerathul's Revenge' mod. The lighting of the torches in the dungeons was VERY cool.

Do you have anything else in the works?

I was really hoping that the DO forums would take off, but they seem pretty dead. http://forum.shrapnelgames.com/images/icons/icon9.gif

David E. Gervais
February 29th, 2004, 11:45 AM
Well, I for one spend most of my time in the SE:IV Gold thread. But when I see a new post here I always check out what's going on.

So if it helps to know I'm always lurking, then rest assured I am. http://forum.shrapnelgames.com/images/icons/icon12.gif

I haven't played DO in awhile now, but it's still installed and ready for when I get the urge.

Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif

P.S. This may be the DO forum, but there's no law that says other things can't be discussed here.

henk brouwer
February 29th, 2004, 12:03 PM
Yes I'm still around http://forum.shrapnelgames.com/images/icons/icon7.gif I haven't produced much new stuff though, I did some work on the xerathul's revenge module, but not much. Here's a small update on what has been done for Version 0.51:


0.51 : *Added some new tiles, tileGroups, and monsters to the old levels.
*Added a few wandering monsterGroups to the Wirwood map.
*changed : graves can now be opened, and may contain items.
*fixed : chests in Wirwood did not contain items.
*fixed : some scrolls did not work because of changes made in 0.50
*fixed : items generated in the dungeon were never higher than level 2.
*fixed : It was possible that more than one quest enemy was generated for some quests.
* added some minor quests

I want to at least have a proper ending to the module before releasing anything. The ending is kind of lame right now. Also I want to try to make things more random. The graveyard quest nemesis, for example, should be randomly picked from a group of possible nemesisses (sp?), so it can be a different one in each game.

[ February 29, 2004, 10:07: Message edited by: henk brouwer ]

bearclaw
February 29th, 2004, 08:47 PM
I'm usually checking things out regularly too. I've still got some core workings for LOTR mod but it's a HUGE task. I've got some travelling time coming up so I plan on working on that in my hotel room in the evenings. I'll also be working on a SEIV Gold mod focused on increased diversity, so I wouldn't expect a DO mod soon. but it's still there, sorta...

ace joh
February 29th, 2004, 09:08 PM
same here http://forum.shrapnelgames.com/images/icons/icon7.gif (well, not about the traveling time though http://forum.shrapnelgames.com/images/icons/icon12.gif )

DarkStar
March 1st, 2004, 02:05 AM
It's nice to see that some people are still lurking around here. http://forum.shrapnelgames.com/images/icons/icon7.gif

Yes, David that fact that you are still here in the background DOES make me happy. I'm sure you will be here for all time, which is a good thing.

Henk if you need any help Beta Testing that changes to your module, please let me know.

I'm glad you have added stuff to the coffins, and chests in the town, and also added monsters in the town. These were (also) some of my comments based on the old Version.

I'm looking forward to playing the new Version!

The LOTR mod sounds pretty cool, I'm sure it is quite a large project. Good luck with it.

narf poit chez BOOM
March 1st, 2004, 10:10 PM
pretty much what david said.

henk brouwer
March 5th, 2004, 12:51 PM
Originally posted by bearclaw:
I'm usually checking things out regularly too. I've still got some core workings for LOTR mod but it's a HUGE task. I've got some travelling time coming up so I plan on working on that in my hotel room in the evenings. I'll also be working on a SEIV Gold mod focused on increased diversity, so I wouldn't expect a DO mod soon. but it's still there, sorta... <font size="2" face="sans-serif, arial, verdana">I already wondered what happened to the LOTR mod. good to know you're still working on it. Do you intend to release it when it's completely finished (I remember something about 20+ levels) or will you release it in chapters?

If you need some graphics or other help I could do some work, I've got some spare time in the coming weeks.

DarkStar
March 6th, 2004, 12:39 AM
What free time Henk? Does that mean that you will release the next Version of your Mod? http://forum.shrapnelgames.com/images/icons/icon7.gif

I also was glad to see that the LOTR mod was still being worked on. I have looked into making my own mod, but it seems pretty hard to change all those text files...

bearclaw
March 6th, 2004, 02:55 AM
Yes, I fully intend to release it. And as a matter of fact, there are some graphics I'm looking for. The stock game has no hobbits! Or Nazgul for that matter...

IIRC, I had posted a request for graphics in the original post for the mod. Any help here would be great. I can't do CG at all.

Just don't ask when I expect to have a working mod. It could be a while. http://forum.shrapnelgames.com/images/icons/icon7.gif

henk brouwer
March 6th, 2004, 11:59 AM
Originally posted by DarkStar:
What free time Henk? Does that mean that you will release the next Version of your Mod? http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">I don't know. I'm working on it but I'm reluctant to give any release dates. Last time I did that I missed the release date by 7 months http://forum.shrapnelgames.com/images/icons/icon7.gif .

I would also really like to see some other peoples mods, and it's good to hear a lot of the other projects are still alive.

Originally posted by DarkStar:

I also was glad to see that the LOTR mod was still being worked on. I have looked into making my own mod, but it seems pretty hard to change all those text files... <font size="2" face="sans-serif, arial, verdana">It's not that hard, the pdf files that come with the game give a good explanation of things. The moddingdungeonodyssey.pdf file is very usefull, especially chapter 4 gives a good overview of what files need to be changed for creating a new module, and also how they interact.

My mistake was that I first read these files after xerathul's revenge was 80% completed http://forum.shrapnelgames.com/images/icons/tongue.gif . It would have saved a lot of time. And don't forget about ClassFileGenerator when you're adding new stuff. it saves lots of time.

Anyhow, if you're planning anything I would advise to start with something simple and small, maybe just a changed Version of one of the existing modules. It does not need to be a lot of work. (I think necro claimed somewhere that he build his escape from the dungeon module in less than 2 hours)