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View Full Version : Return of the LOTR Mod


bearclaw
August 4th, 2004, 06:08 AM
Great news! While looking over an old laptop I had pushed aside and forgot about, I found oodles of notes and maps and such that I had done for this mod! Huge leap forward. With this new found gold mine, I've got approximately 7 maps complete. Out of a total of 35 though, I've still got a way yet.

Just wanted to let everyone know that I'm back on this project.

ace joh
August 4th, 2004, 09:43 AM
great to hear that the forum is still alive! Looking forward to the mod http://forum.shrapnelgames.com/images/icons/icon7.gif

Akachaki
August 6th, 2004, 05:13 PM
Great to hear that, from what I read this project looks interesting. Is there a demo coming ?

bearclaw
August 6th, 2004, 05:40 PM
I hadn't concidered one before, but I think I can get something by Thursday-ish. No promises but I'll see what I can do.

DarkStar
August 7th, 2004, 02:39 AM
Awesome! It's nice to see that someone is still posting in these forums. Maybe a new MOD will get more people to post here again! http://forum.shrapnelgames.com/images/icons/icon7.gif

bearclaw
August 11th, 2004, 12:37 PM
I'm looking for some pics for this mod, but my graphic abilities are lousy. Anyone want to help in this? I'm still working on maps right now and what I'm looking for are:
-round doors (hobbiton)
-walls, doors, decor that would work for Rivendell.

I will need some other things in the future (Nazgul, Golum, etc.) but right now I'm still developing the terrain and tile files.

Thanks.

ace joh
August 12th, 2004, 07:41 AM
Well, I can't help you with the gfx (I'm not into pixel art http://forum.shrapnelgames.com/images/smilies/happy.gif ), but you might try graphics from civ2 mods, there are a few lotr mods, and they might contain a few things you could use. Unfortunately it uses a little differently sized tiles, so you can't copy directly, but I still use it for my ww2 mod http://forum.shrapnelgames.com/images/smilies/happy.gif .

edit : forgot link : http://apolyton.net/civ2/