View Full Version : new demo scenario?
hogweed
October 19th, 2002, 12:41 AM
There was mention of a new demo scenario being
put up this week is this still in the works?
Love the demo stuff so far, as A long time
SL/ASL player LnL is quite refreshing,keep
up the good work.
Mark H. Walker
October 21st, 2002, 10:37 PM
Howdy,
As a matter of fact there is a new demo scenario coming out. It depicts the part of the Battle of Ia Drang. It should be out by Wednesday. Keep checking the Shrapnel home page.
Best,
Mark
Psitticine
October 22nd, 2002, 02:35 AM
Cool! http://forum.shrapnelgames.com/images/icons/icon6.gif
Over the weekend, I was monitoring some testing going on where I work, and the on-call tech guy and I gave the demo a try in between the busy spots.
It's fun, and I like the feel of the impulse system!
[ October 22, 2002, 01:36: Message edited by: Psitticine ]
Mark H. Walker
October 22nd, 2002, 03:33 PM
Great! Don't forget, you can download an Internet capable Version of the module at the VASSAL home page.
Best,
Mark
Bamse
October 30th, 2002, 08:41 AM
Originally posted by Mark H. Walker:
As a matter of fact there is a new demo scenario coming out. It depicts the part of the Battle of Ia Drang. <font size="2" face="Verdana, Helvetica, sans-serif">Has this one come out yet? And is it based on a particular action? Which one? Will it be possible with the out-of-the-box counters to play actions on a scale where a US company with fire support is being assaulted by upwards of a battalion of NVA infantry? If not will you be selling xtra-counter sets if there's a demand? http://forum.shrapnelgames.com/images/icons/icon7.gif
Also I'd also like to chime in and say I like the impulse system (having just tried it some solitaire so far). It seems to still support the prep-fire/movement/opportunity-fire sequence, but is more flexible, allowing for overwatch, for example. Nice system.
[ October 30, 2002, 06:42: Message edited by: Bamse ]
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