View Full Version : Anything Yet?
October 21st, 2003, 02:46 AM
Any mods for dl yet? I've not seen any links yet for a dlable mod and for some odd reason I'm already bored with the existing systems. Also what folder is the information for the ship size/cost in, I've not seen that either. Is the modding different than se4 in many ways?
October 21st, 2003, 02:58 AM
Have you looked in Topic: Big List of Mods & Stuff - ok, fine comments too. (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=70;t=000027)?
I have had a physics mod posted there for a while now; P&N Homefront.
October 21st, 2003, 03:09 AM
Aye I've seen it, so there's only one out so far. No way to mod the systems then?
October 21st, 2003, 03:44 AM
The systems are moddable.
P&N-ism has a "realistic" Sol system, made by Rollo, with a most impressive asteroid belt.
The linkages between systems are very easily changed too.
I just never had any reason to change them, since my mod uses the stock plotline, and only makes big changes to the physics of the universe.
October 21st, 2003, 04:51 AM
I'm working on one..first step is to make the stores a bit more interesting.
October 21st, 2003, 05:03 AM
Until someone releases a program to mod the galaxy (hint hint, Aaron) I don't think you're going to see any new ones for quite some time. The data files are enormous, and tedious to mod with a text editor.
I've already copmpleted most of a graphics overhaul for my mod, but I see little point in continuing. I just don't have the time to create the mod I want to make. WE NEED MORE MODDING TOOLS. http://forum.shrapnelgames.com/images/icons/icon9.gif
October 21st, 2003, 08:37 AM
Amen to that brother Wydraz
October 21st, 2003, 10:26 AM
Originally posted by Wydraz:
Until someone releases a program to mod the galaxy (hint hint, Aaron) I don't think you're going to see any new ones for quite some time. The data files are enormous, and tedious to mod with a text editor.<font size="2" face="sans-serif, arial, verdana">Hear hear. The Triangle has 127 star systems - that's gonna take time. I've got the components mostly done, then I have to reassign ship models (I don't suppose there's any way to import Starfleet Command shipmodels into Starfury...? http://forum.shrapnelgames.com/images/icons/icon9.gif ). Then I gotta play the thing and swat the bugs. I cranked out the Highliner Mod for SEIV in a few weeks. This one's gonna take a little longer...
October 22nd, 2003, 01:02 AM
I am making slow, but steady progress with my mod. Right now I am basicly adding more stuff to the first campaign like more ships, sites, jobs, and space monsters.
Eventually I want to make a different storyline as well, but that is some time off, I assume.
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