View Full Version : Funny question
November 10th, 2003, 08:09 PM
If you have a 1.5km long battleship turning around itself full 360 degrees within 5 seconds, well, how is someone going to survive if that someone is located either at the end or at the front(bridge) of the battleship? Can some physics-able calculate how heavy a normal 80kg human will be at such a place?
November 10th, 2003, 08:18 PM
Same way they can survive your battleship accelerating to max speed as fast as it does: inertial compensators.
November 10th, 2003, 08:37 PM
OK, let's see, centripetal acceleration is equal to, umm, a = v^2 / r, and in circular motion velocity v = 2 * pi * r / t, so substituting that expression for v, a = 4 * pi^2 * r / t^2 (yep, the units check, distance over time squared), and substituting in your values, a = 4 * pi^2 * 750m / (5s)^2 = 1,184 m/s^2... or about 120 times the earth's gravity. So if I'm not mistaken, he'd be squashed. http://forum.shrapnelgames.com/images/icons/icon10.gif
edit: now if the ship were several light seconds across... http://forum.shrapnelgames.com/images/icons/icon12.gif
[ November 10, 2003, 19:38: Message edited by: Ed Kolis ]
November 10th, 2003, 10:10 PM
> Same way they can survive your battleship accelerating to max speed as fast as it does: inertial compensators.
Well, even if something like that would exist, then the energy, to compensate such things would be by far higher, that what those weapons use. Those weapons are so weak in the game that you would need several full hits until you do some real damage so they can't be using much energy.
And you know what? The weaker the weapons in comparison with the rest, the more fun are battles, as they take longer and are intenser.
It's only a pity that internal components are so weak, once they break through armor the game is basically over. Would be more fun to have a real chance of surviving with a half-burning battleship.
November 11th, 2003, 12:28 AM
It is only a matter of time before someone does a componant hardening MOD. It's been done for SE4.
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