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View Full Version : A question about models and textures


Laitanyel
March 8th, 2004, 08:43 AM
So, I'm considering doing new models for Star Fury as well as adding new textures, but...

I don't know which format Starfury uses...Can I make models in 3D Studio MAX and export as .3ds or? What? Textures are in BMP I guess...


What polygon counts are feasible for Starfury without it getting cloggy? Texture sizes? Anyone?

Phoenix-D
March 8th, 2004, 05:07 PM
Texture sizes are by default 256x256, but people have successfully made models with multiple textures that size without problems. There are converters out there to make .3ds files into .x; Lithunwrap can do that for example.

Laitanyel
March 8th, 2004, 06:14 PM
Alright! Thank you very much for the answers. Now off to make some nice models.

DeadZone
March 8th, 2004, 07:14 PM
I wished I could convert models into .x format, nvr works for me, just gives me data stream errors http://forum.shrapnelgames.com/images/icons/icon9.gif

Laitanyel
March 9th, 2004, 01:41 AM
Well...so. If I want to modify an existing model, how do I do?

I can use the program to convert my .3ds to .x, but can it be used vice versa?

Phoenix-D
March 9th, 2004, 02:03 AM
Yes, it can. Lithunwrap is really a texturing program, but it opens and saves .x, 3ds, and a slew of other files.

DeadZone
March 9th, 2004, 02:44 AM
Textures are in windows bitmaps (.BMP) and models are in DirectX format (.x)

Laitanyel
March 9th, 2004, 12:34 PM
Couldn't find Lithunwrap, but a link to another page containing another program. Called Ultimate Unwrap. Is that the same?

http://www.unwrap3d.com/

Phoenix-D
March 9th, 2004, 04:16 PM
That would be the later for pay Version, I think.

http://files.seriouszone.com/download.php?fileid=198

will get you Lithunwrap.

Laitanyel
March 10th, 2004, 07:59 AM
Thanx a bunch (again http://forum.shrapnelgames.com/images/icons/icon10.gif )!

I'll keep you posted on any models or textures I make. My goal is to make the stock models more interesting and maybe add some higher resolution textures to them. Though I am a rookie when it comes to modelling and texturing.

Still, I have 3D MAX 4.