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Utopia321
June 10th, 2004, 05:41 AM
Ok, first things first. This is not a sick joke or anything like that, this time it's for real! I need to put together a team ASAP, i'll put together a list of jobs and positions that will need to be filled and others that could be used such as Concept and Art for new* ideas.

*such as ships planets and weapons not yet present in the Startrek Universe.

But this is a maybe don't get your hopes up, this is only a conVersion not a fantasy. http://forum.shrapnelgames.com/images/icons/icon7.gif

For all you doubtful persons out there I pity you, for this is the real deal, this time it's do or die for Startrek: Starfury.

I promise you all if we fail this time,(I know we didn't fail Last time I just quit) we fail fighting. Agreed?

If you guys want to give it one more go around contact me at Dmart897@yahoo.com, AIM: Fenis523, or reply to this posting, i'll be back on at about 1:00 pm or 2:00 pm tomorrow so get typing!!

Daniel Rastellini
Startrek: Starfury Founder

DeadZone
June 10th, 2004, 06:43 AM
I wish you every bit of luck, I really hope this works out, we need our ST mod, I can gurantee some problems, but Im sure these can be "ignored"

Here is an idea on the fact that some models dont go well wit the movement engine... create new models, orginal ones, just say its in the future (can make up new races to http://forum.shrapnelgames.com/images/icons/icon12.gif )

Exan
June 10th, 2004, 07:09 AM
Or try finding ship from the Enterprise serie. The ships in that serie should go nicely with Starfury's movement engine.

Utopia321
June 10th, 2004, 05:55 PM
Thanks guys, Im gonna try to get the job listing out today so if anyone sees something they can do feel free to contact me.

Daniel R.

Utopia321
June 10th, 2004, 05:56 PM
Thanks guys, Im gonna try to get the job listing out today so if anyone sees something they can do feel free to contact me.

Daniel R. (Sorry didnt mean to posted twice)

[ June 10, 2004, 17:00: Message edited by: Utopia321 ]

General Woundwort
June 11th, 2004, 06:08 PM
I still have my component pics, sound files, and user interface from my abortive Triangle Sector mod. If you want them, they're yours.

EDIT - if you're interested, PM me.

[ June 11, 2004, 17:09: Message edited by: General Woundwort ]

Iansidious
June 11th, 2004, 06:59 PM
Daniel something in the future sounds interesting. That might be an fun challenge to do.

Iansidious
June 11th, 2004, 07:06 PM
I forgot...


All rise the Technical Advisor has posted! http://forum.shrapnelgames.com/images/icons/icon10.gif



Thanks for the job Daniel http://forum.shrapnelgames.com/images/icons/icon7.gif

Utopia321
June 11th, 2004, 10:08 PM
Awesome, the modding as begun!! (Insert tweaky techno music here:)) Now for your reading pleasure here is...um oh nevermind. Heres a nice short job list starting with my good friend Iansidious!

Technical Advisor- Patrick McGinness
AKA Iansidious

Ship Models-

Programing-

Producer-

Lead Design- Daniel Rastellini AKA Utopia321

Story (We need a story badly)-

FX(ie. weapons, partical effects ect.)-

TREKKIE EXPERT(no more than 3, opinion conflicts http://forum.shrapnelgames.com/images/icons/icon7.gif )-

Slot Editor-

Sound Editor-

Music Editor-

Character Designer(Playables, enemies, allies)-

File Compilation-

Game Design*-

(*Ask me about this.)

Any suggestions or changes are more than welcome, tell me all about it at Dmart897@yahoo.com

[ July 20, 2004, 14:00: Message edited by: Utopia321 ]

Utopia321
June 12th, 2004, 06:24 PM
GOOD NEWS!!!! I've been fortunate these past few days and have nearly completed phase one of my mod! (Actually phase one was recruiting but anyway) I have sounds, music, names and the beginnings of a ship listing. If I get some time later ill post a few Ship names to see what you think.

Daniel Rastellini
Startrek: Starfury Founder

[ June 12, 2004, 17:25: Message edited by: Utopia321 ]

Utopia321
June 15th, 2004, 07:59 PM
Frankly i'm a little disappointed in everyone's lack of interest, if I don't get some help everyone eager for this mod to come out will be sadly let down. Now come on guys! Post those Messages, send those E-mails, GET INVOLVED!!!

Startrek Fans everywhere are counting on you!

Daniel R.

Exan
June 15th, 2004, 08:36 PM
I'm currently doing another mod and besides that studying so my time is pretty limited. However if any of my models prove to be Trek worthy you can use them in your mod if you like.

Maybe the closest thing I have to a trek ship is this following model: Paladin
Image 1 (http://koti.mbnet.fi/dyards/images/paladin1.jpg)
Image 2 (http://koti.mbnet.fi/dyards/images/paladin2.jpg)
Image 3 (http://koti.mbnet.fi/dyards/images/paladin3.jpg)

[ June 15, 2004, 19:37: Message edited by: Exan ]

SamZaWild
June 15th, 2004, 10:06 PM
I could TRY and think of a story.But amm dont count on it i might not have the time.Does it have to be Star Trek related? To be honest i dont know aything about Star Trek,i just didnt catch it.

Althou i do know the basic story.Captain ownes a ship.Captain has a great ship.Captain goes in adventures.Captain gets in troubles.Captain saves the universe. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ June 18, 2004, 20:51: Message edited by: SamZaWild ]

DeadZone
June 15th, 2004, 10:57 PM
Ok, seeing as I love ST so much...

I will help out in wot ways I can

But do note, my main goal is to finish off the peoples mod, I will just be helping you with the ST mod whenever I have spare moments, or want to take a break from TPM

MSN: damonsteel.at.msn.com
ICQ: 172018178

Utopia321
June 16th, 2004, 01:28 AM
Ok, wow that drew some attention....

First of Exan, no offense but if that's what the models will look like in Starfury maybe I don't want to make this mod http://forum.shrapnelgames.com/images/icons/icon7.gif . Seriously, it's ok looking but i'm hoping for something "closer" to Armada 1, you know what I mean?

Second SamZaWild, give me your E-mail address and i'll refer you to Iansidious he's the resident trekkie, you can send your story to him and go over the details later. Thank you for your contribution to this project.

And finally DeadZone, I am most grateful. If you could send an e-mail to me telling me what job you'd be most interested in pursuing that would be awesome.

Thank you all again for contributing.
Any further questions or comments send to Dmart897@yahoo.com or just reply to this posting.

Daniel Rastellini
Startrek: Starfury Founder

Exan
June 16th, 2004, 05:00 AM
None taken. Well it won't look exactly like this in starfury. But I agree, the texture map is little cruel to say atleast. And I'm still a beginner 3d modelling but I will improve in the future hopefully.

Normally the star trek meshes that are found in the net have so high polygon count that Lithunwrap can't even open them. And when you open on in max for example the ship is fine looking but it has way too much polygons to put that into the game. But maybe if you could take ships directly from Armada.

EDIT: I checked it. You can take ships directly from Armada and Sovereign only had about 500 polygons so they'll fit nicely into the game. The only problem is that it may be illegal to use the models without permission.

Also I have other ship which is somewhat smoother than the Last one. It's not actually a trek ship and doesn't pretend to be but it has similar engines.
http://koti.mbnet.fi/dyards/es2falcon/es2falcon.html

[ June 16, 2004, 08:07: Message edited by: Exan ]

DeadZone
June 16th, 2004, 03:30 PM
Do not take models directly from Armada

This will draw the attension of Paramount very quickly, Ive seen many mods shut down down by them simply cos of them doing this

I suggest going to http://www.staryards.com/

The person running this site used to come on here himself, and has already said you can take any of these models and convert them, just make sure you have the proper credits a mod read-me

SamZaWild
June 16th, 2004, 03:57 PM
Sure,my e-mail is mas2iaz.at.hotmail.com

[ June 29, 2004, 21:24: Message edited by: SamZaWild ]

Exan
June 16th, 2004, 04:35 PM
I took few models from there and they have way too many polygons. For example, U.S.S Enterprise-E had over 3000 just in half of the saucer part. The whole model was so complicated that lithunwrap couldn't open it.

That's why I recommend doing the models yourself or ask someone who has done trek models before to do low-polygon Versions.

DeadZone
June 16th, 2004, 04:41 PM
Oh yeah, forgot to mention what I could do...

Well I can do almost about everything

But the areas I would excel in mostly

Technical Advisor
Programing
Slot Editor
Character Designer(Playables, enemies, allies)

The following, any chance on describing the duties of
Producer
File Compilation


And you said to ask, so Im asking
Game Design* http://forum.shrapnelgames.com/images/icons/icon7.gif

Longinus
June 17th, 2004, 01:22 AM
I can box model pretty well, if I have time I think I can help with some modeling... even I'm not that great of a star trek fan, I can squeeze in a few original ST designs of my own, but as for textures you're on your own..

Exan
June 17th, 2004, 04:24 PM
I can help too I guess. I can make some models. I have almost the entire july free so if I'm home I have time to do models. To show what I can do I made this little ship. Note it doesn't have textures yet.
U.S.S Excalibur (http://koti.mbnet.fi/dyards/images/excalibur/)

So what do you think about this one? It has about 1000 polygons so it will be about as heavy to render as the Terran starbase.

EDIT: Little update. I started doing the texture map. So far I've only finished engines and I'm now doing the saucer part.
http://koti.mbnet.fi/dyards/images/excalibur/excalibur_tx1.jpg

[ June 17, 2004, 19:12: Message edited by: Exan ]

Utopia321
June 17th, 2004, 10:53 PM
ok, wow this is so exciting http://forum.shrapnelgames.com/images/icons/icon7.gif .

First off, I like the Falcon model Exan. It reminds me of a type nine shuttle or a Romulan ship. Redesigned it could be the first Romulan model for ingame!

Second Exan again http://forum.shrapnelgames.com/images/icons/icon7.gif , if you want a job and make it offical lol then let me know. I don't really want to except anything if your not on the team.

Ok on to the rest!

Longinus, ANY Help is appreciated! If you can't do textures !!HEY!! who am I to point fingers? Models is something I really need, send me a few samples (Dmart897@yahoo.com) and we'll talk.

Deadzone (And Homer... picking his nose?), Thanks for the info, Copyright is an evil thing! Anywho, I have a Tech Advisor (YO McGinness!). So unless something gets filled before then you got the run of the mill, so to speak. Let me know what you want to do and i'll see what we can do. (Dmat897@yahoo.com)

And Exan again http://forum.shrapnelgames.com/images/icons/tongue.gif I REALLY like the Excalibur! But (I know I know) the Saucer section is a tad bit long and, the rear is a little wide, I really like the underside and the area around the Deflector Dish. The Nacelles are a perfect design, almost in complete harmony with TMP and PreTNG ships, but the body of the ship just screams DS9 Era. I love the blend Exan just not the saucer and the rear!!!!! http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon9.gif !

DeadZone
June 17th, 2004, 11:13 PM
Its Agent Homer wit one of them things the Secret service have in their ears http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

I suppose programming would be the best bit for me, seeing as all it involves is editing text files http://forum.shrapnelgames.com/images/icons/shock.gif

If you want some systems, I suggest asking Exan as he has quick a skill for it

Exan
June 17th, 2004, 11:27 PM
Well I can do some of the models. Modelling is fun but I don't like doing texturemaps so try to find someone to do them. I can also code the quadrant map since I'm pretty good at it.
TPM Quadrant map (http://koti.mbnet.fi/dyards/images/tpm_map120604.jpg)

Most of the systems and the quadrant map of TPM is coded by me. So I can do that too.

Thanks for the compliments regarding Excalibur. You may have noticed that I've taken some influence from Sovereign class. I too noticed the saucer section being too big. But it's easily scaled down. If you want you can use any models of Draco Yards in your mod.

My participation in July will be very limited however since I don't have school and not work so I have little reason staying home so I'm going to visit my family for almost the entire july. Mostly because of financial reasons. I don't have to spend money on food etc. so I think I save about 50-80€.

Maybe if I install starfury and 3dsmax to my second computer and take it with me I can do something. Laptop would be so nice. (but darn too expensive)

[ June 17, 2004, 22:28: Message edited by: Exan ]

Utopia321
June 18th, 2004, 02:36 AM
Exan, you sure your ready for such a big step as quadrant map? I'll need Alpha, Beta, Gamma, and Delta Quadrants. That's over 300 Starsystems! But to be nice i'll have them split in to campaigns or something. And modeling is a big plus if you want it, don't worry about textures i'm sure I can find someone.
Thank you for Draco models, is that your site?

To everyone; Tell your friends to stop on by!!! Job openings available for the greatest Trek mod ever!!! Beta available at some point don't miss out!!!

::End Advertisement now:: http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

OH!! BTW
I need someone to go over the sounds, dialogue, music, and ship classes currently available and tell me what you think. 3 or 5 people is preferrible so I can get a majority and a minority.
THANKS!!

Daniel Rastellini
Startrek: Starfury Founder

DeadZone
June 18th, 2004, 04:17 AM
You know, thats something

How many systems can SF support in one campaign?

Phoenix-D
June 18th, 2004, 04:53 AM
I've got 196 with no sign of problems. The biggest issue is fitting them all on the map..

Exan
June 18th, 2004, 07:46 AM
Over 300 star systems? Well that's pretty much. But I can do it for starters till you find someone else so keep that job open.

I can do atleast some of the models. It's pretty easy actually. I made Excalibur from 4 cylinders which I then altered to get the ship look like it looks now. It took about an hour or so. The texture map I've done so far took over 2 hours so I can really appreciate any help I get in that area.

As for regarding Draco Yards, yes it's my site. It has the ship models build by Draco Yards in the People's mod. Also their background decriptions are meant to TPM. But for little changes you can easily fit the ships to any campaign.

Longinus
June 18th, 2004, 07:50 AM
Well, here's something I whipped up in my spare time.
Javelin Class starship USS Brunhilde (http://www.geocities.com/robomob/javelin.html)...

I guess you can call her the new Miranda class, it's basically what I imagine the Miranda would look like in the Voyager era. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

It obviously needs a few tweaks...

[ June 18, 2004, 06:54: Message edited by: Longinus ]

Iansidious
June 18th, 2004, 03:06 PM
A lot of these ships look great! Hint. The Dautless design might be a good one to play with. It has a future look to it and Federation look.

Utopia321
June 18th, 2004, 05:49 PM
I don't know.... I was hoping for the traditional ships of startrek to start with and then maybe later we'll do something, I don't know.

But for now I just need someone to go around asking people for permission to use ship models or to make ship classes that already exist.

For example:
Miranda
Sovereign
Galaxy
Intrepid
Akira
Nova
Etc.

But don't just do Federation.
If you look in the other Startrek Starfury topic you'll see a list of Races, I need ships for all of these races.

This is preproduction so-to-speak and we need some concept races, so get some pictures and send em my way. If I approve then I either need you to make the model or get permission to use someone elses model. Anyone that wants to do this get out there and do it, i'll see to it that a list is made so we can keep track of what ships we already have.

Later,
Daniel Rastellini

Exan
June 18th, 2004, 06:13 PM
I'm not good at replicating already existing models. http://forum.shrapnelgames.com/images/icons/icon9.gif I create new ones from the scratch. By the way I did the changes you requested to Excalibur. Currently it looks like this (http://koti.mbnet.fi/dyards/images/excalibur/excalibur2.jpg)

The texture map is still under work.

madkillercat
June 18th, 2004, 10:08 PM
For ships, why not use ideas from the recent games of the SE4 STM mod? The games' ships aren't identical but fairly close.

ED: or the SE4 STM mod

[ June 18, 2004, 21:11: Message edited by: madkillercat ]

Utopia321
June 18th, 2004, 11:00 PM
um..... I take it back, leave the Saucer alone and shrink the ***. http://forum.shrapnelgames.com/images/icons/tongue.gif By shrink I mean its too wide, we want a skinny lady. http://forum.shrapnelgames.com/images/icons/icon7.gif

I need anything as far as Cannon Startrek models go. But since im so short handed i'll except some models for review. How does Concept Artist sound Exan? Your mission, if you choose to accept it http://forum.shrapnelgames.com/images/icons/tongue.gif , will be to create Prototype Starship designs and submit them to me. We can then go over the models and if we both agree that we like it we can go ahead and name it and give it some stats and such, ok?

Any other pressing business???

Let me know at Dmart897@yahoo.com (Come on guys, I talk better through E-mail) http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

Sefter Aruna
June 19th, 2004, 01:57 AM
Hello! I have not looked at the Star Fury page here for a while (there was nothing to look at).But now that this has come back http://forum.shrapnelgames.com/images/icons/icon12.gif . Now, I would like to offer my help as TA. I don't want to take the job from Iansidious, just to join him, Anything he does not know I would and visa versa. Also if you will tell me what you want (war with borg etc etc) I can try to get you a story, you would have to convert it for SEIV ( I mean into the text that is needed for the game)

Just let me know, You can tell Ian and he can let me know if I can't look here for a day or two.

Utopia321
June 19th, 2004, 02:42 AM
That's very kind of you Sefter Aruna but we already have a Story man and Ian is a very capable TA, but if you would like we can set you up as a Beta tester and perhaps something else if you'd like, please look over the jobs again. We are very short handed ANY help you can give would be most appreciated. Perhaps you could try scripting, it's not that difficult mostly time consuming is all.

Daniel Rastellini
Startrek: Starfury Founder

P.S. Contact me at Dmart897@yahoo.com after you have made a descision and we can go over the details, ok?

Utopia321
June 19th, 2004, 02:50 AM
FYI: My AIM Screen Name is Fenis523 so if any one has this I Online from 2:00 PM EST to 11:30 PM EST on week days.

BTW: I have a new job opening!!!! (Yah right?)
Webdesigner!
That's right, for a limited time only we have a opening for webdesigner. Make the site of your dreams!! Also.... oh nevermind....

Anywho, yeah I need a web site badly and I don't know jack about making one or have money enough to pay a web creation site. So anyone interested in making a Startrek Starfury site by all means, have at it!!! This way we can hopefully draw a fan base and even showcase patches, model designs, perhaps new weapons, armor, shields, the list goes on!

Daniel Rastellini
ST: SF Founder

Exan
June 19th, 2004, 07:58 AM
I don't know. Comparison to Sovereign Excalibur looks pretty nice as it is. That and I'm lazy. If I change the thing I have to redo the texturemap.

Also it has many polygons there. Editing it would be a quite a job. But I will see what I can do.

EDIT: It currently looks like this (http://koti.mbnet.fi/dyards/images/excalibur/excalibur2_2.jpg)

[ June 19, 2004, 09:05: Message edited by: Exan ]

SamZaWild
June 19th, 2004, 03:03 PM
Good News http://forum.shrapnelgames.com/images/icons/icon7.gif .I have just sent Iansidious the story.Well not the finished one (just basic idea),there's still much left to do.But anyway i'm glad that it's on the road. http://forum.shrapnelgames.com/images/icons/icon10.gif

Ahhh...we've got to finish it quick.Because in the next few months (the summer hoilday from July till Sept -about 2 months-) there is a high possibality that i wont be much available due to the fact that my family are going on a vacation.

This doesn't mean i wont be available but there is a chance.

Edit: fixed the months.

[ June 19, 2004, 18:08: Message edited by: SamZaWild ]

Utopia321
June 19th, 2004, 05:02 PM
Nice angle Exan, it looks like someone squahed the saucer http://forum.shrapnelgames.com/images/icons/tongue.gif . But after a few minutes I saw how it really looked, it's ok for now so I would like to see more of the same.

Lose the texture mapping on this model and it's pretty kickass (not to say that with some time your work would be kickass too). I'll see if I can find a textures guys somewhere, so just worry about the models and everything will be fine.

Don't worry about time Sam if you don't finish the story in time for the holiday (???) than we'll just start back up when you get back.

Also, if you don't finish by your holiday then i'd like you to send me what you have so far. (Dmart897@yahoo.com)

Exan
June 19th, 2004, 06:06 PM
Well I've only done about 20% of the texturemap so the ship doesn't look very good.

Utopia321
June 19th, 2004, 07:16 PM
Exan, I've visited your site. I am going to use the two spacedock facilities and maybe the Manhattan (Reserch facility or Phaser Turret).
Would at all be possible for you to design a Freighter and maybe a redesign of the San Francisco to look more like the Research Facility in Armada 1? Also I need a Federation Starbase, Federation Outpost (Armada 1), a Torpedo Turret (Armada 2), and a Trade Center (Armada 2. Possible use: Space dock, Item Purchase). One Last thing, are you going to be a full time modeler??

Exan
June 19th, 2004, 07:58 PM
No to the full time modeler. My priority is The People's mod but I will help you when I have time which in july is very limited since I will spend most of the month elsewhere.

So you found use for the boat shack? (the first spacedock)About the other requests.

Research facility in Armada 1? I don't modify my existing models because I suck at that. I'll start from a stracth doing something similar. As for other requests. I haven't played Armada 2 so I have no idea what you're talking about. But I will propably design somthing like sensor array, satellite, gun turrets etc. for TPM so you can use those models.

Also here's a new trek ship. Note, no texturemap yet. Just something that isn't pink.
Quetzacotl (http://koti.mbnet.fi/dyards/images/quetzacotl/)

I'm not quite happy for her design. I screwed in some point of while creating it and thus the engines may not be aligned properly.

SamZaWild
June 19th, 2004, 08:12 PM
Originally posted by Exan:
I'm not quite happy for her design. I screwed in some point of while creating it and thus the engines may not be aligned properly. <font size="2" face="sans-serif, arial, verdana">True..True..That right engine (http://koti.mbnet.fi/dyards/images/quetzacotl/que3.jpg) (the right long pillar thing) needs to go a little bit left. http://forum.shrapnelgames.com/images/icons/icon10.gif

Utopia321
June 19th, 2004, 10:23 PM
I disagree Sam the Nacelle is ok. Exan, that model is bangin! Erm.. I mean, it's cool.. Anywho, forget what I said about Armada 2 look here: www.armada2files.com (http://www.armada2files.com) there is alot of stuff we can use, I just found an Aegean Class ship with only 904+ polys. This isn't too much right?

Oh and for everyone making models I got a few links for you:

Starship Design Guidelines

http://www.ex-astris-scientia.org/articles/design.htm

Starship Sizes

http://www.ex-astris-scientia.org/articles/ship_sizes.htm

Starship Size Table

http://www.ex-astris-scientia.org/articles/size_table.htm

Starship Scaling

http://www.ex-astris-scientia.org/articles/scaling.htm

Wolf 359 Order of Battle (Fed)

http://www.ex-astris-scientia.org/articles/wolf359.htm

Hopefully some or all of these links can help anyone with modelling to scale.
NOTE: These are all scaled seperately in there categories.

I threw in the Wolf 359 Order of Battle in case anyone wanted to try to make those models.

Instead of asking is 904+ too much, I really should ask what is the max?????

Thank you, hopefully I can use some of the 1500 poly or higher. But no higher than 2000 I think.

Daniel Rastellini
Startrek: Starfury Founder

Exan
June 19th, 2004, 11:05 PM
I don't know the max but basically the more polygons the more time the computer needs to render the model. So if you have many high polygon ships flying in a same system it can slow the game.

The planets in Starfury have 1700 polygons and the Terran starbase has about 1000. My model, Excalibur has about 1600 and the Sovereign model in Armada 1 has about 1200 polygons.

I think starship polygons should be maxed about 1000-1500 or so.

Utopia321
June 19th, 2004, 11:17 PM
Excellent, that means I can get to work on DLing Armada models as soon as possible. (I don't mean models ingame, but more like Fan made copies. It's legal to use those)

Keep up the good work everyone, i'll be in touch.

Daniel Rastellini
Startrek: Starfury Founder

Utopia321
June 20th, 2004, 12:32 AM
I almost forgot the most important job of all! I need someone to hard points for the new ships!!!! If that doesn't get done we might as well use the old Starfury models. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Utopia321
June 20th, 2004, 03:10 AM
Originally posted by DeadZone:
I suppose programming would be the best bit for me, seeing as all it involves is editing text files http://forum.shrapnelgames.com/images/icons/shock.gif <font size="2" face="sans-serif, arial, verdana">Wow, it's been I while but I never noticed this post http://forum.shrapnelgames.com/images/icons/icon9.gif I'll put you down for Programming ASAP, sorry for the delay.

Exan
June 20th, 2004, 07:51 AM
I'll do hardpoint data plus preliminary slot data for my ships. Naturally I also test how it looks in the game.

EDIT: Btw. If anyone's interested I have added Excalibur into the game.
Conducting weapon tests (http://koti.mbnet.fi/dyards/images/excalibur/game_excalibur.jpg)
Flying inside a nebula (http://koti.mbnet.fi/dyards/images/excalibur/game_excalibur2.jpg)
It still needs better textures and little scaling.

[ June 20, 2004, 10:38: Message edited by: Exan ]

DeadZone
June 20th, 2004, 04:27 PM
Originally posted by Utopia321:
Excellent, that means I can get to work on DLing Armada models as soon as possible. (I don't mean models ingame, but more like Fan made copies. It's legal to use those)

Keep up the good work everyone, i'll be in touch.

Daniel Rastellini
Startrek: Starfury Founder <font size="2" face="sans-serif, arial, verdana">As long as you ask them first http://forum.shrapnelgames.com/images/icons/tongue.gif
Or they have included a read-me or some other note saying that anybody can, in which case, you still need to give them credits (even if they dont ask for it, its polite)

Utopia321
June 20th, 2004, 07:40 PM
I see... Well in anycase I need your E-mail DeadZone. Gotta send some files your way.

Exan thanks for the hardpoints, BTW Excalibur looks great in Nebulae. One Last thing why can't I DL Spacedock 2?

For all of you please send ANY finished products (Models, stories, ideas, etc) to my E-mail so I can insert them into the game. And another thing please include a readme of some kind, I was never good at installing mods http://forum.shrapnelgames.com/images/icons/icon7.gif

Daniel Rastellini
Startrek: Starfury Founder

Utopia321
June 20th, 2004, 08:06 PM
Well I've gone straight to oweners of Staryards and asked permission to use most of his models in our game, I should get a reply in a day or two.

I know you said we have permission DeadZone, but there is no harm in bringing a bullet proof vest to a shootout. http://forum.shrapnelgames.com/images/icons/tongue.gif

If all goes well you modellers can go a take a break.

Oh I almost forgot the most important descision of the day!!!

I've finally got a list of race put together for the game. (My mind is made up!!)

Federation
Orion Pirates
Klingons
Romulans
Neutral

So that's good news for Exan, only about 100 or so starsystems need to be made.

SamZaWild E-mail me ASAP (Dmart897@yahoo.com) we have to discuss that story tomorrow!!!

Keep up the good work everyone.
Over and out!

Daniel Rastellini
Startrek: Starfury founder

Utopia321
June 20th, 2004, 08:16 PM
Originally posted by Longinus:
Well, here's something I whipped up in my spare time.
Javelin Class starship USS Brunhilde (http://www.geocities.com/robomob/javelin.html)...

I guess you can call her the new Miranda class, it's basically what I imagine the Miranda would look like in the Voyager era. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

It obviously needs a few tweaks... <font size="2" face="sans-serif, arial, verdana">Longinus I could use another modeller and that Brunhilde is very original. If you want make the models and send them to Exan for Hardpointing. But I still need someone for textures. Anyone?

Daniel Rastellini
Startrek: Starfury Founder

Exan
June 20th, 2004, 08:38 PM
Well since the modeller knows his/her models best it's easiest for him/her to do the hardpoints himself. It's really easy. Just open the model in some 3D program and create a sphere with 1 in the radius. Then just move the sphere around where you want for example the weapon fire and take the write down the coordinates. Repeat the process until you got all the hardpoints covered and then simply write them to the SpaceObjects_XFiles.txt.

I've used this method to get all the hard points for my models and it has never failed. (expect for Pearl Dragon and I can't quite figure why)

I'm not sure who originally told me this so I don't want to take credit from this method. But it works.

Phoenix-D
June 20th, 2004, 08:49 PM
I've tried that, but the cordinate systems don't seem to match up.

Exan
June 20th, 2004, 09:01 PM
Well the Pearl Dragon which hard point data I did with 3D Studio Max failed. The others I've done with anim80r and they've all worked nicely.

Utopia321
June 20th, 2004, 10:32 PM
Exan i'm going to send you an *** load of ship models, there made for SFC but you can convert them right?

D.R.

Exan
June 21st, 2004, 04:14 AM
Sorry didn't got any. My dyards.at.mbnet.fi address is redirected to my school's email address and the server tends to destroy all Messages with zip file attachments.

I doubt I'll have the time to convert the models anyway. It takes some job because I have to render the portrait images, transform the ship into x format and edit the datafiles. It takes quite some time.

[ June 22, 2004, 19:55: Message edited by: Exan ]

DeadZone
June 21st, 2004, 09:50 AM
my email is
chrisnewton.at.lfhost.com

Yahoo Messenger is chrisnewton1984.at.yahoo.co.uk

Cant gurantee me being on there alot however

Hok
June 22nd, 2004, 12:07 AM
Originally posted by Utopia321:
Oh and for everyone making models I got a few links for you:[CUT]
<font size="2" face="sans-serif, arial, verdana">I just thought you could be interested in this link: ok, maybe ya already know this but... well I just wanted to be sure http://forum.shrapnelgames.com/images/icons/tongue.gif

STARYARDS (http://www.staryards.com/index.html)

Utopia321
June 22nd, 2004, 12:42 AM
Originally posted by DeadZone:
my email is
chrisnewton.at.lfhost.com
<font size="2" face="sans-serif, arial, verdana">Thank you very much DeadZone, just one problem... Isn't this supposed to say chrisnewton.at.lfhost.com??

[ June 22, 2004, 19:03: Message edited by: Utopia321 ]

Utopia321
June 22nd, 2004, 12:47 AM
Originally posted by Exan:
Sorry didn't got any. My dyards@mbnet.fi address is redirected to my school's email address and the server tends to destroy all Messages with zip file attachments.
<font size="2" face="sans-serif, arial, verdana">(Now he tells me) Well what E-mail is safe for attached files? And if I can't get you to convert files prehaps you could try for an "almost" believable replica? Please I need ships though I don't care if there perfect recreations of Startrek ships.

DeadZone
June 22nd, 2004, 04:59 PM
Originally posted by Utopia321:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by DeadZone:
my email is
chrisnewton.at.lfhost.com
<font size="2" face="sans-serif, arial, verdana">Thank you very much DeadZone, just one problem... Isn't this supposed to say chrisnewton.at.lfhost.com?? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Yes, its suppose to be with the @

And I would prefer it if you edit your post and take the @ out as I dont want to be subject to forum email bots
(which is why you should always put an email as someone.at.someplace.com

Utopia321
June 22nd, 2004, 08:02 PM
My apologies DeadZone, I had no idea a E-mail bot existed or what it does for that matter. In the future I will not add the @.

Exan
June 22nd, 2004, 08:55 PM
Yes they do exist. And curse my stupidity for not using that method myself even though I knew about the bots. Oh well. I still have time to change my previous post.

Exan
June 23rd, 2004, 01:31 AM
I took the redirecting "offline" so you can just send the mail again. I think I get the models converted at somepoint in August.

[ June 22, 2004, 12:31: Message edited by: Exan ]

Utopia321
June 23rd, 2004, 02:44 AM
You guys are never gonna guess what I found at Staryards. A Miranda class model for Starfury!!!

DeadZone
June 23rd, 2004, 03:40 AM
I refer you to the following thread

http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=70;t=000186#000000

Sorry I forgot to mention it earlier http://forum.shrapnelgames.com/images/icons/tongue.gif

Exan
June 23rd, 2004, 07:31 PM
Utopia321, I got the models now. I think I can finish Intrepid by tomorrow. I haven't even unzipped the files yet because I've been rather busy today.

The other models have to wait I'm afraid to the end of july. Tomorrow I have lots of things to do because I'll be leaving town for almost a month.

Other thing...I browsed today through some Star Trek sites to get information. Well what puzzles me is the timeline safe warp engine. What does happen if you go past warp 5 without one? I didn't find answer to that.

Utopia321
June 23rd, 2004, 08:09 PM
Timeline safe warp engine???? Don't you mean Subspace safe?

Exan
June 23rd, 2004, 09:17 PM
I remembered something said about timeline. Well maybe the site wasn't very accurate then. Might have been subspace too. My memory has dozens of other things to remember. And I haven't watched Star Trek so much myself. Only 6th and 7th seasons of DS9 and the three seasons of Enterprise. I'm much more familiar with B5. Too bad you can't add ships with rotating sections to Starfury. Omega class destroyer would have been so cool.

Utopia321
June 23rd, 2004, 09:22 PM
Well in that case, if it's Subspace then you have to use Warp Nacelles like that on Voyager (Intrepid Class). Someway unknown to me the folding Nacelles don't cause damage to subspace (Subspace allows warp travel but is damaged by Dilitium waste, right Ian?). Anywho, yeah without the enhanced warp drive found on Voyager any warp factor is hazardous to Subspace, it all depends on how fast you want to go and how badly you want the future to be warpless. http://forum.shrapnelgames.com/images/icons/icon10.gif

EDIT: In fact I think that warp nodes or gates or points (So on and so on) are way better than free roaming warp capable vessels. Of course it's not like the damage caused by Warp travel is enormously signifigent, most damaged Subspace blends in with unharmed subspace (like sugar in water), but if everyship in the galaxy were to go to warp at the same instant subspace as we know it would cease to exist and warp drive would only be a dream once more!!

So remember that when to super charge your asses home kiddies. http://forum.shrapnelgames.com/images/icons/tongue.gif

Daniel Rastellini

[ June 23, 2004, 20:29: Message edited by: Utopia321 ]

Exan
June 23rd, 2004, 09:49 PM
Thanks for the explanation. Also there has been a problem with the models you sent me. Lithunwrap won't open them and reports an error message so I'm afraid I can't add them to the game. If I can't open them in Lithunwrap, I can't do the hardpoint data and I cannot render the portrait and shield layout pictures. Also I think that Starfury can't open them either. Sorry!

If you could find models in a 3ds format it would be a great help.

Somehow Lithunwrap has hard time opening x files. I cannot open all the x files I've saved with lithunwrap most of them having several texture maps or atleast several mapping Groups.

EDIT: I hope you can find some new meshes. The three ships I want to fly are the Omega class destroyer from B5, Defiant from DS9 and White Star from B5. Currently the only model reminding Star Trek is in this state. It works but it doesn't have decent textures yet.
U.S.S Excalibur (http://koti.mbnet.fi/dyards/images/excalibur/game_excalibur3.jpg)

ok. I deleted your Posts so I lost your e-mail address Utopia321. And since I can't send you private Messages either I guess I can say it here as well. If you want to test the Excalibur yourself you can get it from the link below. It's a campaign.
http://koti.mbnet.fi/ffguide/kraasaa/Shiptest_excalibur.zip

[ June 23, 2004, 21:22: Message edited by: Exan ]

Hok
June 24th, 2004, 05:30 PM
IMHO it looks great!! http://forum.shrapnelgames.com/images/icons/icon6.gif

Utopia321
June 24th, 2004, 07:40 PM
Very nice Exan, but I don't like the registry and name, it screams bold text! Can you do anything about that? Maybe curve it a little?

Exan
June 24th, 2004, 08:23 PM
Easily. I have the texture map also in pfd form where everything is in layers. You can remove windows, surface patterns, texts, engines etc. easily and draw new ones.

Do you have a new registry number in mind? Currently I use NCC-1973. Also the font is Times New Roman. What do you recommend? Well I have the Enterprise pilot on computer. I'll take a look from it and try to find a similar one. Curving the font is going to be easy.

Exan
June 24th, 2004, 10:05 PM
Also I've worked with a small shiptesting campaign. Actually I'm just modifying the one Deadzone made. Anyway here's a screenshot on how both of my creations currently looks in the game. I still have to scale the Quetzacotl down a bit.
Quetzacotl and Excalibur in a storm (http://koti.mbnet.fi/dyards/images/quetzacotl/game_que1.jpg)

Utopia321
June 24th, 2004, 10:09 PM
I'll get back to you on that Exan right now I have an announcement to make.


Until further notice Startrek Starfury is being postponed. Anyone who uses Startrek Bridge Commander and has skills in modding head over to this site: http://Users.skynet.be/Alexis.Rombaut/BridgeCommander/index2.htm
and contact a modder named Apollo. I want everyone interested to help him.

See what we plan to do with Starfury is already being done with BC. In 2 months modding will be done on ATP Dimensions, a awesome 3d adventure of exploration and kickass starship to starship combat. This is the mod that all Trekkies have been waiting for and I want to give Apollo as much help as possible. Who's with me?

(I apologize to all Starfury Users for this delay but if we can get this mod out faster we can start on Startrek Starfury again that much faster.)

Daniel Rastellini
Startrek Starfury Founder

P.S. I'm sorry guys I just love BC more than SF.

[ June 24, 2004, 21:17: Message edited by: Utopia321 ]

Iansidious
June 24th, 2004, 11:01 PM
Warp Necells- You are right about them, Daniel. http://forum.shrapnelgames.com/images/icons/icon7.gif


The break- I will see if I can help but the delay will allow SamZawild and I work on the story in more details.

Exan
June 25th, 2004, 01:01 AM
Well, just finished Quetzacotl's texturemap. I hope someone is able and willing to do a better one.

Anyway, currently it looks like this
Quetzacotl 1 (http://koti.mbnet.fi/dyards/images/quetzacotl/quetex1.jpg)
Quetzacotl 2 (http://koti.mbnet.fi/dyards/images/quetzacotl/quetex2.jpg)
Quetzacotl 3 (http://koti.mbnet.fi/dyards/images/quetzacotl/quetex3.jpg)
Quetzacotl 4 (http://koti.mbnet.fi/dyards/images/quetzacotl/quetex4.jpg)

SamZaWild
June 29th, 2004, 10:41 PM
That's true. And Ian the e-mail is on the way with an explination.

Utopia321
July 3rd, 2004, 03:26 AM
Has anyone had any luck joining the BC mod ATP Dimensions? It's been a few days and Apollo/Alexis hasn't replied to me about voice overs so I guess if everyone else was as misfortuned then i'll take ST SF off standby mode http://forum.shrapnelgames.com/images/icons/icon7.gif .

BTW I just had an interesting idea: Voice overs in ST SF, what you think? It wouldn't be too hard to code in right??? And I'm sure anyone with a mic and Audio recorder could help out. In fact if I get good feed back on this idea I can start doing voice overs
immediately.

Let me know, out.

Daniel

Utopia321
July 7th, 2004, 11:14 PM
Ok guys it's been 8 days (8 DAYS!!!) since someone sent in a post and frankly i'm a bit peeved, if no one Posts in the next week i'm shutting down the mod! I mean it guys. I reactivated the mod about 5 days ago I know it was a little weird with the delay and deciding to go help someone else finish their mod but that is over a done with. But don't mistake this for a threat, i'm simply saying if no one comes back i'll have no staff and that means no mod. So come on back I promise I won't bite!!! http://forum.shrapnelgames.com/images/icons/tongue.gif

Daniel
_\\// Live Long and Prosper

=/\= [LONG LIVE THE UFP]
(And ST SF)

[ July 07, 2004, 22:16: Message edited by: Utopia321 ]

Exan
July 8th, 2004, 07:04 AM
Hey, people may be enjoying their summer holidays right now and they have no time to check the forums daily. I'll be going to countryside today and I will be back at 26th july. Till then I can do little else expect maybe post here every now and then.

You can see the models in the link below this post. I'll give the urls to the model folders too.
http://koti.mbnet.fi/dyards/images/excalibur/

http://koti.mbnet.fi/dyards/images/quetzacotl/

Till 26th july. When I get back I'll send the two models to you.

Iansidious
July 8th, 2004, 10:34 PM
I' still working on the story with SamZawild. But I think he is on vaction now. So I will have to wait. Also if anyone need my technical advice e-mail me.

Utopia321
July 14th, 2004, 08:46 PM
Well i'm sorry I don't have the same life as anyone you. I don't have Summers and Springs and so on I sit in my house doing nothing with my life. So i'm always ready and waiting to do something, if anyone has a similar fate contact me and we can get back to this mod.

Daniel the Lifeless http://forum.shrapnelgames.com/images/icons/icon7.gif

Iansidious
July 14th, 2004, 10:28 PM
I do!

Utopia321
July 15th, 2004, 03:39 AM
Thanks Pat, what would you like to do first?

Daniel

Exan
July 15th, 2004, 02:36 PM
Well, to tell you the truth I'd much rather be at home right now. It's just raining here day after day and so there's little to do here.

Utopia321
July 17th, 2004, 05:53 PM
Thats ok Pat im heading over my Grandmas for the Weekend. Going to see King Arthur ;p. So monday ill be back and we can all watch Joe Schmo Show! lol.

See ya then.

P.S. Don't miss Stargate Atlantis next friday at 10:00 EST on SciFi!

Daniel Rastellini

Iansidious
July 17th, 2004, 07:07 PM
See you then. And have fun.

Stargate- Never liked it. I am cathing up on my DS9 shows.

Still waiting on SamZawild to get back from wherever he is off to. I Because I have a great twist ending to the story. It would pull your eyes back when it happens http://forum.shrapnelgames.com/images/icons/shock.gif !

Utopia321
July 18th, 2004, 10:15 AM
I can't wait, send me the story the moment it's finished! Well let everyone else who isn't working on the story get the surprise ingame.

Keep up the good work everyone!

Daniel Rastellini

Utopia321
July 20th, 2004, 02:46 PM
Ladies and Gentlemen,

I have some interesting news. From what I can tell our Topic has more Posts than any other SE Starfury Topic with 93 Posts! (Excluding this one)

Does any of you know what this means? It means Statrek Starfury is the MOST popular Starfury mod in the works! That's right guys were number 1 so lets stop lagging and get our butts into high gear!! (We have wasted far too much time already)

Deadzone did you ever get my E-mail with the Campign info I needed edited?

Pat get back to me on that E-mail.

Sam, Aruna you guys keep pouring into that story Pat will give you the E-mail details.

Exan you still alive out there? I need some Ship models. Really good ones cause were on the top now, can't slack off up here. http://forum.shrapnelgames.com/images/icons/icon7.gif

Longinus? Does this guys even post here? If anyone has info plz let me know so I can remove him from the credits.

Please don't make me shut this thing down because it's just me Pat Sam and Aruna. At the very least send me a 1 word letter saying 'Hi'. Something to let me know you guys still give a crap about this mod.

Daniel Rastellini

[ July 20, 2004, 13:48: Message edited by: Utopia321 ]

Utopia321
July 20th, 2004, 03:13 PM
Sorry to bother everyone again but I got a few new jobs for you.

Exan, since your doing Models and limited textures I thought i'd lighten your load. Cease your creation of Federation Vessels and concentrate on Klingons/Romulans/Cardie etc.

Pat contact me ASAP when you see this I have a few more ideas about story but I don't want to risk leaking anything to the public yet.

Also for all of you that don't know it we are Starstruck Entertainment. Cool huh?

Thats all for now. Keep up the good work.

Daniel Rastellini

Exan
July 20th, 2004, 07:20 PM
I can try. I'm not expert on other ships. (not that I'm expert on Federation vessels either) Anyway, I have done nothing during july. I currently have only two trek ships ready (both Federation) and I'm now concentrating on The People's Mod.

Anyway, if I have time I'll give Romulan, Cardassian etc. ships a try. Try to find someone to do textures. That's far more time consuming than modelling.

Utopia321
July 20th, 2004, 08:49 PM
What are you talking about exan? You leaving for another mod? I know that i did the same thing I'm not happy about that but you don't have to go and do the same thing! What gives? ST SF not challenging enough!? Or were you with TPM first?


P.S. I got some serious comp problems right now so until im back up and running you guys will have to just carry on with out me.

Daniel R.

Exan
July 20th, 2004, 09:38 PM
I was in TPM first. And I originally promised to do only small portion of the models to this mod.

DeadZone
July 21st, 2004, 01:37 AM
Daniel, nope, never got any email

If you have MSN, add me damonsteel.at.msn (dont forget thats an @ sign http://forum.shrapnelgames.com/images/icons/tongue.gif )

But remember my main concern is TPM & PXS since they are my babies and we are starting to make some serious progression with TPM atm

DeadZone
July 21st, 2004, 01:38 AM
And for the hell of it

100 replies

Utopia321
July 21st, 2004, 07:17 PM
Well Deadzone in that case I got some seriously bad news. Yesterday my comp went nuts and i had to format the HD so everything I had on ST SF is gone. This is a massive set back as I was the only one holding all the modified sound, music, Components and new UI graphics.

Anyone willing to help get this vital data back will be most appreciated.

Sorry guys.
Daniel R.

DeadZone
July 22nd, 2004, 02:55 AM
Now that sucks big time

Look around on the net, there are programs that can recover lost data

Utopia321
July 22nd, 2004, 08:55 PM
Well guys we just got another set back.
My comp is fried so this mod is going on standby until further notice, i'm sorry for the inconvience this may cause to anyone but were going to have to wait until I get another comp. Deadzone, data recovery is now completely out of the question.

I can only hope the HD is intact and its only the motherboard that has expired. I'll more info tomorrow hopefully.

Daniel

Exan
July 22nd, 2004, 09:24 PM
Well, to pass the time I have a small one system campaign where you can only fly with the two federation vessels I made. And there's some other federation ships to fight. (EDIT: the other ships are the two ship models you can fly) I upload it to internet tomorrow and post a link here.

[ July 22, 2004, 20:25: Message edited by: Exan ]

Utopia321
July 24th, 2004, 02:53 AM
Pat I got a job for you. Your to take over the project until im back on my feet. Hopefully, however unlikely, I will be back Online and ready to go soon.
I personally don't believe will happen and that's why im doing this, yesterday we got the monitor on my PC is kick on and the motherboard responded partially but still no device reconition or HD activity. This probably won't be resolved for at least 2-3 weeks "maybe" less.

If Patrick is not up to this task who else feels ready to take over ST SF? Exan? Sam? Deadzone???

My goal here is to ensure the continuation of this mod at all costs, I just hope all of you feel the same way. tomorrow I hope to have better news for all of us.

Daniel

Iansidious
July 25th, 2004, 10:32 PM
Wow. Never thought of this situation. I think I can handle it. If you can tell me what is needed or whats next on the list we can get moving. Of cource everyone will help keep me sane. Right? Everybody?

DeadZone
July 26th, 2004, 06:44 AM
Afraid not mate, I aint even sane myself http://forum.shrapnelgames.com/images/icons/tongue.gif

Exan
July 26th, 2004, 09:06 AM
Btw, if you want to fly some Trek themed ships then here's little campaign that can help. It doesn't have any missions for you to do yet. But you can fly around. I was planning on putting few missions like go around a planet, destroy a drone and such but I'm too lazy and this one might be the final Version of it.

http://koti.mbnet.fi/ffguide/kraasaa/shiptestfed.zip

Enjoy!

Utopia321
July 26th, 2004, 05:40 PM
Well Pat, I haven't really been following any real plan layout. Truth be told I have just been winging it http://forum.shrapnelgames.com/images/icons/icon7.gif , but i'll see about getting you some ideas about how to proceed. For now the biggest thing we need done is the recovery of lost data I'd say get some Music, FX, get someone to make new graphics for UI and maybe some new components. But as for you Pat, as Acting Lead Designer http://forum.shrapnelgames.com/images/icons/icon7.gif your goal is to (For now) move away from the story, unless your really needed, and focus on what you most want to happen in the game. (Confer with me via e-mail if you have ANY problems) Also you'll be in charge of naming Campaigns and determening what order/way/sequence the campaigns will be played in. (Again just throw me an e-mail and i'll help you through the rough stuff) That's, for the most part, what I do.

Ok?

Daniel

Iansidious
July 26th, 2004, 09:04 PM
Thats not too bad. I can handle that. I wonder if I get the company credit card? http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Utopia321
July 27th, 2004, 05:07 AM
Yeah sure, here check your mail box tomorrow. Daniel and Company at your service http://forum.shrapnelgames.com/images/icons/icon7.gif .

Exan
July 27th, 2004, 10:38 PM
I hope you can still keep the mod going. Starfury could use a Star Trek mod.

Utopia321
July 28th, 2004, 06:00 AM
I'd be the first to say that ST SF is by far the least anticipated mod coming out for SF, but from what I can see the small group devoted to making it a reality will be remember for years to come.

Daniel

Iansidious
July 30th, 2004, 05:51 PM
Originally posted by Utopia321:
I'd be the first to say that ST SF is by far the least anticipated mod coming out for SF, but from what I can see the small group devoted to making it a reality will be remember for years to come.

Daniel <font size="2" face="sans-serif, arial, verdana">When this is all done I bet everyone will play it. And love it! http://forum.shrapnelgames.com/images/icons/icon10.gif

Utopia321
August 14th, 2004, 07:25 PM
Welcome to D-Day plus 1 for everyone involved in hurricane Charley yesterday! We survived!! Now lets hurry and tell the world lol. I hope everyone came out on top, it was quite a fierce storm (Cat 4 ouch!), I hope no one was hurt, minor or no damage sustained. If you lived (oops, live lol) in Pinellas County like myself and nearly 800,000 others (that were forced to leave), WOW we got played lol. But if you live inland (were myself and others EVACed) then i'm sorry for your luck, many tears for you Punda Guara (sorry for misspell), 160 homes lost http://forum.shrapnelgames.com/images/icons/icon9.gif. What a rush the Last 4 days have been, as you all probably know the Hurricane came straight up through Polk County were ironicially myself and others had evacuated to. Thankfully we were in Polk city and only recieved winds of 50-60 mph and gusts of close to 75 but all in all im thankful to be alive and that so many others found safety in what is affectionally called the Week of Hell.

Over and out.
Daniel R.

Ed Kolis
August 15th, 2004, 12:06 AM
Need a crappy Intrepid class model? I made one today... http://forum.shrapnelgames.com/images/smilies/tongue.gif

Utopia321
August 21st, 2004, 02:04 PM
Its seems Startrek Starfury is dead. Post in the next week or i'm officially plotting ST SF's grave site. The prosperity or doom of a game mod is in your hands don't let this happen!

Remember 1 week from now!!!

Daniel Rastellini
Startrek Starfury Founder

Iron Giant
August 23rd, 2004, 01:12 PM
For what its worth, I'd love to see this mod come out. And I assume that any work on this mod would also translate easily to a SEV Star Trek mod as well, so it may have a longer shelf life than just Starfury...

Utopia321
August 25th, 2004, 02:23 AM
Let me rephrase that, if I don't hear from a member of my staff in the next 5 days this mod is history. They'll be reading about it in Obituaries, act fast guys i'm serious about this one!!!

We've worked on this mod for several months and have virually nothing to show for it!! If you have something post it, if not get something. It's up to all of you to see this thing through because if you don't this mod will soon go the way of the dinosaurs. Lets make this mod historic not pre-historic!!

Daniel Rastellini
Startrek Starfury Founder

Hok
August 25th, 2004, 03:09 PM
...that they may all be on holiday?

Just be a little more patient and let August pass http://forum.shrapnelgames.com/images/smilies/wink.gif
Good luck!

DeadZone
August 25th, 2004, 06:17 PM
I think you should bin it

Lets face it, not enough active and avaliable modders on this forum