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Greybeard
February 22nd, 2004, 04:27 AM
I just started playing the demo. I'm not sure which artillery ordnance to use for different targets. Is there a guide or description available somewhere?

Also, is there a list of acronyms?

I have checked some of the information at Warfare HQ Wargamers Club, but haven't found this information there.

Thanks...

Patrick Proctor
February 22nd, 2004, 08:07 AM
There is an exhaustive list of acronyms in the printed manual. Also, on the CD, there is a pdf Version of the FM 101-5-1, the Army's dictionary for acronyms and terms. You can get it straight from the Army at:

http://www.adtdl.army.mil/cgi-bin/atdl.dll/fm/101-5-1/f545.pdf

As for artillery ordinance, the help file (hit F1 during game play) covers the basics, but here is a short list:

DPICM-An artillery round with small submunitions inside. Good for armor or dismounts.
HE-High explosive. Good for dismounts.
BBDPICM (Base Burn Dual Purpose Improved Conventional Munitions)-A long range DPICM round.
HERAP (High Explosive Rocket-Assisted Projectile)-Long range HE.
Copperhead/PGM-Laser guided artillery. Requires a FIST-V, OH-58D, or COLT within 3-5 km of the target to lase.

Hope this helps. Let me know if you have anymore questions.

Greybeard
February 24th, 2004, 02:09 AM
Patrick: Thanks for the great link and the ordnance info. I also read the threads with discussions of how to succeed in the Death Valley assault scenario and that was helpful.

I'm strongly considering buying this game...