View Full Version : Off-Topic, but interesting: Half Life 2 source code leak!
October 3rd, 2003, 10:45 AM
This is incredible, the HL2 source code has been leaked! It is 43 Mb totally.
Check out the article here:
The code is already on the net, IRC and on FTPs. Poor Valve. http://forum.shrapnelgames.com/images/icons/icon9.gif
[ October 03, 2003, 09:45: Message edited by: Mortifer ]
October 3rd, 2003, 11:04 AM
Sad that it happened, but their own stupid fault for using dev machines for general net access and being fool enough to use a Outlook for a mail client. On the IT security level, they got exactly what they were asking for, but unfortunately it also means their whole work being partially compromised and probably ripped off in the future.
October 3rd, 2003, 02:13 PM
Yeah, that was the biggest fault by game devs what I ever seen in gaming history. http://forum.shrapnelgames.com/images/icons/shock.gif
October 3rd, 2003, 05:31 PM
Yeah...when you're making the game that would be voted most likely to draw the interest of lots of hackers you don't want to be loose on your security AT ALL.
October 3rd, 2003, 06:13 PM
WOW! Dumbass Valve! http://forum.shrapnelgames.com/images/icons/icon10.gif
October 3rd, 2003, 06:31 PM
Illwinter better make sure they're secure...you know that Dominions 2 is number 2 on the "Source codes to steal" list. http://forum.shrapnelgames.com/images/icons/tongue.gif Actually that would be really sad. http://forum.shrapnelgames.com/images/icons/icon9.gif
Why in the world would you steal source code for a game anyway? Either they find you and you lose or they don't and you still havent gained anything.
I hope this doesn't slow down the release of HL2 too much...even though my computer can't run it because my 3d card is horribly out of date.
Hmm...release delay means more time for 3d card prices to drop...
October 3rd, 2003, 06:32 PM
Looks like thread was made yesterday and it already has 34 pages. http://forum.shrapnelgames.com/images/icons/shock.gif
October 3rd, 2003, 06:39 PM
The topic is closed now, guess it would have too many replies in a few days. [Propably thousands.]
Well why did they stole it? [Who??? I think that there is no way to figure out that who stole it.]
1. Valve was total stupid to store the source code on a comp, what was connected to the net. This is the stupidest thing what I ever heard...
2. I am almost sure, that the HL2 authentication @ Cd-key system is broken now, since the source code must contain these datas. -> This is the worst nightmare for Valve.
[ October 03, 2003, 17:46: Message edited by: Mortifer ]
October 3rd, 2003, 07:20 PM
Well I'd think they could make another cd-key authentication system...and honestly I'd imagine any cd-key system they make won't exactly Last forever anyway.
But yes...storing the entire source code on a internet linked computer running Windows of all operating systems. Not that there's anything wrong with Windows except that most people use it so there's a lot of people out there finding security flaws in it.
October 3rd, 2003, 08:48 PM
Well yes, Valve is in serious trouble now...What a shame... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
October 3rd, 2003, 09:01 PM
I agree...why couldn't this happen to some company I don't like...like Blizzard or anyone making games Microsoft distributes.
As I understand the physics engine that isn't theirs is in the code too...so that's going to hurt them.
Wow...at the half-life.net forums there have been at least 800,000 views throughout the day and 2000+ Posts. That's a lot of people.
[ October 04, 2003, 01:15: Message edited by: LordArioch ]
October 4th, 2003, 03:37 PM
New comments from Gabe Newell:
1) We've taken our network connection down to pretty much a minimum. We're still finding machines internally that have been compromised.
2) The suite of tools that the attacker was using included the modified Version of RemotelyAnywhere (basically a Remote Desktop-style remote admin tool), Haxker Defender (a process, registry key and file hiding tool), the key logger, and various networking utilities that allowed them to transfer files (compressors, NetCat, and FTP). We also are pretty sure they were sniffing our network to gather passwords and other information. Haxker Defender includes a file system driver that allows an attacker to have stuff on your machine that is invisible, unless you do something like mount the drive under another OS that has NTFS support.
We have determined one way of detecting some infected machines, which is using a connection viewer to detect connections to anomalous hosts external to our network.
We still don't know their entry method.
3) In general, the community has been remarkably swift at tracking down the sources of the leak. What would be most helpful now are IP addresses of the people who were responsible for the intrusion or for the denial of service attacks.
4) Also, please continue to send in URLs of websites hosting the source code. We've been contacting people and asking them to take it down.
5) There's anecdotal evidence that other game developers have been targeted by whoever attacked us. This hasn't been confirmed. We've been providing other game developers with more detailed information about the exploits and evidence of infiltration.
6) We're running a little bit blind with our network shut down, but it seems like some of the press has picked up the story. I've been fielding calls from the mainstream non-games, non-technical press.all day. Hopefully they will get to report shortly what a mistake it is to piss off a whole bunch of gamers and get them hunting you around the Internet.
For any information related to this, please send it to email@example.com, or you can always send to firstname.lastname@example.org as well.
October 4th, 2003, 09:06 PM
Originally posted by Mortifer:
Hopefully they will get to report shortly what a mistake it is to piss off a whole bunch of gamers and get them hunting you around the Internet.
<font size="2" face="sans-serif, arial, verdana">That's not a mistake I'd want to make. http://forum.shrapnelgames.com/images/icons/shock.gif
October 7th, 2003, 02:08 PM
"One of Germany's biggest PC gaming magazines, Gamestar, are reporting that there is the potential for Half-Life 2 to be pushed back as far as April 2004 according to a statement by Christophe Ramboz on behalf of Vivendi Universal Games. While translations have been rather poor, from what has been gathered; this possible delay is due to Valve needing to work on multiplayer and Steam components..."
Propably Valve will have to rewrite (some) parts of source code...Oh boy, Valve sucked his own stupidity.... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
October 8th, 2003, 08:58 AM
You will crap your pants now..
Half Life 2 ALHPA is released..
OMFG! This is so annoying...Piracy is taking over the world. http://forum.shrapnelgames.com/images/icons/icon9.gif
[ October 08, 2003, 07:59: Message edited by: DominionsFAN ]
October 8th, 2003, 09:30 AM
Originally posted by DominionsFAN:
You will crap your pants now..
Half Life 2 ALHPA is released..
OMFG! This is so annoying...Piracy is taking over the world. http://forum.shrapnelgames.com/images/icons/icon9.gif <font size="2" face="sans-serif, arial, verdana">UH! WOW! This means that Half Life 2 (Alpha) is out as warez?!?!?!?!??! The original game wont be out for at least a half year! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif
October 8th, 2003, 05:19 PM
From what little I know of it the "alpha" isn't all that functional. I could be wrong I guess...but I think the source code leak probably was worse for valve. This might ruin some of their suspense but I can't see too many people trying to learn as much about HL2 as possible, deciding the suspense is ruined, and then not buying it.
It is rather annoying how piracy seems to be taking over...but I bet they mind this much less than having their source stolen.
October 8th, 2003, 06:00 PM
I just checked out the ISOnews Boards...and the Users there are playing with this HL2 Alpha and all of them are amazed by the physics of the engine. This means that the ALPHA is playable...
October 8th, 2003, 06:18 PM
I still think it hurts valve less than the source code leak...because there's a difference between the game running and it being full release Version half-life 2. Actually apparently the person who released the "Alpha" said that he didnt mean for the source code to be spread, which at least makes me less annoyed at him.
Yes, the physics engine is the one thing that tempted me...I'd like to download the source and look at how it works and download the alpha and watch it in action. But since both are highly illegal I think I'll wait and play Dominions or something else.
I also find it interesting that planethalflife says "UPDATE: Regrettably, there's a good possibility even more stolen content will leak later this week." How would they know it's a good chance? And also more stolen content would be getting close to the actual thing being out. What happened, Valve? It seems like the hacker was just taking gigabyte after gigabyte of data...
It'd actually be pretty funny if there was released a Version that was pretty much complete and didn't run through steam. Sad for valve...but amusing nonetheless.
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