Gandalf Parker
October 14th, 2003, 03:28 PM
Wow beginning to feel like I might just continue playing all the different maps I have by myself. Not much reaction for anything. At the moment Im having fun with "Fast Start" and "Blind Luck" which I will mention in the Random Circus thread.
Well here are some that I dont really enjoy but stumbled onto the ability to do it while messing with the other stuff in Dom 1.
Hard Luck: Everyone starts in one province. No starting troops at all, no pretender, and only 12000 population. If your pretender is central to your strategy then you will need to raise him.
Hard Hunt: same as above but add to that the special sites giving you gems and special units are gone from your home province. In order for your old strategy to work you will be hard pressed to find replacements for what you lost.
No Pretenders: Everyone gets assigned some generic infantry as their pretender. No magic, nothing. They will get and give dominion boosts but thats it. Basically a really low-level prophet.
Hard Twist: I havent decided what all to put in this. Its is another hard strategy-killing game for those who feel that they need new twists. Instead of removing the special sites that give gems and special units, I removed all the other units. Whatever your race-specific sites give you is all you get to make in your home province. You wont get the rest until you get a castle.
[ October 14, 2003, 16:26: Message edited by: Gandalf Parker ]
Well here are some that I dont really enjoy but stumbled onto the ability to do it while messing with the other stuff in Dom 1.
Hard Luck: Everyone starts in one province. No starting troops at all, no pretender, and only 12000 population. If your pretender is central to your strategy then you will need to raise him.
Hard Hunt: same as above but add to that the special sites giving you gems and special units are gone from your home province. In order for your old strategy to work you will be hard pressed to find replacements for what you lost.
No Pretenders: Everyone gets assigned some generic infantry as their pretender. No magic, nothing. They will get and give dominion boosts but thats it. Basically a really low-level prophet.
Hard Twist: I havent decided what all to put in this. Its is another hard strategy-killing game for those who feel that they need new twists. Instead of removing the special sites that give gems and special units, I removed all the other units. Whatever your race-specific sites give you is all you get to make in your home province. You wont get the rest until you get a castle.
[ October 14, 2003, 16:26: Message edited by: Gandalf Parker ]