View Full Version : Commands
st.patrik
October 18th, 2003, 07:45 PM
So we know that you can't any longer target mages or commanders. What are the new options for targetting? front, middle and rear? or can you still fire at archers, closest, etc.
In Dom I (for all you betatesters who haven't played/don't remember Dom I) the choices for missile/attack targeting were:
none (in particular)
enemy commanders
enemy magic Users
enemy archers
enemy cavalry
enemy fliers
closest enemy
In addition, are the basic commands different or the same? have any been added (I heard something about 'flanking' i think)?
Again in Dom I the choices were:
none
attack [submenu above]
fire [submenu above]
guard commander
hold and attack [submenu above]
fire and flee [submenu above]
retreat
The command set for commanders, of course, was larger. So, could anyone tell us some about the changes please?
Sandman
October 19th, 2003, 01:12 AM
A radical idea: combine the 'attack' and 'fire' commands. For almost every unit, it's a total no-brainer which one to choose, so it could easily be left up to the AI.
johan osterman
October 19th, 2003, 01:31 AM
Originally posted by Sandman:
A radical idea: combine the 'attack' and 'fire' commands. For almost every unit, it's a total no-brainer which one to choose, so it could easily be left up to the AI.<font size="2" face="sans-serif, arial, verdana">This is what happens if you choose no order at all, only thing is you cannot choose target.
Gandalf Parker
October 19th, 2003, 03:15 AM
Originally posted by Sandman:
A radical idea: combine the 'attack' and 'fire' commands. For almost every unit, it's a total no-brainer which one to choose, so it could easily be left up to the AI.<font size="2" face="sans-serif, arial, verdana">Hmmm for normal units I would agree, but only because they dont have commander options. There are many commanders where I choose multiple fires and then attack. And sometimes the same unit is given just attack orders.
st.patrik
October 20th, 2003, 02:15 PM
um, that's a cool idea and all, but could one who is enlightened give us a rough run-down of what the options actually are for unit orders? It would be most appreciated.
johan osterman
October 20th, 2003, 02:23 PM
Originally posted by st.patrik:
um, that's a cool idea and all, but could one who is enlightened give us a rough run-down of what the options actually are for unit orders? It would be most appreciated. <font size="2" face="sans-serif, arial, verdana">They are much the same as in dom 1, except the orders attack commanders and attack magic Users have been replaced by attack rearmost. Attack rearmost will cause fliers to attack a troop in the back of the field although not allways in the very rearmost. Non fliers will attempt an outflank like move where they will fist rush straight forward until they are perpendicular to their target when they will turn and attack towards the center towards the target (it doesnt work exactly like that but more or less anyway).
st.patrik
October 20th, 2003, 02:27 PM
thanks for the reply.
So the new order options are more or less attack/fire rear, archers, closest, cavalry, or none (in particular)?
*edit: BTW it is truly great that you can now do flanking manouvers. I would always try in Dom I with cavalry on 'attack commanders' or 'attack magic Users', placed way out on the sides, but a lot of time they would get distracted and run into the front line instead of flanking - so I'm truly happy about this addition. thanks IW http://forum.shrapnelgames.com/images/icons/icon7.gif
[ October 20, 2003, 13:31: Message edited by: st.patrik ]
johan osterman
October 20th, 2003, 02:33 PM
Originally posted by st.patrik:
thanks for the reply.
So the new order options are more or less attack/fire rear, archers, closest, cavalry, or none (in particular)? <font size="2" face="sans-serif, arial, verdana">Yes except you cannot choose fire rear, only attack, and I forgot one target option, attack/fire large enemy monsters.
st.patrik
October 20th, 2003, 03:08 PM
Originally posted by johan osterman:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by st.patrik:
thanks for the reply.
So the new order options are more or less attack/fire rear, archers, closest, cavalry, or none (in particular)? <font size="2" face="sans-serif, arial, verdana">Yes except you cannot choose fire rear, only attack, and I forgot one target option, attack/fire large enemy monsters. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">ah, so it's going to be quite a bit harder to take out magic Users [that is, with missile troops]. I guess fliers could still make short work of them.
and another interesting option in attack/fire large monsters - I assume that this designed to combat super-combatants.
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