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WraithLord
October 22nd, 2003, 07:06 PM
While we paitently await our pre-ordered DOM-II cd's to arrive why don't we arrange a nice DOM-I PBEM?

Anyone interested?

BTW,
maybe we can consider arranging a ladder for DOM-II.

MythicalMino
October 22nd, 2003, 07:18 PM
you know, i think i would be interested possibly....

Saber Cherry
October 22nd, 2003, 07:24 PM
I'll join!

Catquiet
October 22nd, 2003, 09:32 PM
Dibs on Caelum.

MythicalMino
October 22nd, 2003, 09:33 PM
myself...C'tis

WraithLord
October 22nd, 2003, 09:53 PM
I will take the lovely Pythium with their all mighty Archtheurgs and deadly emerald legions http://forum.shrapnelgames.com/images/icons/icon7.gif

Saber Cherry
October 22nd, 2003, 10:29 PM
Ahhh!!! I forgot to choose a nation! Now all the good ones are gone;) My first choices were Pythium then Ctis.

Oh, well. I'll go Marginon:)

PDF
October 22nd, 2003, 10:31 PM
If you accept not only noobs, but also French ones http://forum.shrapnelgames.com/images/icons/shock.gif I'd like to be in - playing Arco http://forum.shrapnelgames.com/images/icons/icon7.gif
But I'm not sure we will go very far, as soon as the demo hits we'd surely stall ..

Mortifer
October 22nd, 2003, 10:48 PM
I wish I could, but no time right now.

st.patrik
October 23rd, 2003, 03:45 AM
If you're willing to start a game and not necessarily finish it (I'm pretty sure my interest will wane after the demo is released) I'd be in. If you're not so comfortable with that then I'll pass. If you want me I'll be Ulm.

Also, not to be picky but I would prefer a map on the small side...

LordArioch
October 23rd, 2003, 04:42 AM
You'd probably want a small map anyway so you actually get somewhere before dom2 comes out. http://forum.shrapnelgames.com/images/icons/icon12.gif

I'd join but unlike Catquiet, one Last game of dominions 1 is good enough for me, I don't need two at a time. (Note to self: find and attack Catquiet) http://forum.shrapnelgames.com/images/icons/tongue.gif

I've just been trying to avoid too much dominions 1...better to save up my time devoted to dominions and wait.

st.patrik
October 23rd, 2003, 06:31 AM
Originally posted by LordArioch:
You'd probably want a small map anyway so you actually get somewhere before dom2 comes out. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">If I may be so bold as to suggest Cirlani - 85 provinces on land, several chokepoints, newer colour-scheme - 'a friendly world for friendly enemies' http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 23, 2003, 05:35: Message edited by: st.patrik ]

Saber Cherry
October 23rd, 2003, 09:32 AM
Fine with me. Where do I get it?

Mortifer
October 23rd, 2003, 10:15 AM
Cirlani map:

http://www.illwinter.com/cirlani.zip

More maps:

http://www.illwinter.com/dom_maps.html

http://forum.shrapnelgames.com/images/icons/icon12.gif

WraithLord
October 23rd, 2003, 11:04 AM
The game would run much more smoothly if we'd have a host to process the turns.
If we can't get one then we'll have to settle for PBEM processing.
Cirlani is fine with me.

atul
October 23rd, 2003, 02:59 PM
If there's room for yet one player more, I'd like to join.

R'lyeh, if aquatics are allowed, if not, I'll just have to scorch the earth (Abysia).

Catquiet
October 23rd, 2003, 03:10 PM
I think an aquatic nation would have too much of an advantage on this map.

Gandalf Parker
October 23rd, 2003, 04:08 PM
Originally posted by Catquiet:
I think an aquatic nation would have too much of an advantage on this map. <font size="2" face="sans-serif, arial, verdana">Awful hard to find a map with no advantages for someone. Even the choice of small/medium/large tends to favor certain races.

st.patrik
October 23rd, 2003, 04:15 PM
Originally posted by Catquiet:
I think an aquatic nation would have too much of an advantage on this map. <font size="2" face="sans-serif, arial, verdana">Yes they would - unless someone wants to volunteer to play Atlantis to balance things out?

atul
October 23rd, 2003, 04:54 PM
Originally posted by st.patrik:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Catquiet:
I think an aquatic nation would have too much of an advantage on this map. <font size="2" face="sans-serif, arial, verdana">Yes they would - unless someone wants to volunteer to play Atlantis to balance things out? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">That is why I asked about the aquatics. Well, no prob, unless someone really wants to play Atlantis (I somehow dislike that word, 'volunteer') Abysia suits me very well indeed.

PDF
October 23rd, 2003, 05:10 PM
Who will be in charge of organization and hosting ?

Gandalf Parker
October 23rd, 2003, 09:08 PM
If there is a disagreement on the map you can always browse http://www.techno-mage.com/~dominion/maps/small/thumbnails.html
They all should be 70 land and 10 water. Basically 5 provinces each before you go to war.

Or http://www.techno-mage.com/~dominion/maps/medium/thumbnails.html
which are 140 land and 20 sea. Basically 10 provinces each then the land wars start.

Grab any you like. If you dont like what you see then there will be new maps there tomorrow. One advantage is that no one has played these maps. Dont worry. None of my wild random stuff on these. Just bare bones maps

st.patrik
October 23rd, 2003, 09:35 PM
Originally posted by Gandalf Parker:
If there is a disagreement on the map you can always browse http://www.techno-mage.com/~dominion/maps/small/thumbnails.html
They all should be 70 land and 10 water. Basically 5 provinces each before you go to war.

Or http://www.techno-mage.com/~dominion/maps/medium/thumbnails.html
which are 140 land and 20 sea. Basically 10 provinces each then the land wars start.

Grab any you like. If you dont like what you see then there will be new maps there tomorrow. One advantage is that no one has played these maps. Dont worry. None of my wild random stuff on these. Just bare bones maps <font size="2" face="sans-serif, arial, verdana">no offense at all intended Gandalf, but I confess that they all look the same to me. The other thing is that I really like maps with chokepoints - partly because this is somewhat realistic (at least between landmasses) - and maps with some impassable boundaries. Having said that, if the consensus were to be to use one of those I would go along happily enough.

BTW re. hosting I'd really prefer not to, so hopefully someone else will be willing to...

Gandalf Parker
October 23rd, 2003, 10:09 PM
Originally posted by st.patrik:
[QUOTE]no offense at all intended Gandalf, but I confess that they all look the same to me. The other thing is that I really like maps with chokepoints - partly because this is somewhat realistic (at least between landmasses) - and maps with some impassable boundaries.<font size="2" face="sans-serif, arial, verdana">Yeah its the limitations of the dommap generator. Still good stuff for starting with if people want to use a paint program and notepad to turn one of them into something more playable.

st.patrik
October 23rd, 2003, 10:35 PM
Hey if the demo will be out early next week (let's suppose tuesday for the sake of argument) maybe we shouldn't embark on a PbEM for Dom I... what do you think?

MythicalMino
October 23rd, 2003, 10:49 PM
that is my thoughts too....even though i was really looking forward to it.... http://forum.shrapnelgames.com/images/icons/icon9.gif

PvK
October 24th, 2003, 01:24 AM
Perhaps only players who agree to actually continue to play through the game should join up.

atul
October 24th, 2003, 06:04 AM
Originally posted by st.patrik:
Hey if the demo will be out early next week (let's suppose tuesday for the sake of argument) maybe we shouldn't embark on a PbEM for Dom I... what do you think? <font size="2" face="sans-serif, arial, verdana">I, for one, wouldn't have any problems with playing I even if II is out. I don't know if there's any sense in doing things only half-way, so: How many of you know they can keep playing even if demo / actual game is out? I know I can.

About hosting, sorry can't do it either. My university mail has some major lag problems and work address is not for major PbEM hosting... Was the thread starter prepared to host or just asking if people were interested?

Saber Cherry
October 24th, 2003, 09:07 AM
I'm sorry, I'll quit the instant the demo comes out http://forum.shrapnelgames.com/images/icons/tongue.gif

WraithLord
October 24th, 2003, 09:52 AM
I will continue the game to it's end regardless of DOM-II state.

I too can't host the game.
My web mail account (hotmail) can't handle much traffic. Plus at the end of the month I'd have to change my ISP.

Pocus
October 24th, 2003, 10:20 AM
I can handle the hosting, if you are ok to use an hybrid system some of us use :

- you put your 2h files, or retrieve your .m files with an utility which is linked to a distant server.
- the hosting is done manually by me, if everybody is in. I check the files once a day, generally between 20:00 and 22:00, GMT+2 (thats evening French time).
- After the hosting is done, the files are put again on the server. You then get a notice by mail to retrieve them.

Just tell me.

edit :
for whose interested :
question : why I dont simply host with an IP address?
answer : I cant have my auxiliary machine run all time, because of noise and room constraints. (And it wont change before long)

[ October 24, 2003, 09:26: Message edited by: Pocus ]

st.patrik
October 24th, 2003, 02:38 PM
Originally posted by Saber Cherry:
I'm sorry, I'll quit the instant the demo comes out http://forum.shrapnelgames.com/images/icons/tongue.gif <font size="2" face="sans-serif, arial, verdana">I'm afraid this is probably true for me also. However, maybe we could get a Dom II Demo PbeM game going...

Gandalf Parker
October 24th, 2003, 03:02 PM
Originally posted by st.patrik:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Saber Cherry:
I'm sorry, I'll quit the instant the demo comes out http://forum.shrapnelgames.com/images/icons/tongue.gif <font size="2" face="sans-serif, arial, verdana">I'm afraid this is probably true for me also. However, maybe we could get a Dom II Demo PbeM game going... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I could go for that. If so, then dibs on Pangaea

Psitticine
October 24th, 2003, 04:13 PM
Speaking of Pangaea, albeit on a total side-topic, I started a new SP game Last night, playing as a Blood and Nature wielding god of the Carrion Woods Pangaeans.

I adore this particular theme. The Manikin you raise (living vines that merge with the bones and other remnants of the dead) have many different forms, based on what kind of critter they used to be, and the new priest spells available under that dominion are intended to strengthen and heal Manikin, as well as providing the normal priestly benefits.

You get Manikin automatically from certain troops, plus you can set somebody to raising them either via a built-in ability or by casting the Create Manikin/Create Mandragora spells.

Unburied corpses are required, but since Carrion Woods is definintely human-hostile, the population of your provinces will nose-dive and bodies are widely available. It's much like the "Dead Ermor" varients, where you don't worry about supply or income all that much since your troops don't require it. You run on magic and unholy priest power instead.

The new Pan Apostate available with this theme lacks the power to attract Maenids, but can conjure Carrion Lords, Carrion Ladys, and Carrion Centuars instead. I'm using a Carrion Lord (think of the half-rotted remains of a dead Pan held together with living vines) as my prophet. If that doesn't scare some sense into the heathens, I don't know what will. http://forum.shrapnelgames.com/images/icons/icon10.gif

IOW, I think Gandalf is making a good choice for a future Dom II PBEM. http://forum.shrapnelgames.com/images/icons/icon6.gif

Catquiet
October 24th, 2003, 04:46 PM
Dibs on R'lyeh.

Psitticine, could you give me some info on R'lyeh in Dom II? I especially want to know about hybrids, holy units, and the site that allows the summoning of elder things. Also someone mentioned an Ancient Kraken pretender that can recover from battle afflictions, what are it's stats?

st.patrik
October 24th, 2003, 05:00 PM
well in that case, dibs on Man for Dom II demo PbEM. http://forum.shrapnelgames.com/images/icons/icon7.gif

atul
October 24th, 2003, 06:49 PM
Oh, well.

DomII demo PbEM: C'tis.

DomI Last PbEM: Still keeping my fingers crossed that there would be enough interested people. What would be minimum for a game?

(I still think I'm able to multitask, at least what comes to two different games. Walking and chewing gum at the same time - that's a totally different story.)

Nerfix
October 24th, 2003, 09:02 PM
I'm intrested in DomII demo PBEM, but i want to see what nations are left out from the demo before i pick my nation.

licker
October 24th, 2003, 09:44 PM
Not to rain on anyone's parade, but are you sure you can PBEM with the Dom2 demo? I thought I read that it was quite cut down from Dom1 (well I know I read that part) and that it didn't support MP...

For your sakes I hope I'm wrong...

Anyway it does have a turn limit right? I suppose you can keep the game going once you get the real Version though...

Food for thought maybe.

Kristoffer O
October 24th, 2003, 10:07 PM
Originally posted by licker:
Not to rain on anyone's parade, but are you sure you can PBEM with the Dom2 demo? I thought I read that it was quite cut down from Dom1 (well I know I read that part) and that it didn't support MP...

For your sakes I hope I'm wrong...

Anyway it does have a turn limit right? I suppose you can keep the game going once you get the real Version though...

Food for thought maybe. <font size="2" face="sans-serif, arial, verdana">You can pbem t your hearts content in the demo, just can't have as many participants due to race limitations.

licker
October 24th, 2003, 10:11 PM
Cool, so what limitation is there then besides some missing races? I thought there was a turn limit as well.

Kristoffer O
October 24th, 2003, 10:27 PM
Turnlimit: 40 (you should get the full Version before timeout).

Nations available: Abysia (one theme), Pythium (one), Ulm (one), C'tis (two), Arcoscephale (none), Jotun (two), Machaka (none).

Research limit: Lvl 4 (no cheating this time)

MythicalMino
October 24th, 2003, 10:32 PM
does that mean that arco and machaka are in the demo, just regular nations? or, not in the demo at all? wiht the no theme kinda confuses me

Catquiet
October 24th, 2003, 10:37 PM
Ok, I'll take Jotunheim.

PDF
October 24th, 2003, 10:47 PM
Well this was supposed to be the Last Dom1 pbem, either we launch it soon (already 10 ppl in !) or continue dabbling on the Dom2 demo and bury Dom1, but we can't do both http://forum.shrapnelgames.com/images/icons/shock.gif !

Nerfix
October 24th, 2003, 11:22 PM
Originally posted by Kristoffer O:
Nations available: Abysia (one theme), Pythium (one), Ulm (one), C'tis (two), Arcoscephale (none), Jotun (two), Machaka (none).<font size="2" face="sans-serif, arial, verdana">Ouch. All the boring nations(counting out Jotun and Machaka)...

Anyway, i think we should make multiple Dom II demo PBEM games.

And i'm Machaka.

[ October 24, 2003, 22:23: Message edited by: Nerfix ]

Gandalf Parker
October 25th, 2003, 12:07 AM
Originally posted by Nerfix:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Kristoffer O:
Nations available: Abysia (one theme), Pythium (one), Ulm (one), C'tis (two), Arcoscephale (none), Jotun (two), Machaka (none).<font size="2" face="sans-serif, arial, verdana">Ouch. All the boring nations(counting out Jotun and Machaka)...

Anyway, i think we should make multiple Dom II demo PBEM games.

And i'm Machaka. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hmmmm so who is the "no one picks this" underdog in that group? I guess the closest I see would be Jotunheim so I will speak up for Jotun

Kristoffer O
October 25th, 2003, 12:36 AM
Abysia: Default and Blood of Humans (more humanbreds less abysians).

Pythium: Default (legionaries remade) and Serpent Cult (no theurgs, but serpent priests (n2w2r1p3) and sacred serpent cataphracts and sacred hydrae).

Ulm: Default (new sapper and siege engineer) and Iron Faith (no master smiths, but Black Priests with inquisition power and forge bonus (e1r1p3) and sacred Black Templars).

C'tis: Default (new holy serpent dancer), Desert Tombs (Unholy mummy priests as well as living lizard kings, no serpent dancer) and Miasma (swamp guards recruitable in all fortresses, no sauromancers or serpent dancers, but new marsh master (n2d2w1r1) and special dominion effects).

Arco: New sacred unit - Heart Companions

Jotun: Default (no norns nor seithkonur, but new gygja giant sorceress and vaetti hag), Utgård (norns, seithkonur and human warriors but no vaettir or gygjor) and Niefelheim (Niefel giants but no norns, seithkonur or vaettir).

Machaka: Lots of new stuff!

Saber Cherry
October 25th, 2003, 02:24 AM
Huh, well I'll go Pythium, unless whoever claimed Pythium for the Dom I game wants it. In which case I'll go Ulm. Are conditionals allowed? =)

Saber Cherry
October 25th, 2003, 02:29 AM
Originally posted by Kristoffer O:
Abysia: Default and Blood of Humans (more humanbreds less abysians). <font size="2" face="sans-serif, arial, verdana">I always thought humanbreds were overpriced, especially considering the description of how they breed quickly to be ideal for filling out armies. They seemed to be pricier but inferior to garnet amazons, which I never made because they were overpriced. And Abysia didn't benefit much from a growth scale, though I always took it cause they're so strapped for cash. Am I alone in this?

-Cherry

Psitticine
October 25th, 2003, 05:02 AM
Originally posted by Catquiet:
Dibs on R'lyeh.

Psitticine, could you give me some info on R'lyeh in Dom II? I especially want to know about hybrids, holy units, and the site that allows the summoning of elder things. Also someone mentioned an Ancient Kraken pretender that can recover from battle afflictions, what are it's stats? <font size="2" face="sans-serif, arial, verdana">My editing partner, the Bionic Giraffe, has played much more of R'lyeh than I have, so I think I'll let her answer this one.

From hence speaketh the Giraffe (Iä! Iä!):

You can send mages into the Void Gate to summon random beings from the Void. There is a good variety of things that can be summoned, some of which are very useful and powerful, but sometimes the summoned creatures attack and kill the mage who summoned them. Also, there is a chance that the mage's mind will be fried. If that happens, he can't cast spells, so he becomes of little use except for cannon fodder. I recommend sending Star Children into the Void Gate, because if their minds are fried, you can still use them as scouts.

Hybrids are the result of the mating of a human female with a Deep One. You normally do not have access to Hybrid Soldiers or Hybrid Lords unless you conquer a province that borders the ocean, and then recuit from that province. These are pre-set units; you don't get to crossbreed them yourself. http://forum.shrapnelgames.com/images/icons/icon12.gif

R'lyeh has no holy units...or mounted units. http://forum.shrapnelgames.com/images/icons/icon9.gif

The Ancient Kraken has 230 hit points and is cold and poison resistant, but does not regenerate. It is somewhat limited, since it cannot leave the sea.

Hope this answers your questions!

BG http://forum.shrapnelgames.com/images/icons/icon10.gif

Pocus
October 25th, 2003, 07:51 AM
wow thats a lot of infos in a single thread!

speaking of the demo, what are the restrictions when it comes to hosting? I suppose this is the demo which command how the hosting is done?
Can a demo binary host a full game (with full nations, etc.). I ask that to know if a server can be set without an additional licence.

The demo is rather restricting on races availability by the way. I thought you would just put the 40 turns limit (with perhaps 2-3 races suppressed). Oh well I suppose few pbem games will be tried in demo mode. I hope this wont be too detrimental for new comers which want to play a bit before buying.

Psitticine :
About the Void Gate : You seem to imply that several mages can enter simultaneously the site, is it true? Does others sites are like this one? This is a new feature in doms II, and very interesting I would say.

Saber :
Generally speaking defence is very high priced in dominions. So you will often think that units like amazons are too costly, with for example the pegasi rider at 50 gp. Depending on how you use them, they are worth the price, or not (being shoot at by missiles units is a sure way of not having the benefit of high def).

Nerfix
October 25th, 2003, 08:21 AM
Psitticine, R'lyeh does have holy units... I think J.O said that R'lyeh has sacred units and K.O said that every nation except vanilla Ulm has sacred units.

Mortifer
October 25th, 2003, 08:56 AM
Originally posted by Psitticine:


You can send mages into the Void Gate to summon random beings from the Void. There is a good variety of things that can be summoned, some of which are very useful and powerful, but sometimes the summoned creatures attack and kill the mage who summoned them. Also, there is a chance that the mage's mind will be fried. If that happens, he can't cast spells, so he becomes of little use except for cannon fodder. I recommend sending Star Children into the Void Gate, because if their minds are fried, you can still use them as scouts.

<font size="2" face="sans-serif, arial, verdana">Ah this sounds good! Just a question: The AI knows how to use these spells?

Kristoffer O
October 25th, 2003, 09:28 AM
Originally posted by Psitticine:

From hence speaketh the Giraffe (Iä! Iä!):

You can send mages into the Void Gate to summon random beings from the Void. There is a good variety of things that can be summoned, some of which are very useful and powerful, but sometimes the summoned creatures attack and kill the mage who summoned them. Also, there is a chance that the mage's mind will be fried. If that happens, he can't cast spells, so he becomes of little use except for cannon fodder. I recommend sending Star Children into the Void Gate, because if their minds are fried, you can still use them as scouts.

Hybrids are the result of the mating of a human female with a Deep One. You normally do not have access to Hybrid Soldiers or Hybrid Lords unless you conquer a province that borders the ocean, and then recuit from that province. These are pre-set units; you don't get to crossbreed them yourself. http://forum.shrapnelgames.com/images/icons/icon12.gif

R'lyeh has no holy units...or mounted units. http://forum.shrapnelgames.com/images/icons/icon9.gif

The Ancient Kraken has 230 hit points and is cold and poison resistant, but does not regenerate. It is somewhat limited, since it cannot leave the sea.

Hope this answers your questions!

BG http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">I would not send star children into the gate as they would be mind fried rather quickly. Only the Starspawn priests are somewhat protected from the mind fry. Only they can harness the sacred powers of the void. The stargazer hero is even more resistant to this effect, but not immune.

All things from the void are sacred, but as you do not get too many of these things you cannot build armies by void summoning alone.

When a summoning is successful your starspawn will get increased skills in summoning. The more skilled the starspawn the more powerful monster he gets.

Hybrids appear spontaneously in costal castles. You can also recruit them in costal castles.

Ancient Kraken heals afflictions.

Kristoffer O
October 25th, 2003, 09:48 AM
Pocus: The demo can not host full games, but the only restriction would be the research level and turn limit. It can host all nations etc. It is just not possible to create games with human players of the restricted nations.

So there is no problem using a demo host and switch to a full host later when players would like to research higher level spells.

Hmm, I intended to say something more, but can't remember what.

I'll say something else instead. Humanbreds are less expensive if you choose the blood of humans theme. The heat and magic of the Smouldercone is faltering and full blood abysians are rare. Humanbreds are now the basic troops of Abysia.

Pocus
October 25th, 2003, 10:35 AM
Originally posted by Kristoffer O:

When a summoning is successful your starspawn will get increased skills in summoning. The more skilled the starspawn the more powerful monster he gets.

Ancient Kraken heals afflictions. [/QB]<font size="2" face="sans-serif, arial, verdana">the rules implemented for this kind of summoning are far more complex (-plete) than I thought!

just a question : will we have a visual feedback on how a mage is fit to not be mind fried, or how he is fit to summon the most powerful creatures? Or is it something rather simple to retain something like general rules like 'priests are less prone to be feebleminded'/the more xp stars you have, the more powerful the creature will be?

Kristoffer O
October 25th, 2003, 11:46 AM
The risk of feeblemind is 75% IIRC for all astral mages (the only ones able to enter the site) except starspawn priests. I believe they have a 10-20% chance of feeblemind. The stargazer only has a 5% chance IIRC. This chance does not decrease with skill, but the power of the monsters summoned increase with higher summoning skill (not related to experience). Summoning takes several turns. Not sure if skill affects the time spent.

To sum up: put a starspawn priest in the Void Gate. Get monsters of increasing power. Suddenly your priest goes insane and you will have to put a new one in the Gate (or cure his insanity). When you get the stargazer put him in the gate if your current summoner goes whacky, but do not switch until this happens as the stargazer is not skilled when he arrives (only less likely to go insane).

If you are not R'lyeh and have captured the Void Gate: Avoid it unless you feel like spending lots of gold on insane astral mages.

Pocus
October 25th, 2003, 12:37 PM
thanks, I will archive this part and forward it to my comrade Sunray (I'm rather confident he will maintains his virtual library for doms II as well).

Thats the kind of infos which asked several heavy testbeds in doms I! http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

when we are at that, would you care to confirm hard to test 'subbtle' mechanisms?:

how is determined that a weapon is only used once. You talked about the lance of the knights. => is the lance the sole weapon with this restriction?

chance of affliction: is it 10% each time you got it, or is it a % based on the damage received? Is it a flat 25% when you are cursed?

Mortifer
October 25th, 2003, 12:46 PM
Originally posted by Mortifer:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Psitticine:


You can send mages into the Void Gate to summon random beings from the Void. There is a good variety of things that can be summoned, some of which are very useful and powerful, but sometimes the summoned creatures attack and kill the mage who summoned them. Also, there is a chance that the mage's mind will be fried. If that happens, he can't cast spells, so he becomes of little use except for cannon fodder. I recommend sending Star Children into the Void Gate, because if their minds are fried, you can still use them as scouts.

<font size="2" face="sans-serif, arial, verdana">Ah this sounds good! Just a question: The AI knows how to use these spells? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Kristoffer, you ignored my question. Since this will be a complex spell, the AI will know how to use it? In fact it will use the spell at all? [Maybe the beta testers can answer this..??]

[ October 25, 2003, 11:47: Message edited by: Mortifer ]

Nerfix
October 25th, 2003, 12:52 PM
To my understanding, it isn't a spell, you just sent mages to the Void Gate. Y'know, we have these magic sites like Bowl of the Lost, Devils Den, Demon Gate and such where you can send your mages.

MStavros
October 25th, 2003, 12:55 PM
Originally posted by Nerfix:
To my understanding, it isn't a spell, you just sent mages to the Void Gate. Y'know, we have these magic sites like Bowl of the Lost, Devils Den, Demon Gate and such where you can send your mages. <font size="2" face="sans-serif, arial, verdana">Yeah. To answer your question Mortifer, I doubt that the AI will use it. The Dominions I. was not that good, and if I am correct, the AI will be almost the same......don't expect big things from the AI. It will mass troops / cast some spells, but beyond that it will be 'dumb'. If the AI is not upgraded since Doms I. of course..

[ October 25, 2003, 11:56: Message edited by: MStavros ]

Catquiet
October 25th, 2003, 02:22 PM
Does the luck scale affect the void gate? Better monsters or less chance of insanity?

Nerfix
October 25th, 2003, 06:48 PM
Originally posted by Pocus:
thanks, I will archive this part and forward it to my comrade Sunray (I'm rather confident he will maintains his virtual library for doms II as well).
<font size="2" face="sans-serif, arial, verdana">You can already find a small Void Gate guide here, at the guides section. (http://www.dominionsx.tk/)

-Storm-
October 25th, 2003, 07:44 PM
Originally posted by Mortifer:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Psitticine:


You can send mages into the Void Gate to summon random beings from the Void. There is a good variety of things that can be summoned, some of which are very useful and powerful, but sometimes the summoned creatures attack and kill the mage who summoned them. Also, there is a chance that the mage's mind will be fried. If that happens, he can't cast spells, so he becomes of little use except for cannon fodder. I recommend sending Star Children into the Void Gate, because if their minds are fried, you can still use them as scouts.

<font size="2" face="sans-serif, arial, verdana">Ah this sounds good! Just a question: The AI knows how to use these spells? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Actually this is a good question. If R'lyeh will be an AI player, it will use these gates to summon creatures from it? This has been tested with the AI?

johan osterman
October 25th, 2003, 08:03 PM
The AI can use the Vois gate properly.

Kristoffer O
October 25th, 2003, 08:30 PM
Originally posted by Pocus:
thanks, I will archive this part and forward it to my comrade Sunray (I'm rather confident he will maintains his virtual library for doms II as well).

Thats the kind of infos which asked several heavy testbeds in doms I! http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

when we are at that, would you care to confirm hard to test 'subbtle' mechanisms?:

how is determined that a weapon is only used once. You talked about the lance of the knights. => is the lance the sole weapon with this restriction?

chance of affliction: is it 10% each time you got it, or is it a % based on the damage received? Is it a flat 25% when you are cursed? <font size="2" face="sans-serif, arial, verdana">Seems I was wrong. 5% starspawns, 2% stargazer.

Based on damage recieved (chance = damage in percent of HP), unless you are cursed. Curse adds 25% to this chance.

As far as I know it's only the lance.

-Storm-
October 25th, 2003, 09:09 PM
Originally posted by johan osterman:
The AI can use the Vois gate properly. <font size="2" face="sans-serif, arial, verdana">Good.

st.patrik
October 25th, 2003, 09:11 PM
Originally posted by Kristoffer O:
Nations available: Abysia (one theme), Pythium (one), Ulm (one), C'tis (two), Arcoscephale (none), Jotun (two), Machaka (none). <font size="2" face="sans-serif, arial, verdana">That's a little disappointing - less than half of the nations available. Oh well, I can understand not wanting to give too much away in the demo.

So I would play Ulm, or failing that Arco. But I fear they might both be taken. Maybe we'll have to form 2 games.

Here's what people have said they want so far:

Atul - C'Tis
Catquiet - Jotunheim
Nerfix - Machaka
Saber - Pythium, or failing that Ulm
Gandalf - Jotunheim

PDF claimed Arco before for the Dom I PbEM
izaqyos claimed Pythium for the same
others claimed other races, but not ones that conflict with the above.

Note that both catquiet and Gandalf spoke up for Jotunheim. You guys will have to fight it out. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ October 25, 2003, 20:22: Message edited by: st.patrik ]

Gandalf Parker
October 25th, 2003, 09:43 PM
Cat had Jotun first so I will bow out.

Usually I "filled in" for departing or missing players, usually when they were losing. I did that alot more than I started. It was fun because the best I could achieve is being a surprise, and if I lost it was kindof expected. http://forum.shrapnelgames.com/images/icons/icon7.gif

Saber Cherry
October 25th, 2003, 10:54 PM
Originally posted by Gandalf Parker:
Cat had Jotun first so I will bow out.<font size="2" face="sans-serif, arial, verdana">Aww, no catfight... http://forum.shrapnelgames.com/images/icons/icon7.gif

izaqyos, do you still want Pythium?

[ October 25, 2003, 21:55: Message edited by: Saber Cherry ]

PDF
October 25th, 2003, 11:11 PM
Looks like the thread has become "First Dom2 Demo Pbem" http://forum.shrapnelgames.com/images/icons/tongue.gif !
Still ok for me with Arco, but when will the demo be out ? The game went gold 2 days ago, so it must be near ... I hope ... http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 25, 2003, 22:12: Message edited by: PDF ]

MythicalMino
October 26th, 2003, 12:10 AM
they said the demo should be out the early this week....so maybe monday/tuesday timeframe possibly

st.patrik
October 26th, 2003, 04:00 AM
Looks like Abysia's open, if anyone wants to jump in. I'd rather form a second PbEM group than play Abysia I think. Of course if izaqyos isn't claiming Pythium I will gladly join as Ulm.

Hurmio
October 26th, 2003, 10:10 AM
I can join with Abysia if it is still not taken.

Matti

WraithLord
October 26th, 2003, 04:47 PM
I still would like to play pythium.
Saber cherry, If you too would like to play pythium I've no problem waiting for a second PBEM.
I'm sure we'll have plenty of them in the future http://forum.shrapnelgames.com/images/icons/icon7.gif

Saber Cherry
October 26th, 2003, 05:08 PM
That's fine, I'll play Ulm. Sorry St. Patrick http://forum.shrapnelgames.com/images/icons/icon7.gif

st.patrik
October 26th, 2003, 07:46 PM
Originally posted by Saber Cherry:
That's fine, I'll play Ulm. Sorry St. Patrick http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">Well that's a shame - I guess even though I suggested a Dom II demo PbEM there are no spots left for me in it. http://forum.shrapnelgames.com/images/icons/tongue.gif

Oh well. Is there anyone else who wanted to play a Dom II demo PbEM but hasn't spoken up? If so, speak up! http://forum.shrapnelgames.com/images/icons/icon7.gif - maybe we can get 2 games going when the demo is released.

-

[BTW, in case you couldn't tell, I'm not really mad about not getting a place in the PbEM. http://forum.shrapnelgames.com/images/icons/icon7.gif ]

[ October 26, 2003, 17:49: Message edited by: st.patrik ]

Potatoman
October 26th, 2003, 08:20 PM
I could be persuaded to join a second pbem game.
Sign me up for Jotunheim.

st.patrik
October 26th, 2003, 08:26 PM
Originally posted by Potatoman:
I could be persuaded to join a second pbem game.
Sign me up for Jotunheim. <font size="2" face="sans-serif, arial, verdana">Cool - You take Jotun, I'll take Ulm; who else will rise up to the challenge?

Pocus
October 26th, 2003, 09:04 PM
Originally posted by Nerfix:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Pocus:
thanks, I will archive this part and forward it to my comrade Sunray (I'm rather confident he will maintains his virtual library for doms II as well).
<font size="2" face="sans-serif, arial, verdana">You can already find a small Void Gate guide here, at the guides section. (http://www.dominionsx.tk/) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Just went to your site. I reckon you have made quite a good fan job there! Now you just have to start a middle earth map with green elves dancing with female dwarves, and it will be perfect. http://forum.shrapnelgames.com/images/icons/icon12.gif

Pocus
October 26th, 2003, 09:06 PM
Originally posted by Kristoffer O:
Seems I was wrong. 5% starspawns, 2% stargazer.

Based on damage recieved (chance = damage in percent of HP), unless you are cursed. Curse adds 25% to this chance.

As far as I know it's only the lance. [/QB]<font size="2" face="sans-serif, arial, verdana">3 thanks for the answers, especially if you looked back in the code to be sure.

and what is the effect of regeneration on affliction chance? divide by two ?

Saber Cherry
October 26th, 2003, 09:12 PM
Originally posted by st.patrik:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Potatoman:
I could be persuaded to join a second pbem game.
Sign me up for Jotunheim. <font size="2" face="sans-serif, arial, verdana">Cool - You take Jotun, I'll take Ulm; who else will rise up to the challenge? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Goody! I'll go Abysia (I'm curious about the new "Blood of Hunams")

-Cherry

P.S. Let's give these titles - they can be "Dom2DemoPBEM1" and "Dom2DemoPBEM2", is that creative enough? http://forum.shrapnelgames.com/images/icons/icon7.gif I suppose PBEM1 and BPEM2 are sufficient...

[ October 26, 2003, 19:13: Message edited by: Saber Cherry ]

Psitticine
October 26th, 2003, 09:26 PM
The Giraffe is out today, but I checked on some things and think I can answer the couple of questions Kristoffer didn't have a chance to.

Any kind of Astral mage can enter the Void Gate at their own risk, but only one mage can be using it at a time.

Also, I've only been watching over the Giraffe's shoulder as she's been playing R'lyeh, but I think she at least sometimes (if not most times) gets results on the next turn. Maybe it takes additional turns at higher summoning levels? I'm not sure about that one, but I am about 90% sure I've seen her guys coming out with some of the funky, freaky Void critters the very next turn after being sent in.

Speaking of higher summoning levels, most of the mechanics are "under the hood" but there is a Summoning Skill ability (or something similarly named) that appears after successfully returning from a Void Gate expedition. It, when checked, will state the accumulated bonus that experience with the gate will give you in reducing the risk of insanity. Since the rest of the equation, it turns out, is straightforward, the math shouldn't be hard to do in one's head.

BTW, the array of Void creatures is really cool. There are some nifty, and suitably bizarre, units available through that. The risk of feebleminding a commander may seem high, but the results are worth it.

Also, there is a sacred unit for R'lyeh. I think Giraffe forgot to double-check the commanders. There aren't any sacred troops (unless hybreds are sacred, and I don't think they are) but there is a sacred commander: the Starspawn priest. He has a priestly power of 3, and is not only the only sacred R'lyeh unit, but also their only native priest unit. They also come with Water magic 1, a random magic pick, and cost 150 gold/3 resources. Not too shabby at all!

Nerfix
October 26th, 2003, 09:35 PM
@Psitticine:
The devs(was it J.O?) said that "all things from the void are sacred", so, uh... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

In Dom I the Starspawn priest had 1 Astral, 1 random magic and 3 Priest skill and are sacred...
(you said they have water magic, but if only Astral mages can enter Void Gate, and if Starspawn priest are the only ones able to use the VG properly, we can count 1+1+1=Starspawn Priests have Astral magic...)

Sorry, for being nitpicky. http://forum.shrapnelgames.com/images/icons/icon7.gif

@Pocus

Thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif
Wractale maintains the page, i just send him guides&stuff and admin the Boards.

And everybody knows there are no female dwarves!
http://forum.shrapnelgames.com/images/icons/tongue.gif
(not that it couldn't be done or hosted...)

[ October 26, 2003, 20:48: Message edited by: Nerfix ]

josh_f
October 26th, 2003, 09:45 PM
Sign me up for Dom2DemoPBEM2, as the ancient race of C'tis. A question for dev's/QA can we move these demo games to the full Version when it is released?

johan osterman
October 26th, 2003, 10:28 PM
Originally posted by Pocus:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Kristoffer O:
Seems I was wrong. 5% starspawns, 2% stargazer.

Based on damage recieved (chance = damage in percent of HP), unless you are cursed. Curse adds 25% to this chance.

As far as I know it's only the lance. <font size="2" face="sans-serif, arial, verdana">3 thanks for the answers, especially if you looked back in the code to be sure.

and what is the effect of regeneration on affliction chance? divide by two ? [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Divide by ten.

Psitticine
October 26th, 2003, 10:37 PM
Originally posted by Nerfix:
@Psitticine:
The devs(was it J.O?) said that "all things from the void are sacred", so, uh... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
<font size="2" face="sans-serif, arial, verdana">I double-checked one of Giraffe's old games and, yes, all the Void creatures I could check out there are sacred, so I'd certainly say it is safe to assume they all are.

Entering the Void Gate is such a different thing than normal recruitment, what with all the randomness involved and all, that I set aside the beasties that come out from it from R'lyeh's normal troop roster. I really should have added a footnote about the sacredness of Void beasts, but I was a bit too focused on just the "regular" R'lyeh troops. Sorry 'bout that!

In Dom I the Starspwan priest had 1 Astral, 1 random magic and 3 Priest skill and are sacred...
(you said they have water magic, but if only Astral mages can enter Void Gate, and if Starspawn priest are the only ones able to use the VG properly, we can count 1+1+1=Starspawn Priests have Astral magic...)
<font size="2" face="sans-serif, arial, verdana">Oops! Err, just a dumb typo on my part there. Yes, the Starspawn priests are the same as Dom I, including having Astral 1 but no Water magic unless the random pick gets them some.

On a total side note, and I feel kinda unsteady disagreeing with Johan here, I don't quite agree about Starspawn priests being the only worthwhile Void Gate Users. Are they the best units for the job? Based on the percentages just posted, yes, I'd certainly agree with that, but are they the only worthwhile ones to send in? I'd have some reservations agreeing with that.

Again, I've only watched over Giraffe's shoulder as she has played R'lyeh and haven't yet had time to play them myself, but she won the first Dom game she ever played, and she did it by using a strategy that leaned heavily upon using an array of units (especially the comparitively cheap Star Children) in combo with the Void Gate.

It would definately seem that Starspawn priests are the most efficacious (aside from national hero Cthugal the Stargazer, of course) but I can't argue with success, especially since many of the beta-testers had yet to win at all against the new Dom-II AI at that point and this was in her very first Dom game ever.

Sorry, for being nitpicky. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Hey, I'm an Editing Parrot. If anybody appreciates the value of getting things right, down to the very Last detail, it is an Editing Parrot. By all means, please continue to nitpick!!!

(edited to correct UBB formatting error)

[ October 26, 2003, 20:42: Message edited by: Psitticine ]

st.patrik
October 26th, 2003, 10:37 PM
Dom2PbEM2 current status:

Potatoman: Jotunheim
Saber Cherry: Abysia
Josh_f: C'Tis
st.patrik: Ulm

nations still available:
Pythium
Arco
Machaka

Who will rise to the challenge?

-

BTW are any of you able to host? If no-one else can I will, but my e-mail sometimes has issues, so I can't guarantee things going smoothly if I host. So if you can please volunteer.

talos
October 27th, 2003, 04:53 AM
Originally posted by st.patrik:

nations still available:
Pythium
Arco
Machaka

Who will rise to the challenge?
<font size="2" face="sans-serif, arial, verdana">I'll take Machaka, but if someone else wants it, I'll play whatever is left.

josh_f
October 27th, 2003, 05:27 AM
My roommate-- chris-- would like to play Pythium (he is unable to post right now.).

st.patrik
October 27th, 2003, 05:36 AM
Talos and josh_f's roommate chris: Great! now only Arco is left without a player...

Dom2PbEM2 current status:

Potatoman: Jotunheim
Saber Cherry: Abysia
Josh_f: C'Tis
st.patrik: Ulm
talos: Machaka
chris: Pythium

Once again, can any of you guys (or girls [Saber]) host? If you haven't done it it's not hard - just a matter of processing turns and then sending out the .trn file to each player.

Saber Cherry
October 27th, 2003, 08:28 AM
Would this be a good time to ask for a Laser Squad Nemesis-like auto-PBEM-hosting system? http://forum.shrapnelgames.com/images/icons/confused.gif

Seriously, though, I could host, but I REALLY don't want to, as I use web-email. Sorry...

-Cherry

atul
October 27th, 2003, 03:40 PM
Well, since the demo is out...

PbEM1: If no-one else is able, I can do the hosting. You just have to live with the fact that there might be some (so far max 8 hours, might be longer in days to come) lag with my email during the daytime EET. Pocus volunteered his system, which sounded very good, but I didn't catch whether it was Dom1-specific or not.

Well, 66% downloaded. Still some time to eat something before such needs are forgotten.

Catquiet
October 28th, 2003, 05:07 AM
What are the settings going to be for PbEM1?


I don't think we should allow any end-game alliances, since there aren't that many players.

st.patrik
October 28th, 2003, 07:18 AM
PbEM2 still has a spot open for Arco, if anyone wants to try it out.

Also someone to host would be good [like I said I'll do it if no-one else will, but that may lead to no turns certain days because my e-mail is acting up]. Personal message me by the end of tomorrow if you can help out, otherwise I'll go ahead and host and you'll just have to put up with it if the system goes haywire [once I couldn't send for a week!]

PDF
October 28th, 2003, 11:25 PM
When will the DemoPbem1 start ? Who launches it ??
This thread has gone waaaaay OT, Pocus you're evil ! http://forum.shrapnelgames.com/images/icons/icon10.gif

atul
October 29th, 2003, 08:15 PM
Originally posted by PDF:
When will the DemoPbem1 start ? Who launches it ??
This thread has gone waaaaay OT, Pocus you're evil ! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Well, if no-one else can host easily, I guess I'll host. You guys just have to accept that there might be some delays. And the system is primitive, so you've been warned.

If it is OK with you all playing, I'll give you an URL where to find your turn files when they are processed and you email me .2h-files back. I'll send a note when the turn is hosted.

Um, everyone in PbEM1 send me their email address by the forum's Private Messages, and I'll email you for your pretender files and other administrative stuff when I've got all the addresses? Hopefully you don't have a problem with me letting you know each other's addresses (I know some people who have)?

And for the map and settings, I'd go for the easy road and say the smaller of default maps with default settings, but there's equal vote for all and I'm just being lazy. http://forum.shrapnelgames.com/images/icons/icon7.gif Let's aim for several turns a week, but it will depend on how often I get all the files.

Anything else?

atul
October 29th, 2003, 08:24 PM
And in case people have already forgotten, I think the following was final (not sure, please feel free to correct):

PbEM1:
Atul - C'Tis
Catquiet - Jotunheim
Nerfix - Machaka
Saber - Ulm
PDF - Arco
izaqyos - Pythium

LordArioch
October 30th, 2003, 05:04 AM
Are there any spaces still open in any dom2 demo pbem games? If so I know someone who wants to join.

PDF
October 30th, 2003, 01:18 PM
Originally posted by atul:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by PDF:
When will the DemoPbem1 start ? Who launches it ??
This thread has gone waaaaay OT, Pocus you're evil ! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">Well, if no-one else can host easily, I guess I'll host. You guys just have to accept that there might be some delays. And the system is primitive, so you've been warned.

If it is OK with you all playing, I'll give you an URL where to find your turn files when they are processed and you email me .2h-files back. I'll send a note when the turn is hosted.

Um, everyone in PbEM1 send me their email address by the forum's Private Messages, and I'll email you for your pretender files and other administrative stuff when I've got all the addresses? Hopefully you don't have a problem with me letting you know each other's addresses (I know some people who have)?

And for the map and settings, I'd go for the easy road and say the smaller of default maps with default settings, but there's equal vote for all and I'm just being lazy. http://forum.shrapnelgames.com/images/icons/icon7.gif Let's aim for several turns a week, but it will depend on how often I get all the files.

Anything else? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Thx http://forum.shrapnelgames.com/images/icons/icon7.gif ! But if you could also send the turns via email it'll be simpler for all of us I think.
And I suppose we should determine in advance when the turns are due : let's say every 2 days at 9 pm GMT for example (daily turn are too fast for many people, weekly turns won't lead us anywhere..)
My email address is in my profile.

st.patrik
October 30th, 2003, 03:21 PM
Originally posted by LordArioch:
Are there any spaces still open in any dom2 demo pbem games? If so I know someone who wants to join. <font size="2" face="sans-serif, arial, verdana">Arco is free in PbEM2, but we're having trouble finding someone to host it, so it may not happen.

[I was going to host if no-one else did, but my e-mail is acting up, so I don't want to take the risk.]

atul
October 30th, 2003, 03:47 PM
Originally posted by PDF:
[Thx http://forum.shrapnelgames.com/images/icons/icon7.gif ! But if you could also send the turns via email it'll be simpler for all of us I think.
And I suppose we should determine in advance when the turns are due : let's say every 2 days at 9 pm GMT for example (daily turn are too fast for many people, weekly turns won't lead us anywhere..)
My email address is in my profile. [/QB]<font size="2" face="sans-serif, arial, verdana">PDF, valid counter-argument: I'm using pine for my email. http://forum.shrapnelgames.com/images/icons/tongue.gif

Seriously, done that, been there, it is a lot easier for me to put your files on net than send them via email. Not to mention all the problems with large file sizes etc. And since so many are using webmail, it shouldn't be any different for them.

Yes, I agree it would be good to have agreed times, I for one would say 8 pm UT (UT==GMT, Finland happens to be one hour earlier than France, that's why the one-hour shift http://forum.shrapnelgames.com/images/icons/icon7.gif ) every monday, wednesday and friday. But I reserve right to delay hosting for various reasons, such as bar, kendo, afterkendo, and other important aspects of my life. And saying that makes the part of agreeing 'bout times a little hazy, so. http://forum.shrapnelgames.com/images/icons/icon7.gif But the guidelines are those. Agreed?

Izaqyos, you are the only one whose email address I don't yet have. Still around and with us?

LordArioch
October 30th, 2003, 06:30 PM
Well the person I know would like to take Arco, and if nobody else can be found to host by the weekend he will host.

st.patrik
October 30th, 2003, 08:36 PM
Originally posted by LordArioch:
Well the person I know would like to take Arco, and if nobody else can be found to host by the weekend he will host. <font size="2" face="sans-serif, arial, verdana">That would be cool. http://forum.shrapnelgames.com/images/icons/icon7.gif

LordArioch
November 1st, 2003, 06:28 AM
Since no host has been found, the mystery player of Arco will be hosting a 24/7 network server for the game, assuming no problems arise.
He should register on these Boards eventually, but what game settings/map do you want?

josh_f
November 1st, 2003, 07:02 AM
I vote for desert eye, independents 6, 40 magic, rich land, and common events.

[ November 01, 2003, 05:04: Message edited by: josh_f ]

st.patrik
November 1st, 2003, 07:23 AM
I second desert eye and common events, but suggest slightly lower indeps, slightly more magic, regular rather than rich land. But really I'd be ok with anything. http://forum.shrapnelgames.com/images/icons/icon7.gif

Saber Cherry
November 1st, 2003, 07:30 AM
I vote Indy 5, magic 30, regular richness.

st.patrik
November 2nd, 2003, 12:12 AM
What about Potatoman, Talos, and your roommate Chris (josh_f)? Not to mention our mystery host. What settings do you all want? and are you still in for the game?

josh_f
November 2nd, 2003, 01:14 AM
Chris says--"no preference on map, rich land, 5-6 independants, nor pref's on magic or events."

talos
November 2nd, 2003, 01:45 AM
Originally posted by st.patrik:
What about Potatoman, Talos, and your roommate Chris (josh_f)? Not to mention our mystery host. What settings do you all want? and are you still in for the game? <font size="2" face="sans-serif, arial, verdana">Talos is pretty much ok with anything. He might prefer indeps set to about 6, regular richness, and 40% magic sites.

King Lear
November 2nd, 2003, 06:51 AM
I exist, and shall spread my existence into other lands. Come and join my empire.

IP 129.116.46.17
Port 2003

Potatoman
November 2nd, 2003, 09:39 AM
Whatever settings is ok with me. I'm a pretty poor dominions player, so my ultimate goal is just to hold on until turn 40 (or when full Version is released.)

josh_f
November 2nd, 2003, 07:05 PM
King lear are those the settings for the dom2 game? looks like we're close to a consesus on settings.

How about the following set up:
Desert Eye:
40 magic, 5 indp, normal land, common events.

st.patrik
November 2nd, 2003, 07:16 PM
Originally posted by josh_f:
King lear are those the settings for the dom2 game? looks like we're close to a consesus on settings.

How about the following set up:
Desert Eye:
40 magic, 5 indp, normal land, common events. <font size="2" face="sans-serif, arial, verdana">Sounds good.

atul
November 2nd, 2003, 07:21 PM
Hum.

Haven't heard from Izaqyos, and just noticed he hasn't posted for days. So, people signed for demoPbEM1: One of us is missing, presumed signal-dead. What should we do? Wait/Continue?

If memory serves, he's posted something about changing ISPs, so that might be the reason.

King Lear
November 2nd, 2003, 07:31 PM
Independants 6 if no one objects. Magic 40 or 45% sounds good to me.
Dersert Eye map. World Richness either normal or rich, and of course, standard victory.

I've got the game set up, but for some reason it seems that my internet host changes my IP about twice a week. It changed Last night, and then will again on Thursday. I'll post the new one as soon as it changes, assuming i'm awake.
Currently, IP 129.116.46.17
The port number remains 2003

talos
November 2nd, 2003, 09:50 PM
Originally posted by King Lear:
I've got the game set up, but for some reason it seems that my internet host changes my IP about twice a week. It changed Last night, and then will again on Thursday. I'll post the new one as soon as it changes, assuming i'm awake.
Currently, IP 129.116.46.17
The port number remains 2003 <font size="2" face="sans-serif, arial, verdana">I tried to connect to send my pretender, but dominions couldn't find a server at that ip address. Is this still the ip address, and if you are running a firewall, have you opened that port for the server?

st.patrik
November 2nd, 2003, 10:42 PM
Originally posted by talos:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by King Lear:
I've got the game set up, but for some reason it seems that my internet host changes my IP about twice a week. It changed Last night, and then will again on Thursday. I'll post the new one as soon as it changes, assuming i'm awake.
Currently, IP 129.116.46.17
The port number remains 2003 <font size="2" face="sans-serif, arial, verdana">I tried to connect to send my pretender, but dominions couldn't find a server at that ip address. Is this still the ip address, and if you are running a firewall, have you opened that port for the server? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I also tried and couldn't connect.

King Lear
November 3rd, 2003, 02:22 AM
IP: 128.62.46.217
Port 2003

Lets see if this works one more time

st.patrik
November 3rd, 2003, 06:04 AM
Originally posted by King Lear:
IP: 128.62.46.217
Port 2003

Lets see if this works one more time <font size="2" face="sans-serif, arial, verdana">This worked. http://forum.shrapnelgames.com/images/icons/icon7.gif

King Lear
November 3rd, 2003, 08:03 AM
Well, i had 3 people connect, and then someone pushed start game. For some reason unknownest to me, the game would not let me cancel and go backwards. Hence I had to exit and restart it. Sorry ulm and pythium, but you'll have to reconnect.

so, for everyones general edification, no pushing start game once you sign on, cause this Version of OSX, or this specific mac, won't every go back. So, here we go again.

King Lear
November 3rd, 2003, 08:44 AM
Game stats
Magic sites: 45
Independants: 6
Rare Events: low
Richness: average
Research: normal
Fame: 15 - lots of heros!
Stats: exist
If anyone has any serious problems, go ahead and post a reply, otherwise this is what it's going to be.