View Full Version : How to calculate reduced fatigue for high level casters?
Lars M. Nielsen
October 30th, 2003, 01:52 PM
Looking at the game hints i made a deduction about how fatigue costs for spells are reduced.
'n' is the required level of magic
</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Caster level n n+1 n+2 n+3 n+4 ... n+x
Fatigue divisor 1 2 3 4 5 ... x+1</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Is my deduction correct?
[ October 30, 2003, 12:06: Message edited by: Lars M. Nielsen ]
October 30th, 2003, 04:38 PM
Encumbrance is added to the fatigue *after* reduction for high-level mages (and even after reduction for a Communion). Enc. also affects every hand-to-hand combat BTW, especially for tramplers.
In dom1, a drain dominion increases fatigue when casting spells on the battlefield (+10 % fat for every drain level) and positive magic level in the province reduces fatigue (-10 % for every tick). Exemple : in a +2 magic province, Marignon Initiates can cast Will-o-Wisp for 84 fat. only (base 100, -20%, +4 enc.), in a -2 drain the same spell makes 124 fatigue points (base 100, +20%, +4 enc.).
In dom1, extreme temperature does affect unprotected mages too. It increases enc. (added to fatigue) when casting spells (+1 enc. for every cold or heat level, if not immune, or even +3 enc. for every cold level if cold-blooded). Exemple : in a +3 cold province, a cold-blooded lamia queen has an enc. of 15 (base 4 + 9 for the extreme cold). In the same province, a Mystic has an enc. of 7 (base 4 + 3 for the cold)...
Its not changed for dom2 I think.
Cheers
Lars M. Nielsen
October 30th, 2003, 05:17 PM
Great, good to know stuff like this. Thanks a lot. I hope information like this will be in the manual. I'm the kind of person who likes to know how everything works in a game. You could say that I'm a mechanism-junkie.
[ October 30, 2003, 15:20: Message edited by: Lars M. Nielsen ]
October 31st, 2003, 02:29 AM
Yes, that's right. Dont forget encumberance and "external" factors like extreme temperature and magic dominion.
Cheers
Lars M. Nielsen
October 31st, 2003, 02:42 AM
Originally posted by Sunray_be:
Yes, that's right. Dont forget encumberance and "external" factors like extreme temperature and magic dominion.
Cheers <font size="2" face="sans-serif, arial, verdana">How do they affect casting?
Psitticine
October 31st, 2003, 06:35 AM
Don't forget that armor's encumberence counts double for a mage when casting spells.
Oh, and, yep, all that is in the manual. http://forum.shrapnelgames.com/images/icons/icon6.gif
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