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Cameroon
October 31st, 2003, 01:03 AM
I'm sorry if this has been asked and addressed elsewhere on in the forums, but here goes:

I started playing the demo the other day (no experience what-so-ever with DOM I). So I followed the, very brief, quick start. Shortly after starting, an earthquake destroyed my temple.

Is it a limitation of the demo that I can't build a temple? Every unit only had the option to destroy the two buildings in the province. Or do I need a priest in order to build a temple (which would seem silly to me, that'd be like saying the only way to build a college would be to have a college-educated person when there are no colleges yet http://forum.shrapnelgames.com/images/icons/icon7.gif )?

Anyway, I appreciate whatever help there is to be had on the question.

licker
October 31st, 2003, 01:05 AM
Originally posted by Cameroon:
I'm sorry if this has been asked and addressed elsewhere on in the forums, but here goes:

I started playing the demo the other day (no experience what-so-ever with DOM I). So I followed the, very brief, quick start. Shortly after starting, an earthquake destroyed my temple.

Is it a limitation of the demo that I can't build a temple? Every unit only had the option to destroy the two buildings in the province. Or do I need a priest in order to build a temple (which would seem silly to me, that'd be like saying the only way to build a college would be to have a college-educated person when there are no colleges yet http://forum.shrapnelgames.com/images/icons/icon7.gif )?

Anyway, I appreciate whatever help there is to be had on the question. <font size="2" face="sans-serif, arial, verdana">Yep need a priest to build a temple and a mage to build a lab. Though your pretender should be able to build a temple, I don't know why they are not allowed to (at least in Dom1 this was the case).

Earthquake on the first turn really sucks, I got it too, and if not for the fact that I had recruited a priest I would have been unable to build any temples ever!

johan osterman
October 31st, 2003, 01:14 AM
You can allways appoint a commander to your prophet and use him to build temples.

Cameroon
October 31st, 2003, 01:20 AM
Originally posted by licker:
Yep need a priest to build a temple and a mage to build a lab. Though your pretender should be able to build a temple, I don't know why they are not allowed to (at least in Dom1 this was the case).

Earthquake on the first turn really sucks, I got it too, and if not for the fact that I had recruited a priest I would have been unable to build any temples ever! <font size="2" face="sans-serif, arial, verdana">Erg. I still say that strikes me as a little silly, requiring that you have a priest to build a temple. How's that for a chicken and an egg problem? http://forum.shrapnelgames.com/images/icons/icon7.gif

Can the Ulm Pretender (which is what is suggested in the quick start) build temples? If not then that would explain it. Otherwise I dunno... my Pretender could build Labs just fine, but never had the option for a Temple.

[ October 30, 2003, 23:21: Message edited by: Cameroon ]

Chris Byler
October 31st, 2003, 01:21 AM
Originally posted by licker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Cameroon:
I'm sorry if this has been asked and addressed elsewhere on in the forums, but here goes:

I started playing the demo the other day (no experience what-so-ever with DOM I). So I followed the, very brief, quick start. Shortly after starting, an earthquake destroyed my temple.

Is it a limitation of the demo that I can't build a temple? Every unit only had the option to destroy the two buildings in the province. Or do I need a priest in order to build a temple (which would seem silly to me, that'd be like saying the only way to build a college would be to have a college-educated person when there are no colleges yet http://forum.shrapnelgames.com/images/icons/icon7.gif )?

Anyway, I appreciate whatever help there is to be had on the question. <font size="2" face="sans-serif, arial, verdana">Yep need a priest to build a temple and a mage to build a lab. Though your pretender should be able to build a temple, I don't know why they are not allowed to (at least in Dom1 this was the case).

Earthquake on the first turn really sucks, I got it too, and if not for the fact that I had recruited a priest I would have been unable to build any temples ever! </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Not so, you can still make someone your prophet, and once you do, he gains priest powers and can build temples.

There are also some mercenary priests - Giuseppe del Migo, for example - and you can hire one of them and have him build a temple.

There is a third solution that isn't available in the demo - some summoned creatures have priest powers and can build temples. (Harbinger, Archangel (of the Host) and Couatl are the only ones I know of in Dom I, but there may be more in Dom II.)


Similarly you need a mage to build a lab, and need a lab to recruit a mage - but your god is usually a mage and can build labs. Also there are a lot more mercenary mages than mercenary priests. Summoning doesn't help because you would need a mage to summon anything. But for lack of mages there is a fourth solution - empowerment. If you have enough gems or blood slaves you can make any commander a mage.


Finally, for completeness, any commander can build a fortress.

Pocus
October 31st, 2003, 08:55 AM
I suppose that building a temple is not only building the masonry of it. It is also how to create and organize the clergy which comes with. This is why you need a priest, and not just Joe the commander.

And Gods dont worships themselves (and dont even exists - in dominions anyway - if nobody believe in them). So they wont create a temple for themselves too.

But as others said, there is several solution even if you had no initial priest available.

Alneyan
October 31st, 2003, 03:09 PM
Originally posted by Cameroon:
I still say it's a little wonky though, I mean, at the start of the game you have a temple but no priest. So how'd it get there, huh? http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Well, perhaps the priest who supervised the construction of the temple is now currently busy managing the temple? I mean, you do need someone to supervise all these followers. And you don't have to put a priest in your other temples because... erh, they are not the focus of your Dominion. http://forum.shrapnelgames.com/images/icons/icon12.gif Either that, or the priest who built your first temple has died a bit before the game.

But if it is really a problem for you, you may always destroy this temple in the first turn, and then rebuild it later. http://forum.shrapnelgames.com/images/icons/icon12.gif Good luck with the game!

[ October 31, 2003, 13:09: Message edited by: Alneyan ]

Pocus
October 31st, 2003, 03:10 PM
If you dont find all infos in the forum, there is always Sunray site which is very complete (95% of the tips for doms I are ok in doms II).

Mortifer
October 31st, 2003, 03:13 PM
Originally posted by Pocus:
If you dont find all infos in the forum, there is always Sunray site which is very complete (95% of the tips for doms I are ok in doms II). <font size="2" face="sans-serif, arial, verdana">Actually is you ask me, it is lot more fun, if you are playing around with the game alone, -and trying to learn how to play decently.
Of course those user made sites are helpful as well. http://forum.shrapnelgames.com/images/icons/icon12.gif

Cameroon
October 31st, 2003, 03:26 PM
Originally posted by Alneyan:
Well, perhaps the priest who supervised the construction of the temple is now currently busy managing the temple? I mean, you do need someone to supervise all these followers. And you don't have to put a priest in your other temples because... erh, they are not the focus of your Dominion. http://forum.shrapnelgames.com/images/icons/icon12.gif Either that, or the priest who built your first temple has died a bit before the game.

But if it is really a problem for you, you may always destroy this temple in the first turn, and then rebuild it later. http://forum.shrapnelgames.com/images/icons/icon12.gif Good luck with the game! <font size="2" face="sans-serif, arial, verdana">LOL, I like it. Not that I'm going to actually do so, but it's an amusing thought http://forum.shrapnelgames.com/images/icons/icon7.gif

licker
October 31st, 2003, 05:08 PM
Forgot about the prophit... actually I didn't but for some reason I thought you needed a temple to make him...

And why wouldn't a god build temples for himself? It seems perfectly consistant for anyone who thinks of themselves as god, to want to build shrines for themselves... not that I've ever *worshiped* at any of the shrines I've built...

http://forum.shrapnelgames.com/images/icons/icon12.gif

Cameroon
November 1st, 2003, 02:55 AM
Originally posted by Pocus:
I suppose that building a temple is not only building the masonry of it. It is also how to create and organize the clergy which comes with. This is why you need a priest, and not just Joe the commander.

And Gods dont worships themselves (and dont even exists - in dominions anyway - if nobody believe in them). So they wont create a temple for themselves too.

But as others said, there is several solution even if you had no initial priest available. <font size="2" face="sans-serif, arial, verdana">Well, now that I know that creating a prophet will get me someone who can build a temple, sure http://forum.shrapnelgames.com/images/icons/icon7.gif

I still say it's a little wonky though, I mean, at the start of the game you have a temple but no priest. So how'd it get there, huh? http://forum.shrapnelgames.com/images/icons/icon12.gif

Heh, anyway, I'm starting to get a better feel for the game and how to at least not flounder about entirely uselessly. Now it's time to look around a bit and find "helpful newbie tips for success."