View Full Version : Thanks for all of the tips
Aetius
November 4th, 2003, 03:58 AM
I would like to thank the board members here, I just had my most successful demo game yet. I played as Ulm with Faith of Steel, which seems like a must for Ulm, the sacred Black Knights are devastating.
For a pretender I used a Red Dragon with 9 in fire to get the flaming weapons (much fun with these) and had 3 order, 3 productivity, 2 drain and 2 misfortune. Cannot recall the castle that I used, but it was one with high admin. This pretender was by far the most successful that I have ever used. However, I would offer a word of caution to those who like super combatants, be careful, you may seriously regret battlefield afflictions, mute is especially nasty.
I had the misfortune of having the change comand backfire, because my dragon pretender got hit by missle fire, changed into a dragon and thanks to the command change back to human. In the process I took to afflications...not fun. Does anyone know if a ring of regeneration will remove aflictions for earlier battles.
[ November 04, 2003, 01:58: Message edited by: Aetius ]
SnallTrippin
November 4th, 2003, 04:40 AM
It should
apoger
November 4th, 2003, 04:41 AM
It didn't in Dom I. Just lowered the chance in the first place.
Daynarr
November 4th, 2003, 11:34 AM
Originally posted by Aetius:
Does anyone know if a ring of regeneration will remove aflictions for earlier battles. <font size="2" face="sans-serif, arial, verdana">It will greatly reduce chance of getting affliction, but it won’t remove afflictions you already have.
Tourmalyn
November 4th, 2003, 07:28 PM
How do you remove existing afflictions then?
Alneyan
November 4th, 2003, 07:38 PM
Originally posted by Tourmalyn:
How do you remove existing afflictions then? <font size="2" face="sans-serif, arial, verdana">Here is a thread listing most (perhaps even all) the known ways to heal afflictions. However, few of them are available in the demo.
Here (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=74;t=000243)
Taqwus
November 4th, 2003, 07:39 PM
Remove afflictions with:
- Being a Pangaea national unit, or certain Pangaean-type pretenders. They heal afflictions over time.
- So do immortal units, and anybody riding a unicorn. No, you can't switch mounts, and at least in Dom I it was impossible to gain immortality.
- Being healed by an Arcosephale priestess, or anybody with similar powers (there's a Tien Chi national heroine with this power, if memory serves). Takes an action by the healer.
- If you're a pretender, dying and being called back can heal some afflictions. Of course, dying also costs magic if you have any, and in the process you might have gained more afflictions.
- Being within your own dominion, and under your own Gift of Health global enchantment (Enchantment 5, requires nature).
- Being in the same province with a friendly commander with the Chalice (artifact; requires construction 8, something like astral/nature as well).
Keir Maxwell
November 5th, 2003, 04:35 AM
Originally posted by Aetius:
I would like to thank the board members here, I just had my most successful demo game yet. I played as Ulm with Faith of Steel, which seems like a must for Ulm, the sacred Black Knights are devastating.
For a pretender I used a Red Dragon with 9 in fire to get the flaming weapons (much fun with these)<font size="2" face="sans-serif, arial, verdana">Cool handle Aetius! I've always wanted to know wether you are/were of Roman or Hunnic decent? http://forum.shrapnelgames.com/images/icons/icon12.gif
Your race sounds very entertaining. I think the great thing about the bless effects is the way you can pick a sacred unit (or any commmander with a shroud) and say "now what does this need to make it rock?" When I first looked at the Niefel gaints I thought they were too easy to kill for the cost and the whole theme looked too expensive. Then I printed out the bless effects http://forum.shrapnelgames.com/images/icons/icon10.gif
Thanks for posting your experiances.
Don't worry, be happy . . .
Keir
Aetius
November 7th, 2003, 01:37 AM
<SNIP> Cool handle Aetius! I've always wanted to know wether you are/were of Roman or Hunnic decent? http://forum.shrapnelgames.com/images/icons/icon12.gif
<SNIP> <font size="2" face="sans-serif, arial, verdana">Keir to the best of knowledge none of my ancestors are of the linneage of any of the combatants at Chalons-en-Champagne. Of course there are some unknowns in the family tree http://forum.shrapnelgames.com/images/icons/icon12.gif so who knows. I have always been facinated by history, and in particular the Roman Empire.
Daynarr
November 7th, 2003, 10:13 AM
Originally posted by Taqwus:
Remove afflictions with:
- Being a Pangaea national unit, or certain Pangaean-type pretenders. They heal afflictions over time.
- So do immortal units, and anybody riding a unicorn. No, you can't switch mounts, and at least in Dom I it was impossible to gain immortality.
- Being healed by an Arcosephale priestess, or anybody with similar powers (there's a Tien Chi national heroine with this power, if memory serves). Takes an action by the healer.
- If you're a pretender, dying and being called back can heal some afflictions. Of course, dying also costs magic if you have any, and in the process you might have gained more afflictions.
- Being within your own dominion, and under your own Gift of Health global enchantment (Enchantment 5, requires nature).
- Being in the same province with a friendly commander with the Chalice (artifact; requires construction 8, something like astral/nature as well). <font size="2" face="sans-serif, arial, verdana">Additionaly Fairy Queen can heal units as well.
She is level 8 summon and requires level 5 in nature and 40 nature gems, but it's the only healer avaliable to all races.
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