View Full Version : DOMII PBEM game update
King Lear
November 4th, 2003, 10:07 AM
Well, for those of you who already know, I've set up a game where i'll basically be running a 24/7 server for a game. There yet remain 3 spots available. The IP is 128.62.46.217, port number 2003. The deadline for joining is the changing from Wednesday to Thurday at midnight, my time, which is to say, oklahoma time.
Game map: Desert eye
Independants: 6
Magic Sites: 45
Hall of fame: 15
Random events: rare
Research: Standard
victory: normal.
Just one request, even if you are the Last person joining, please do NOT press start game. For some reason when it gets done by anyone but me, i end up with all sorts of untellable problems that we would rather avoid. So, come and play. =)
Aristoteles
November 4th, 2003, 12:25 PM
The server isn't up. http://forum.shrapnelgames.com/images/icons/confused.gif
Johan K
November 4th, 2003, 05:46 PM
even if you are the Last person joining, please do NOT press start game. For some reason when it gets done by anyone but me, i end up with all sorts of untellable problems that we would rather avoid.<font size="2" face="sans-serif, arial, verdana">There is a switch --noclientstart that prohibits players from starting the game.
There will be trouble if anyone else starts the game and you haven't specified the map file, game name and game settings with some other switches.
st.patrik
November 5th, 2003, 12:30 AM
Who dropped out? I thought we had a full group.
Originally posted by King Lear:
Well, for those of you who already know, I've set up a game where i'll basically be running a 24/7 server for a game. There yet remain 3 spots available. The IP is 128.62.46.217, port number 2003. The deadline for joining is the changing from Wednesday to Thurday at midnight, my time, which is to say, oklahoma time.
Game map: Desert eye
Independants: 6
Magic Sites: 45
Hall of fame: 15
Random events: rare
Research: Standard
victory: normal.
Just one request, even if you are the Last person joining, please do NOT press start game. For some reason when it gets done by anyone but me, i end up with all sorts of untellable problems that we would rather avoid. So, come and play. =) <font size="2" face="sans-serif, arial, verdana">
josh_f
November 5th, 2003, 02:26 AM
Sorry, I'm probable the missing player. I tried to log on Last night without success. I will upload my pretender as soon as I get home. 7:00 PM PST
LordArioch
November 5th, 2003, 05:14 AM
If any spots are empty due to people forgetting about the game or anything I'll gladly fill in.
SnallTrippin
November 5th, 2003, 05:18 AM
Sure...don't use port 8080...pffff
DominionsFan
November 5th, 2003, 10:40 AM
I would like to play...but the server isn't working? I cannot join.
josh_f
November 5th, 2003, 05:00 PM
I apologize to everyone, especially King Lear. I accidently hit start game when I uploaded my god this morning. (palm hit the button on my ibook). I'm sorry guys. http://forum.shrapnelgames.com/images/icons/icon9.gif
--josh
trebuchet
November 5th, 2003, 08:39 PM
How many people were in at the time, did we have all of them? I think Kristoffer mentioned an option that would prevent anyone from starting the game before the requisite slots were filled.
I was in as Pythium. (Josh: yes, it's me, I finally broke down and started a forum account)
King Lear
November 6th, 2003, 12:30 AM
To all of you who have so patiently waited, we near the beginning. The game did go forward, albiet earlier than we had intended, and the consequence was a lack of an Abysian player. We obvioulsy have two options: 1) Continue with the game as it is, or 2) Restart it again, and get the full entourage back in. The choice is up to you.
And next time i'll make sure to check that box preventing other clients =) from pushing start.
So, make your decision, and post a reply. If you want to go ahead and take your turn, the server should be running tonight. if you have trouble, let me know.
trebuchet
November 6th, 2003, 01:25 AM
I am sort of anxious to get started, but then again it might be advantageous to restart with the whole crew and then have a quickhost session on Friday or Saturday to get through the first several turns.
I have no problem with either route, so I'll vote "no preference".
josh_f
November 6th, 2003, 07:50 AM
Who was the abysia player? If they post that they want to play, I vote for a restart. (it being my mistake). Otherwise let's play.
King Lear
November 6th, 2003, 08:05 AM
So, basically if you want to play Abysia, and were hoping to, go ahead and post something and we'll get you in. Everyone else, you can go ahead and do your first turn if you want. The new IP for this week is 129.116.46.17, and port remains 2003.
trebuchet
November 6th, 2003, 06:31 PM
I tried Last night and this morning and couldn't get in. Perhaps your IP has changed?
st.patrik
November 7th, 2003, 07:40 AM
I also am having trouble connecting
King Lear
November 7th, 2003, 11:10 PM
sorry bout that. It should be back up. If for some reason its not, it means i have one of my graphics programs rendering something for class, or i'm playing something else and need all the memory i can get. So, if for some reason you cannot connect but you're ready to send in orders, you can send the file to me at markoos@mail.utexas.edu
what fun!
trebuchet
November 8th, 2003, 04:48 AM
Just as an experiment, would someone mind trying to connect to XXX.XXX.XXX.XXX port 2012?
I have a game waiting there, mainly I want to see if it works and if people can connect; if so, then I'm willing to host a game there (in addition to the one already going on). My machine is pretty stable and the IP won't change. The only question is whether people can get through.
(Removed IP)
[ November 11, 2003, 17:45: Message edited by: trebuchet ]
PhilD
November 8th, 2003, 08:37 AM
Originally posted by trebuchet:
Just as an experiment, would someone mind trying to connect to XXX.XXX.XXX.XXX port XXX?
I have a game waiting there, mainly I want to see if it works and if people can connect; if so, then I'm willing to host a game there (in addition to the one already going on). My machine is pretty stable and the IP won't change. The only question is whether people can get through. <font size="2" face="sans-serif, arial, verdana">After my initial failure (OK, I entered the port wrong http://forum.shrapnelgames.com/images/icons/icon10.gif ) it seems to work OK.
Edited out the quoted IP/port numbers
[ November 11, 2003, 21:37: Message edited by: PhilD ]
King Lear
November 8th, 2003, 09:43 AM
I think that setting it up on your server shall be a better idea. I've been having some unexpected problems with my platform, so sorry bout that guys. Oh, and would you go ahead and re-set the Abysia player. One of my friends jumped in, and then decided that he couldn't play. Sorry to everyone who was playing over in the previous game.
st.patrik
November 8th, 2003, 10:36 PM
Originally posted by King Lear:
I think that setting it up on your server shall be a better idea. I've been having some unexpected problems with my platform, so sorry bout that guys. Oh, and would you go ahead and re-set the Abysia player. One of my friends jumped in, and then decided that he couldn't play. Sorry to everyone who was playing over in the previous game. <font size="2" face="sans-serif, arial, verdana">Wait, now I'm confused... I thought Trebuchet's game was another *new* game. If not I chose the wrong nation - instead of Ulm in King Lear's game I chose Arco. So if we're switching hosts we'll have to change that somehow.
trebuchet
November 8th, 2003, 11:50 PM
Well, it was intended to be an additional game (if it worked at all), but given that people have been able to connect and it appears to be the only game in town at the moment, I suppose it replaces the original. I'll stick to the agreed upon map/conditions when I start it.
I flipped Arcoscephale back to "open" based on what you said. Feel free to reconnect as any nation now. Pythium, Ctis, Jotunheim and Machaka have players thus far.
I'd like to start the game by Sunday, but if we don't have enough players by then I can certainly wait.
trebuchet
November 9th, 2003, 07:48 PM
Five people in thus far (Ulm, Pythium, Ctis, Jotunheim, Machaka). So on the theory that more people may see this on Monday, I'll hold off on starting the game til Tuesday, and start it Tuesday morning come hell or high water.
talos
November 9th, 2003, 08:34 PM
I've joined as Abysia.
Shael
November 10th, 2003, 09:12 AM
hmm arco is free ?
ill join when i get from work (3pm gmt)
if you could wait till then
Shael
November 10th, 2003, 04:32 PM
hmm i cant connect to the server...
Shael
November 10th, 2003, 10:08 PM
not even a reply.....
gee thanks alot...
trebuchet
November 10th, 2003, 11:23 PM
Due to the demands of work and life in general, I have perhaps been remiss in attending to my bulletin board responsibilities.
I am not at home right now, so I can't check on the status of the server for another few hours. Can any of the other players confirm/deny whether they're able to connect to the server right now? I tested it Last night and it seemed fine, but that was from inside the firewall.
Assuming all is well I will start the game late tonight so that it will be running tomorrow morning.
talos
November 11th, 2003, 03:59 AM
Originally posted by trebuchet:
Can any of the other players confirm/deny whether they're able to connect to the server right now? I tested it Last night and it seemed fine, but that was from inside the firewall.
<font size="2" face="sans-serif, arial, verdana">I can't connect to the sever.
trebuchet
November 11th, 2003, 05:07 AM
It should work now, let me know if not; works fine from behind the firewall, but I don't have an outside box to test from.
talos
November 11th, 2003, 08:22 AM
Originally posted by trebuchet:
It should work now, let me know if not; works fine from behind the firewall, but I don't have an outside box to test from. <font size="2" face="sans-serif, arial, verdana">It still does not work. Dom2 can't see it, I presume your IP is still X.X.X.X with the server at port XXXX?
I can't ping the server either, but that's probably just your firewall.
Edit: removed the IP address to protect the guilty
[ November 12, 2003, 03:45: Message edited by: talos ]
Shael
November 11th, 2003, 08:22 AM
right...
btw wich time zone are you living
im gmt +2
so when you say morning ?
trebuchet
November 11th, 2003, 08:28 AM
I am on pacific time, which I believe is GMT -8
Everything seems to be as it was when I originally set it up; I've just enabled logging which may give me some more insight to the problem. If you're still on, please try again.
Shael
November 11th, 2003, 09:04 AM
hmm we should
test if any one can connect when the firewall is disablet (i know its a security risk but for one connection ? like 3 minutes ? thats not so bad
after all you put it up after then anyways
but this way we get to know if that is from your firewall and are you sure its the right ip ?
check it (dom2 does not display it right)
click start --> run type in command
this opens command consule
type in command consule "ipconfig"
and check the ip adress part
if you are using windows it works like this...
Shael
November 11th, 2003, 09:08 AM
im not home so i cant try to connect now
trebuchet
November 11th, 2003, 09:27 AM
My IP is static; it will always be the same as what it was. I verified this earlier today.
Removing the firewall is not an option. I just disabled SPI on the off chance that this was causing it problems.
Given this, I will wait to start the game until we're sure we've solved the problems.
Shael
November 11th, 2003, 09:37 AM
mmk
has any one succeedet to connect exept you ?
[ November 11, 2003, 07:40: Message edited by: Shael ]
PhilD
November 11th, 2003, 11:32 AM
Right now (11:30 Paris time, Nov. 11) I can connect just fine.
Shael
November 11th, 2003, 03:21 PM
w00t i got in...
trebuchet
November 11th, 2003, 05:48 PM
It must have been the SPI then. We are now under way, settings as specified, guidance is internal.
trebuchet
November 11th, 2003, 07:50 PM
Minor request, no big deal:
Now that we've got the game started, would anyone who has quoted my IP previously in this thread please "X" it out? The ones I saw at first glance were Posts by talos and Phil. No worries, just asking for complicity in my paranoia. http://forum.shrapnelgames.com/images/icons/icon12.gif
PhilD
November 11th, 2003, 11:38 PM
Originally posted by trebuchet:
Minor request, no big deal:
Now that we've got the game started, would anyone who has quoted my IP previously in this thread please "X" it out? The ones I saw at first glance were Posts by talos and Phil. No worries, just asking for complicity in my paranoia. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">No problem.
talos
November 12th, 2003, 05:46 AM
Originally posted by trebuchet:
Minor request, no big deal:
Now that we've got the game started, would anyone who has quoted my IP previously in this thread please "X" it out?
<font size="2" face="sans-serif, arial, verdana">Done.
Shael
November 12th, 2003, 06:41 AM
gee...
i dont have it up anywhere so i cant remember the ip (i play multible networkgames)
Shael
November 12th, 2003, 06:41 AM
uups..
nothing i got lucky i have it...
trebuchet
November 12th, 2003, 07:25 AM
If anyone at some point loses the IP they can message me privately for it either through the Boards or by email - so there's no reason to take fright.
As of now the game is set to "quickhost", which means it should cycle every time it gets a turn from each player; however fast we play, that's how fast turns will progress. Unless there is any objection I'll leave it that way. If we start to slow down to less than one turn per day, then I'll switch to scheduled hosting.
Shael
November 12th, 2003, 08:18 AM
no need to chage it
as is in quick host mode it waits for every one to make their turn and does not host every day
it hostes when every one is ready wether that takes week or 3 minutes..
but imho one a day is rather good paste a bit faster is no worse IF some one is going to be away for long time (ie 3 days...) it would be nice to inform the rest of us
Shael
November 13th, 2003, 08:12 AM
what is taking so long with abyssia ?
talos
November 13th, 2003, 08:42 AM
Originally posted by Shael:
what is taking so long with abyssia ? <font size="2" face="sans-serif, arial, verdana">Sorry, I had forgotten about the game (I'm used to games which run a few turns a week -- daily is fine, I'll just have to remember).
If I'm taking a while, feel free to prod me, I can be reached at wrosgen@telusplanet.net
Also, I'll be out of town this weekend, from Friday morning to Sunday evening. I'll be sure to play my turn friday morning, but I won't have access to a computer that I can install dominions on until I get back.
trebuchet
November 13th, 2003, 10:21 AM
Well, it's difficult to get in more than one turn per day since we're all over the map - Finland, France, and in the U.S. California, Ohio, and Texas if I'm not mistaken - but I hold out hope that here in the early game we may be able to do it once in a while.
If I do eventually put it on a schedule I'd either have it host 5x a week (weekdays) or 6 (weekdays and Sunday, Saturday off). But that's getting ahead of things.
josh_f
November 14th, 2003, 03:07 AM
Has anyone noticed that their battles replays don't match the results? For two turns now my replays have been completely wrong. http://forum.shrapnelgames.com/images/icons/icon9.gif
NTJedi
November 14th, 2003, 03:18 AM
Has anyone noticed that their battles replays don't match the results? For two turns now my replays have been completely wrong.
<font size="2" face="sans-serif, arial, verdana">The game better not have a 'Bug' this big !
st.patrik
November 14th, 2003, 05:28 AM
Originally posted by josh_f:
Has anyone noticed that their battles replays don't match the results? For two turns now my replays have been completely wrong. http://forum.shrapnelgames.com/images/icons/icon9.gif <font size="2" face="sans-serif, arial, verdana">I noticed this. They weren't terribly dissimilar, but somewhat so.
King Lear
November 14th, 2003, 10:08 PM
I have noticed that the battle results have been different then what was said. For example, C'tis should not have gotten those wonderful elephants, for, they were all dead. Oh well.
On a different note, i'm leaving in about an hour for a short weekend excursion. I'll get back sunday night, Texas time, but i don't think i'll have access to the game until then. Sorry for all the inconvinience this may cause.
Lear of Machaka
st.patrik
November 20th, 2003, 03:26 PM
much apologies to anyone playing the game - my phone line is busted, and therefore my connection to all things internet (I'm writing this from work) - so I haven't played my turn and won't be able to for maybe a couple more days. If you aren't willing to wait on me it's ok - just switch me to computer-controlled (if that's still an option).
once again sorry and I'll hopefully get the problem fixed very soon.
trebuchet
November 20th, 2003, 08:39 PM
We have a lot of options. Someone could take over your spot, we can flip you to computer controlled, or I could just force-host for a turn (or two, depending on how fast people go) - unless you're in the middle of a war it wouldn't be a complete disaster, I guess, and you'd have lots of money when you came back.
Anyone else have an opinion?
trebuchet
November 21st, 2003, 07:14 AM
I have force-hosted a turn.
trebuchet
November 23rd, 2003, 03:58 AM
I will force-host again on Sunday, so hopefully you get a chance to go Online before I do. I don't see any way for me to switch you to comp. controlled from the console.
Starting Monday I'll put it on a schedule; let's say hosting Sunday, Monday, Tuesday, Wednesday, Thursday, and Friday (with Sat. off).
st.patrik
December 1st, 2003, 11:22 PM
further update for trebuchet and anyone else playing - I am still unconnected, except for emergency use - and will be until friday this week. I am ok with just missing turns if you can't switch me to computer-controlled. honestly I don't know what else to do. If i just miss my turns, perhaps people would be gracious enough to not destroy me utterly while I can't fight back http://forum.shrapnelgames.com/images/icons/icon7.gif
I am really sorry about this whole business - sorry guys!
trebuchet
December 4th, 2003, 10:37 AM
Welcome back, Patrik.
Just an update, we lost connectivity here for an hour or two at some point, so apologies if anyone got cut off in mid-turn. It should be up now, however. (And if you did get cut off mid turn, it will upload your turn when you log in again).
trebuchet
December 10th, 2003, 07:20 AM
Due to a power outage, the server was down for about 6 hours today before I could get home and restart it. As a result, I have set it to not host tonight so that those who missed getting their turns in can get them in by tomorrow.
Catquiet
December 18th, 2003, 07:30 AM
There is a big bug in this game http://forum.shrapnelgames.com/images/icons/icon8.gif
None of Jotunheim's research was counted Last turn. I didn't get the new set of spells I was expecting and my research score-graph just flattened out.
Trebuchet needs to send a copy of the game files to Illwinter so they can check it out.
[ December 18, 2003, 06:34: Message edited by: Catquiet ]
trebuchet
December 18th, 2003, 08:12 PM
I will try to do something with it when I get home. Question, though, first: what were you researching, and to what level? You realize that we're playing a Demo game, and the research is limited to L4...
Catquiet
December 18th, 2003, 10:38 PM
You don't have the full Version? http://forum.shrapnelgames.com/images/icons/shock.gif
trebuchet
December 19th, 2003, 06:53 AM
If you recall, we started this game before the full Version came out. I do have the full Version of the game, but I have left this saved game running on the same instance of the demo Version that I originally installed oh-so-long-ago.
We can transfer over to the full Version I have installed, and I believe that the saved game should translate just fine. However, I would only do so with unanimous approval from the remaining players, as I have no idea if they all have the full Version or not. To switch it over after the game already started without their approval - giving a severe disadvantage to anyone who isn't running the full Version - would be acting in bad faith.
st.patrik
December 19th, 2003, 03:17 PM
I'm not entirely against switching, but I definitely designed my pretender with 'demo' in mind - i.e. almost no research potential. I think I would suffer from switching more than some.
Having said that, if everyone else would like to switch I will go along with that.
BTW what are we doing over Christmas? I for one will be out of town for a while.
trebuchet
December 20th, 2003, 07:34 AM
Ouch, my aching server.
Well, there was a power outage tonight. I was here to get it back up and running in just a few minutes, though there was a scary moment when I thought I'd lost the hard drive.
One thing that I noticed when I brought it back Online and set the host schedule was that somehow, two turns got processed tonight instead of one and we all missed a turn. During that turn, since we all missed it, nothing much happened aside from income and random events, but the part that hurts is that the we now can't see the results of the previous turn, including battles.
Is there any way to roll back a turn? It would be nice if I could "undo" that wasted turn. As it is there are only 6 turns left unless we switch to the full Version.
Catquiet
December 20th, 2003, 09:22 AM
I would rather have you start a new game instead of switching, since some people have designed their nations for the demo.
Also, I want to see if I can get the hang of Ermor and single player is no good for that.
trebuchet
December 20th, 2003, 07:34 PM
That actually makes good sense, given that I am moving by Jan. 1 and I was kind of worried about getting my DSL set up in time to make the switch.
This game is unlikely to produce any clear winner by turn 40, but that's ok - I had that in mind when I started, too. The point was to play it. And it has been interesting.
trebuchet
December 22nd, 2003, 06:56 PM
An update for all... Due to the SF power outage this weekend (see: http://www.sfgate.com/cgi-bin/article.cgi?file=/c/a/2003/12/22/MNG4E3SBBR1.DTL for details) things have been somewhat difficult. In fact, there are still problems upstream from me that have me and others in my neighborhood knocked offline. And this also just happened to happen while the key person who could set things right is out of the country on vacation.
I am trying to work out alternatives - I do not relish the prospect of being offline for a week - but the short Version is that I will let you know when things are back up, and until then further turns won't be cycled.
I tried to get this message out yesterday, but all of the internet cafes near me were closed and the wireless networks in my neighborhood were down, so apologies if any of you have been frustrated in trying to connect.
trebuchet
December 24th, 2003, 05:59 AM
My highly trained ninja strike team has snuck into the secure facility that housed the gateway server upstream from me, and fixed the problem there. The game is back up and running.
I have not set a host schedule yet, so don't worry about missing a turn. I will give it til the day after Christmas before I set a schedule to it again; though, if I notice that we have all finished our turns, I may manually have it process this Last turn just to get the show on the road.
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