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Sammual
November 9th, 2003, 05:10 PM
I am currently compiling a list of Sites (And the changes they cause to the map) and I noticed a bug.

The 'Navigators Guild' gives 0 Water.

Normally when a site gives 0 of a gem they just don't show it.
I just started on this part of my project so I will update this thread as I find more.

Sammual

Sammual
November 9th, 2003, 05:48 PM
The site 'Swamps of Pythia' is a starting site, however if you add it to a province you can recruit Hydra Hatchlings from it (All other starting sites do not allow recruiting anything from them unless they are your capital).

Sammual

Gandalf Parker
November 9th, 2003, 07:12 PM
Originally posted by Sammual:
The site 'Swamps of Pythia' is a starting site, however if you add it to a province you can recruit Hydra Hatchlings from it (All other starting sites do not allow recruiting anything from them unless they are your capital).

Sammual <font size="2" face="sans-serif, arial, verdana">Not all. The old site for Jotunheim used to allow others to use it. IF you take the capital for instance. I think the old Pythia one used to allow Hydra so at least this one is a step down.

Sammual
November 9th, 2003, 07:59 PM
The 'Temple of Time' site alows you to recruit Priests and Lobsters (One is land only and the other is water only). The Lobster is also free (No gold and no resources to recruit).

Sammual

Nerfix
November 9th, 2003, 08:17 PM
Originally posted by Sammual:
The 'Temple of Time' site alows you to recruit Priests and Lobsters (One is land only and the other is water only). The Lobster is also free (No gold and no resources to recruit).

Sammual <font size="2" face="sans-serif, arial, verdana">Migth be intentional, but that site sounds throughly bugged...

Kristoffer O
November 10th, 2003, 01:07 AM
Hydra Hatchlings are supposed to be recruitable. They are also recruitable in bile marches. Lobsters make good soup. Even if time is bugged.

Psitticine
November 10th, 2003, 02:35 AM
"Time is an illusion; Lunchtime doubly so." - Douglas Addams

PvK
November 11th, 2003, 12:47 AM
So can you get an unlimited number of lobsters per turn? Or does each one reduce the population of the province by one, so you can only get so many thousand? http://forum.shrapnelgames.com/images/icons/icon12.gif

Of course, you wouldn't want so many that they'd starve...

PvK

[ November 10, 2003, 22:48: Message edited by: PvK ]

Johan K
November 11th, 2003, 01:06 AM
They don't reduce population, but they will drown as soon as you recruit them. In other words, only usable for soup.

Sammual
November 11th, 2003, 02:11 AM
Originally posted by Johan K:
They don't reduce population, but they will drown as soon as you recruit them. In other words, only usable for soup. <font size="2" face="sans-serif, arial, verdana">They are also Commanders so you can only get 1 a turn.

Sammual

Pocus
November 11th, 2003, 09:18 AM
a question related to the lobster soup : in map making, if I give to a province an undersea poptype, what will the ai do? nothing, or will it sink all his gold into useless units?

would you care to implement a poptype without any units to recruit?

Humer
November 11th, 2003, 09:21 AM
OK, I bumped into a n-i-c-e death-site, 3 death gems, conjuration bonus of 30. The name escapes me and I can't check right now, but Conjuration bonus was not working.

I was playing C'tis Miasma and had a marshmaster w/ death 3 summoning a Behemoth. Gem usage was 10 gems. Tried Reanimation. Gem usage: 5. No bonus.

Also found: Orichalum mine, which should be Orichalcum mine. Typo, IMO.

- Humer

Wendigo
November 11th, 2003, 10:37 AM
Those are 'Enchantment' rituals Humer, not 'Conjuration' rituals.

editted because I cannot spell

[ November 11, 2003, 08:44: Message edited by: Wendigo ]

Johan K
November 11th, 2003, 01:11 PM
Originally posted by Pocus:
a question related to the lobster soup : in map making, if I give to a province an undersea poptype, what will the ai do? nothing, or will it sink all his gold into useless units? <font size="2" face="sans-serif, arial, verdana">I'd guess the latter.

Humer
November 12th, 2003, 02:13 AM
Originally posted by Wendigo:
Those are 'Enchantment' rituals Humer, not 'Conjuration' rituals.

editted because I cannot spell <font size="2" face="sans-serif, arial, verdana">Yeah, well, behavior of "Conjuring Bonus" applied to enchantments than summoned critters in Dom 1... I expected it to behave as before. So no bug, then.

- Humer