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View Full Version : How many people use static pretenders?


Joonie73
November 18th, 2003, 04:41 AM
I know that you save a lot of starting points but aren't you handicapping yourself big time by having them?

Gandalf Parker
November 18th, 2003, 04:46 AM
Originally posted by Joonie73:
I know that you save a lot of starting points but aren't you handicapping yourself big time by having them? <font size="2" face="sans-serif, arial, verdana">What do you mean by static? The ones that dont move? I dont tend to move my god around much even when he can so its not that big a deal.

Joonie73
November 18th, 2003, 04:48 AM
Yes, the pretenders who can't move. Why wouldn't you move them? Don't you want to capitalize on his abilities in as many fights as possible?

PvK
November 18th, 2003, 04:48 AM
Well it certainly limits one's options! But it'd let you concentrate elsewhere, or at least catch up on your reading (i.e., do a lot of research). I've been tempted, for the variety, but haven't tried it yet.

I have played with pretenders who rarely moved, and even with tough pretenders, I usually have them spend most of their time not fighting except when needed. They're very valuable as researchers, spell casters, item forgers, and especially (for mages with many magical disciplines) as special site finders.

PvK

[ November 18, 2003, 02:51: Message edited by: PvK ]

apoger
November 18th, 2003, 04:52 AM
You can move them with teleport or cloud trapeze.
The Spinx and to some extent the Monilith are worthwhile.

[ November 18, 2003, 02:52: Message edited by: apoger ]

Chris Byler
November 18th, 2003, 05:00 AM
Originally posted by apoger:
You can move them with teleport or cloud trapeze.
The Spinx and to some extent the Monilith are worthwhile. <font size="2" face="sans-serif, arial, verdana">I thought that was going to be fixed (finally!) in the upcoming patch?

Immobile pretenders (aka "Rocks") are nearly indestructible, have very strong magic and dominion strength for their point cost. Not being able to move is the only downside they have - if that loophole isn't closed, they're too strong.

apoger
November 18th, 2003, 05:41 AM
>I thought that was going to be fixed (finally!) in the upcoming patch

Who knows when Illwinter will get around to it, if ever.

The "rock" pretenders aren't so bad now that there are more points to spread around. Plenty of pretenders can be made almost as nasty and are still mobile.

Frankly I'd rather see them using their time fixing the battle reports so they show during fort fights, and so we can speed them up!!!

Shael
November 18th, 2003, 08:31 AM
well i could think of use for "static" pretender
only one for choise tho fountain of blood that is