View Full Version : Chalice and Amon Hotep
Joonie73
November 27th, 2003, 07:50 AM
2 questions:
1. Does the Chalice heal wounds during battle?
2. Does Amon Hotep make you invulnerable literally? It says it protects you from both physical and magical harm...
Teraswaerto
November 27th, 2003, 08:07 AM
The Chalice heals afflictions outside of combat, and Amon-Hotep gives protection 30 and some magic resistance (IIRC), or that's the way it was in Dom I.
HJ
November 27th, 2003, 08:13 AM
Just a slight clarification: Amon Hotep gives base protection of 30, not +30.
It also gives 50 fire resistance, and ability to create mummies (undead commanders that spread disease on the battlefield). It is also unremovable.
[ November 27, 2003, 06:14: Message edited by: HJ ]
Joonie73
November 27th, 2003, 08:33 AM
I put Amon Hotep, Aseftik's armor, Barrier shield on the Earth Mother and she still has only 34 protection. How come? The protection items don't stack together?
Humer
November 27th, 2003, 09:25 AM
Originally posted by Joonie73:
I put Amon Hotep, Aseftik's armor, Barrier shield on the Earth Mother and she still has only 34 protection. How come? The protection items don't stack together? <font size="2" face="sans-serif, arial, verdana">High protection suffers from diminishing returns at high values.
See for yourself: Strip her down... wait a sec... you can't do that! They're cursed! http://forum.shrapnelgames.com/images/icons/icon10.gif Oh well, guess you have to be stuck with *only* 34-prot trampling, regenerating, fire resistant, lightning resistant, magic resistant Fat Lady. Add Boots of Planes (to see places), Stone Sword (to petrify many interesting species, risky) and cold resistance and reinvigorating miscs... "The Battle's over when the Fat Lady sings!" sounds about right, right?
- Humer
Wendigo
November 27th, 2003, 09:43 AM
That armour & shield combo is too heavy for the pretender you are putting them on:
After trampling a few rounds you will go unconscious, become a sitting duck & even soulless will waste you.
The plate is unnecesary if you got the crown, even harmful.
The crown is already giving you 30 prot, drop the shield & equip a charcoal instead, equip reinvig stuff (boots, rainbow plate...) & you will do much better. If you want the lightning prot get a ring instead.
Taqwus
November 27th, 2003, 11:49 PM
If you want truly obscene prot, go for an undead commander (Wraith Lords and Vampire Lords are the obvious picks, both being immortal, if you're not going to do this to a Prince of Death) since they basically ignore encumberance.
Then give 'em the flaming helmet (prot 7, and undead ignore the fatigue it gives, or at least did in Dom I), a good shield like the Aegis (hard to go wrong with "save or die" damage shields), and a heavy armor like Asfetik or Monolith. For even more prot consider the stoneskin boots instead of, say, quickness. At least in Dom I, you could get to 40.
Then your opponent hits you with armor negating effects. http://forum.shrapnelgames.com/images/icons/icon12.gif
Kristoffer O
November 28th, 2003, 12:00 AM
The external armor value (prot gained from items) is reduced if the body protection of a unit is high. Max prot is always 40. With base prot 20 you get only 50% of the armor protection. With base prot 10 you get 75% of the armor etc. Invulnerability gives 30 base prot and thus only 25% of the armor counts.
Saber Cherry
November 28th, 2003, 12:10 AM
That seems a bit odd. Does a natural protection 19 unit with a 20 protection armor get total protection 19+15=34, or does it scale evenly?
I had always thought it might be some sort of root-sum-square (base^2+armor^2)^.5, with exemptions for values below a certain level...
So, basically, is the scale linear or step-wise, with 4 steps (0-9, 10-19, 20-29, 30+) and major discontinuities?
-Cherry
johan osterman
November 28th, 2003, 12:32 AM
Pb = base protection, intinsic, from stone skin etc
Pa = protection from armor
Pt = total protection
Pb<41, Pa<41
Pt=Pb+Pa -[Pa*Pb]/40
So a unit with intrinsic protection 10 and a total of 18 in equiment armor would have an effective armor of: 10+18 -[10*18]/40 = 28 -4.5= 23.5 rnd up = 24
[ November 27, 2003, 23:23: Message edited by: johan osterman ]
Saber Cherry
November 28th, 2003, 01:03 AM
Ah, thanks!
PvK
December 2nd, 2003, 03:21 AM
Aha! I knew there were reduced benefits when combining internal and external armor, but I was far from deducing the formula. An interesting formula - thanks for posting it!
PvK
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