View Full Version : What is the formula for shield blocking projectiles?
Joonie73
December 2nd, 2003, 05:25 PM
At least approximately?
Pocus
December 2nd, 2003, 06:00 PM
good question, and the answer interest me too  http://forum.shrapnelgames.com/images/icons/icon7.gif
Argitoth
December 2nd, 2003, 08:05 PM
there was an answer around here somewhere.. i can't find the topic because i forgot which topic the answer was in.
I remember that defence doesn't help against arrows.. i'd like to see it re-stated anyway.
Kristoffer O
December 2nd, 2003, 09:17 PM
I'm not sure anyone knows the formula, but if a square is hit there is a roll to see if someone is hit. Only shield defence is used (and perhaps something for fewer sizepoints than 6 in the square, but that might have been in an early dom1 Version). 
If  size does not count there might be a N/6 chance that the arrow misses, but I'm not certain. Size do matter in some way, but I'm not sure how.
Earlier the Air Shield spell added +6 def, but now Air Shield has been removed from the formula. It is now a percentage instead. Less opaque we hope.
Elmo
December 2nd, 2003, 10:25 PM
IMHO it's better to leave some things unknown.  The Last thing we want is to turn this game into an accountants wet dream.   http://forum.shrapnelgames.com/images/icons/shock.gif
Saber Cherry
December 3rd, 2003, 05:21 AM
Originally posted by Elmo:
 IMHO it's better to leave some things unknown.  The Last thing we want is to turn this game into an accountants wet dream.    http://forum.shrapnelgames.com/images/icons/shock.gif  <font size="2" face="sans-serif, arial, verdana">Yeah!  Ideally, I'd like all the unit stats hidden too, and have to guess the unit's weapons and armor from its name and bitmap  http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
December 3rd, 2003, 05:33 AM
Don't mind Cherrypie, she is just too computer programmy with too much time on her hands.
liga
December 3rd, 2003, 08:17 AM
Originally posted by Kristoffer O:
 I'm not sure anyone knows the formula ...<font size="2" face="sans-serif, arial, verdana">What does it means ? Are you not the game designer ? So, at least you, are suppose to know what is coded inside the game ... or I have miss something ?
Anyway it could be nice to have (I hope it will be in the original manual/CD I'm waiting for) some detailed explanation to how the combat really works ... I'm an old wargames player and I like to know what happens!
good play and good luck to all
Liga
johan osterman
December 3rd, 2003, 08:52 AM
Originally posted by liga:
   </font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Kristoffer O:
 I'm not sure anyone knows the formula ...<font size="2" face="sans-serif, arial, verdana">What does it means ? Are you not the game designer ? So, at least you, are suppose to know what is coded inside the game ... or I have miss something ?
Anyway it could be nice to have (I hope it will be in the original manual/CD I'm waiting for) some detailed explanation to how the combat really works ... I'm an old wargames player and I like to know what happens!
good play and good luck to all
Liga </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Much of the code for dom 2 is reused dom 1 code, so it might be up to 6 years ago since the code was programmed. This means that there are not only forumlas that are forgotten but occasionally also features. Furthermore Kristoffer is not a programmer, Johan Karlsson does nearly all of the coding, Johan Karlsson has a highly selective memory and occasionally forgets his own birthdays. So there are plenty of formulas in dom 2 that no one presently knows. Quite frankly you would have to be autistic to know all dom 2 formulas.
As for the effectiveness of shields, the number of units in the square is not really that important to estimate the shield effectiveness as long as you know that there is a basic 10+(2d6) vs 10+(2d6)+(shield def) roll if the missile hits the square.
 
 [ December 03, 2003, 06:53: Message edited by: johan osterman ]
liga
December 3rd, 2003, 08:56 AM
Originally posted by johan osterman:
there is a basic 10+(2d6) vs 10+(2d6)+(shield def) roll if the missile hits the square. <font size="2" face="sans-serif, arial, verdana">'
... OK .. that was the kind of formulas I was looking for and I hope to find things like that in then man ... anyway, I didn't realize dom I was so 'old' ... that means that is good becouse it means that is really a good and replayable game ...
thk
Liga
Joonie73
December 3rd, 2003, 10:06 AM
Cherry's actually a chick?   http://forum.shrapnelgames.com/images/icons/shock.gif  
 Originally posted by Zen:
 Don't mind Cherrypie, she is just too computer programmy with too much time on her hands. <font size="2" face="sans-serif, arial, verdana">
Elmo
December 3rd, 2003, 01:38 PM
Originally posted by Saber Cherry:
 Yeah!  Ideally, I'd like all the unit stats hidden too, and have to guess the unit's weapons and armor from its name and bitmap   http://forum.shrapnelgames.com/images/smilies/rolleyes.gif  <font size="2" face="sans-serif, arial, verdana">When you watched Lord of the Rings did you sit there thinking "No problme Gandalf, you've got your sword +5 vs Fire Demons and that wimpy Balrog only has 2 Magic Resistance.  You've got a 65.5% chance of winning this fight even without a +3 shiled!"?   http://forum.shrapnelgames.com/images/icons/icon12.gif
Elmo
December 3rd, 2003, 07:48 PM
Originally posted by PDF:
   http://forum.shrapnelgames.com/images/smilies/rolleyes.gif    Yeah, I don't care for stats of movie characters; I *do* care for unit stats in a strategy game.
They are nearly as useful as the game rules themselves, and without them the "strategy" becomes "blind guessing about how it works", plain boring...    http://forum.shrapnelgames.com/images/icons/shock.gif   <font size="2" face="sans-serif, arial, verdana">When adding an open ended 2d6 to many of the numbers it introduces enough randomness that you're guessing at the results anyway.
PS - Apologies to Joonie73 for hijacking this thread.  I'll bow out now.
 
 [ December 03, 2003, 17:55: Message edited by: Elmo ]
PDF
December 4th, 2003, 02:17 AM
Originally posted by Elmo:
  </font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Saber Cherry:
 Yeah!  Ideally, I'd like all the unit stats hidden too, and have to guess the unit's weapons and armor from its name and bitmap    http://forum.shrapnelgames.com/images/smilies/rolleyes.gif   <font size="2" face="sans-serif, arial, verdana">When you watched Lord of the Rings did you sit there thinking "No problme Gandalf, you've got your sword +5 vs Fire Demons and that wimpy Balrog only has 2 Magic Resistance.  You've got a 65.5% chance of winning this fight even without a +3 shiled!"?    http://forum.shrapnelgames.com/images/icons/icon12.gif  </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/smilies/rolleyes.gif  Yeah, I don't care for stats of movie characters; I *do* care for unit stats in a strategy game.
They are nearly as useful as the game rules themselves, and without them the "strategy" becomes "blind guessing about how it works", plain boring...  http://forum.shrapnelgames.com/images/icons/shock.gif
Joonie73
December 4th, 2003, 06:04 AM
No one responded to my query   http://forum.shrapnelgames.com/images/icons/confused.gif  
 Originally posted by Joonie73:
 Cherry's actually a chick?    http://forum.shrapnelgames.com/images/icons/shock.gif   
  </font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Zen:
 Don't mind Cherrypie, she is just too computer programmy with too much time on her hands. <font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">
Mind Elemental
December 4th, 2003, 09:42 AM
Well, Cherry's user pic is.  http://forum.shrapnelgames.com/images/icons/icon10.gif 
 Originally posted by Joonie73:
 No one responded to my query    http://forum.shrapnelgames.com/images/icons/confused.gif   
  </font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Joonie73:
 Cherry's actually a chick?     http://forum.shrapnelgames.com/images/icons/shock.gif    
   </font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Zen:
 Don't mind Cherrypie, she is just too computer programmy with too much time on her hands. <font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">
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