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aldin
December 17th, 2003, 09:33 PM
With Thy Combat Pretender, Thou Shalt Not-

-risk thy pretender in any combat you are not certain of winning.

-storm a castle, ever, with thy pretender... ever!

-take thy pretender and thy army and 'guess' on a province to attack on turn one.

-forget to give thy pretender appropriate items and bodyguards.

-give thy pretender one point in astral magic.

And on the sixth game, Ulm triumphed.

~Aldin

Saber Cherry
December 17th, 2003, 09:57 PM
Originally posted by aldin:
With Thy Combat Pretender, Thou Shalt Not-
-forget to give thy pretender appropriate items and bodyguards.
<font size="2" face="sans-serif, arial, verdana">Um...

Doesn't the commander rout if it is just him and bodyguards, and a bodyguard dies? I can't remember...

[ December 17, 2003, 19:58: Message edited by: Saber Cherry ]

aldin
December 17th, 2003, 10:25 PM
Originally posted by Saber Cherry:
Doesn't the commander rout if it is just him and bodyguards, and a bodyguard dies? I can't remember... <font size="2" face="sans-serif, arial, verdana">I've had that happen. Combat pretenders should have armies with them, not just bodyguards. Sorry I wasn't clearer. I've just had the fun effect of losing a pretender to an assasination attempt(lucky hit, but still...) - now I assign bodyguards.

~Aldin

Gandalf Parker
December 17th, 2003, 10:28 PM
Originally posted by aldin:
With Thy Combat Pretender, Thou Shalt Not-
<font size="2" face="sans-serif, arial, verdana">LOL excellent post. Thanks. http://forum.shrapnelgames.com/images/icons/icon10.gif

Keir Maxwell
December 18th, 2003, 02:43 AM
Originally posted by aldin:
. Combat pretenders should have armies with them <font size="2" face="sans-serif, arial, verdana">This has been my experiance also. It is not that you always need accompanying amries with combat pretenders but there are times you do and you counld't have realistically known in advance - pesky mages with indies for example.

The easiest combat pretender to use, that I have tried, is the Prince of Death with death9 playing C'tis. The billowing clouds of terror that flow forth devestate indies and give your expansion a huge boost. The ability to fly means that the PoD can jump about to where he is needed so that he fights a battle each turn and can be transfered to where he is needed most. Fast and deadly and usable from t.2.

Cheers

Keir

Catquiet
December 18th, 2003, 03:52 AM
Thou shall not attack independant provinces owned by lizard men and their nasty cursing shamens.

PDF
December 18th, 2003, 05:49 PM
Humm,..
Good advices, but IMHO Ulm should have won earlier WITHOUT a combat pretender http://forum.shrapnelgames.com/images/icons/icon7.gif

Taqwus
December 18th, 2003, 07:00 PM
Thou shalt not forget about fatigue.

Gandalf Parker
December 18th, 2003, 07:22 PM
Thou shalt attack in ever increasing circles.

To provide resources for your castles.
To make it easy to return every 10 rounds for upgrades (equip, gems).
To make it easy for your elite units to reach you and reinforce your army.
And to bring you back into strong dominion frequently to stock up on hit points.

[ December 18, 2003, 17:24: Message edited by: Gandalf Parker ]

aldin
December 18th, 2003, 11:24 PM
Originally posted by PDF:
Humm,..
Good advices, but IMHO Ulm should have won earlier WITHOUT a combat pretender http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">LOL - mebbe, but I'm a n00b. Once I figured it all out Ulm triumphed in 51 turns on a 60 province map with three AI opponents (Abysia, Man, Marignon) set at easy. So I'm happy. Now on to Caelum and a Research Pretender!

Gandalf,

Oh Yeah!

~Aldin

PDF
December 19th, 2003, 11:38 AM
Originally posted by aldin:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by PDF:
Humm,..
Good advices, but IMHO Ulm should have won earlier WITHOUT a combat pretender http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">LOL - mebbe, but I'm a n00b. Once I figured it all out Ulm triumphed in 51 turns on a 60 province map with three AI opponents (Abysia, Man, Marignon) set at easy. So I'm happy. Now on to Caelum and a Research Pretender!

Gandalf,

Oh Yeah!

~Aldin </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Humm again http://forum.shrapnelgames.com/images/icons/icon12.gif
Caelum rather needs a ... combat pretender ! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

aldin
December 19th, 2003, 07:38 PM
Originally posted by PDF:
Caelum rather needs a ... combat pretender ! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">*chuckle*

Hey, no one ever said beating your head against a brick wall was gonna be easy http://forum.shrapnelgames.com/images/icons/icon10.gif

Actually, I dumped the Caelum game when I got intrigued by the IF thread and decided to give IF a go.

~Aldin