View Full Version : Mp Battle reports
Pillin
December 19th, 2003, 03:12 AM
Mine seem to be way off what actually happens. Any way to fix this?
sfsuphysics
December 19th, 2003, 05:17 AM
care to elaborate a bit?
Pillin
December 19th, 2003, 10:53 AM
Hehe, yeah that was a bit short http://forum.shrapnelgames.com/images/icons/tongue.gif I was Still playing at that time you see.
The problem is this:
When theres a battle, I get the normal battle summary on my Messages screen, however if I watch the battle it usually tells another story altogether.
PhilD
December 19th, 2003, 11:41 PM
Originally posted by Pillin:
Hehe, yeah that was a bit short http://forum.shrapnelgames.com/images/icons/tongue.gif I was Still playing at that time you see.
The problem is this:
When theres a battle, I get the normal battle summary on my Messages screen, however if I watch the battle it usually tells another story altogether. <font size="2" face="sans-serif, arial, verdana">I got this too, once, in MP. Apparently the random number generator isn't quite so reproductible as it should.
Or maybe there's a difference across different OSes? Are you using the same OS (Win/Linux/MacOS/Solaris) as the machine doing the hosting? My understanding is that the battle report text is computed during the hosting, and is compatible with the in-game situation; while the replay itself is computed while playing, supposedly with the same random seed as was used for the hosting.
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