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RyanZA
December 27th, 2003, 11:11 PM
I cant find any games starting up so the most obvious coarse of action... start one up myself! Im new to dominions so other new players very welcome to join. Vets, of coarse, are also welcome. (Best way to learn http://forum.shrapnelgames.com/images/icons/icon7.gif )

I was thinking around a 6-8 player game, maybe one turn a day or 5/week or so.

If you are interested reply to the topic with

1) Map you would like (Aran would probably be good)
2) Richness
3) MAgic sites
4) Indep province strength (1-9)
5) Whichever nations you want (3 if possible)
6) Research (normal/fast)
7) Victory conditions (%map etc)

If anybody has any other suggestions, feel free to post them. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ January 01, 2004, 17:00: Message edited by: Gandalf Parker ]

Gandalf Parker
December 27th, 2003, 11:58 PM
Originally posted by RyanZA:
I cant find any games starting up so the most obvious coarse of action... start one up myself! <font size="2" face="sans-serif, arial, verdana">Very good. Are you going to provide an IP and Port number? Or do it by email? If you want to we can set it up on my server. That way if you fall out early you wont feel obligated to keep the game running for months http://forum.shrapnelgames.com/images/icons/icon7.gif Or if anyone else is in that situation I can probably pick the game up on my server.


Im new to dominions so other new players very welcome to join. Vets, of coarse, are also welcome. (Best way to learn http://forum.shrapnelgames.com/images/icons/icon7.gif )<font size="2" face="sans-serif, arial, verdana">Im kindof in the middle. Old timer who doenst win many games. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

I was thinking around a 6-8 player game, maybe one turn a day or 5/week or so.
1) Map you would like (Aran would probably be good)
2) Richness
3) MAgic sites
4) Indep province strength (1-9)
5) Whichever nations you want (3 if possible)
6) Research (normal/fast)
7) Victory conditions (%map etc)
<font size="2" face="sans-serif, arial, verdana">map=Orania
rich=default
sites=50
indep=7
research=normal
victory=none

Races in order of preference...
Pangaea, Man, Jotunheim

Karacan
December 28th, 2003, 12:14 AM
Yes! Yes! Here! http://forum.shrapnelgames.com/images/icons/icon7.gif

I am a Dom1 veteran who's always first or second death in multiplayer, even against noobs...


1) Orania
2) normal
3) standard 45%
4) Indep 4 - 6
5) In this order: Man, Rlyeh (if there's no more than one underwater nation on Orania), Ulm
6) normal
7) Victory points, 1/capital

I am fine with both, pbem or server.

alexti
December 28th, 2003, 12:22 AM
I'm newbie and haven't played MP in Dom yet, but I'd like to join. My preferences are:
1) any
2) normal
3) normal
4) 4-7
5) Jotunheim, Man, Pangea
6) normal
7) any

Hana
December 28th, 2003, 01:47 AM
I'm sort of a newbie, but I'm game for it.

1) Map: Desert Eye
2) Richness: Default
3) MAgic sites: Default
4) Indep province strength: Default
5) Whichever nations you want: Ermor, Ctis, Caelum
6) Research: Normal
7) Victory conditions: None

Saber Cherry
December 28th, 2003, 05:54 AM
Yay!

Any settings, I don't care. And I'll go Marignon... failing that, Vanheim, then Pythium.

rabelais
December 28th, 2003, 07:51 AM
Um, if there's still room...

1) Map: something new/random
2) Richness: RICH!
3) Magic sites: max, make people want to trod the rainbow path of doom! http://forum.shrapnelgames.com/images/icons/icon7.gif
4) Indep province strength: High. Very High.
5) Whichever nations you want: Ulm, Jotunheim, Machaka
6) Research: Normal
7) Victory conditions: None

Thanks,

Rabe

Teraswaerto
December 28th, 2003, 08:05 AM
Here!

1)Orania
2) Normal richness.
3) MAgic sites 55%
4) Indep province strength 7
5) Machaka, Arcoscephale, T'ien C'hi
6) Research normal
7) Victory conditions: None, but allied victory allowed.

Wendigo
December 28th, 2003, 08:15 AM
If there's still room:

-Any settings, common events prefereable.
-R'lyeh, Ermor, Jotunheim, Vanheim.

RyanZA
December 28th, 2003, 08:16 AM
Originally posted by Gandalf Parker:
Very good. Are you going to provide an IP and Port number? Or do it by email? If you want to we can set it up on my server. That way if you fall out early you wont feel obligated to keep the game running for months http://forum.shrapnelgames.com/images/icons/icon7.gif Or if anyone else is in that situation I can probably pick the game up on my server.<font size="2" face="sans-serif, arial, verdana">I was going to do it by email, but if you can provide a server thats great. http://forum.shrapnelgames.com/images/icons/icon7.gif We have 8 players already so we can get started at any time, too. Everybody has chosen different races so theres no problem there either. I'll go with Pythium. Drop a message as soon as you have the server up. http://forum.shrapnelgames.com/images/icons/icon10.gif

Wendigo
December 28th, 2003, 08:23 AM
As the game creator you have one Last task: review all the input you got & set the definite details so that players can know them before creating their gods.

You will have to decide on some other stuff like the score charts (viewable/not) also.

RyanZA
December 28th, 2003, 08:37 AM
Alright.. map seems to be Orania.. but is that not too large? It has 279 provinces meaning over 30 provinces for each player to start? Im new to this so that might be ok though. The settings (given that we play Orania) will be

map = Orania
rich = default
sites = 45%
indep = 7
research = normal
victory = none
scores = viewable

If we'r gonna go with such a big map, we can take Wendigo too for 9 players.

Wendigo
December 28th, 2003, 08:44 AM
Ups, did not notice the Orania part. I guess I should then pass as such a huge game is too much of a time comitment for me, thanks anyway and good luck.

Teraswaerto
December 28th, 2003, 09:17 AM
If no more players sign up Orania is too big.

RyanZA
December 28th, 2003, 12:33 PM
Originally posted by Teraswaerto:
If no more players sign up Orania is too big. <font size="2" face="sans-serif, arial, verdana">Yeah, I was thinking that as well. (You were one of the people who wanted Orania?)

Everyone reply again with what map you want, it looks like itll be a 8-9 player game.
1) Aran
2) Desert Eye
3) Orania (are you sure?)
4) Whichever other map you'd like

(Edit: If you dont reply, we can just take that as you want whichever map is most popular. ie. abstain)

[ December 28, 2003, 10:35: Message edited by: RyanZA ]

Teraswaerto
December 28th, 2003, 12:57 PM
Either Aran or Desert Eye are fine with me. I was hoping for more players when I originally voted for Orania.

Common events, I assume?

alexti
December 28th, 2003, 03:50 PM
I'd prefer Aran or Desert Eye

Gandalf Parker
December 28th, 2003, 04:08 PM
Any map is fine with me. I like big maps but only because small maps make me lose faster http://forum.shrapnelgames.com/images/icons/icon7.gif

Wendigo
December 28th, 2003, 04:40 PM
Oh, cool then, any of those would be fine for me.

RyanZA
December 28th, 2003, 05:16 PM
Alright, lets go with Desert Eye then. Looks the right size and its wrap-around where Aran isn't, so everyones on equal terms without corners behind them. http://forum.shrapnelgames.com/images/icons/icon7.gif

WraithLord
December 28th, 2003, 05:39 PM
I'd like to join if there's still room.
I'd go with whatever settings chosen.
I'd prefer pythium. if not then arco,man.

RyanZA
December 28th, 2003, 08:12 PM
Originally posted by izaqyos:
I'd like to join if there's still room.
I'd go with whatever settings chosen.
I'd prefer pythium. if not then arco,man. <font size="2" face="sans-serif, arial, verdana">Alright, the map is just right with 10 people, so that makes you the Last. Someone probably wont show up anyway so it shouldnt be a problem. pythium and man already taken, so arco it is.

Just waiting on Gandalf to start the server up and we can get to playing.

Common events, yes.

Gandalf Parker
December 28th, 2003, 08:33 PM
Originally posted by RyanZA:
Just waiting on Gandalf to start the server up and we can get to playing.<font size="2" face="sans-serif, arial, verdana">(edited) OK up and waiting.....

You didnt mention AI's so I left those out.

For those curious here this is the startup line I used....

nohup dom2 -ST --noclientstart --port 7011 -g RyanzEye --indepstr 7 --magicsites 45 --mapfile eye.map >/dev/null 2>RyanzEye.err &


This is the command Im using to run the game as "no hangup" and "background", "process when all players finish their turns".
The RyanzEye.cmd call afer processing is just for me to play with toward webbing things. For now it will probably just record the turn processing to a file. Maybe I will have it email me or send text to my cell phone telling me I can do another turn http://forum.shrapnelgames.com/images/icons/icon7.gif

nohup dom2 -ST -q --nonationsel --port 7011 -g RyanzEye
--postexec RyanzEye.cmd >/dev/null 2>RyanzEye.err &


The script runs it on a Debian Linux server in Text Only mode (should be faster and less memory)

Later if we want to we can switch to processing the turns every midnight (my time Pacific Standard Time) whether people have turned in their turns or not. This would be a good idea.

[ December 28, 2003, 20:36: Message edited by: Gandalf Parker ]

RyanZA
December 28th, 2003, 09:25 PM
Alright

Basically everyone got who they wanted except for izaqyos.

RyanZA: Pythium
Wendigo: R'lyeh
Teraswaerto: Machaka
rabelais: Ulm
Saber Cherry: Marignon
Hana: Ermor
alexti: Jotunheim
Karacan: Man
Gandalf Parker: Pangaea
izaqyos: Arcoscephale


Stats for game:
map = Desert Eye
rich = default
sites = 45%
indep = 7
research = normal
victory = none
scores = viewable
events = common

Gandalf Parker
December 28th, 2003, 09:30 PM
This will be my first time as server so we might have some bumps.
The IP of the server is 63.199.8.158 and the port is 7011
The game name is RyanzEye

For those who have seen the other Posts about how to make a seperate desk icon for quick in/out of a game, this is the command line that my new RyanzEye icon does when I click it...

"C:\Program Files\dominions2\dom2.exe" -mwaifx --tcpclient --ipadr 63.199.8.158 --port 7011

Karacan
December 29th, 2003, 02:30 AM
Oh, I like big maps, huge armies and lots of research before nations clash. But that's just me.

I go with Aran, then.

For the rest, I don't care.

alexti
December 29th, 2003, 06:06 AM
I've connected to the server and selected Jotunheim to play, but that was all I could do. Am I not supposed to submit my pretender? And how should I do it? Sorry about asking, it's my first MP game.

Saber Cherry
December 29th, 2003, 07:39 AM
Directions:

Design a pretender (offline). BE SURE TO USE A PASSWORD!

Connect to the server and select your nation only.

Disconnect.

Once everyone has done this, the game will start.

Gandalf Parker
December 29th, 2003, 03:12 PM
OK its open and running. The first time you pick up your file it will ask again who you are. After that it will "remember" you each time you go back. There are no AIs in this game.

At the moment its set to process as soon as all turns are turned in so we can basically run "hotseat" for awhile. But since the game wasnt setup with any particular time-zone in mind I would be surprised if it turns out we are playing with the same dayshift hours.

As soon as things slow abit I would really like to switch the game to automatically processing at midnight (PST) since this server Version appears to be rather a memory hog. But thats up to the GameMaster

By the way, since there are so many "new game" threads running... is it OK with everyone if we change the name of this thread to RyanzEye

[ December 29, 2003, 13:13: Message edited by: Gandalf Parker ]

alexti
December 29th, 2003, 05:07 PM
More silly questions: how do I submit the turn? I've connected to the server, got my turn file, played the turn, but do I need to do something to submit it or is it done automatically when I press 'e'? Even sillier question: is there any doc describing sever and PBEM process, description in the manual seems to be a bit too brief.

Gandalf Parker
December 29th, 2003, 05:42 PM
Originally posted by alexti:
More silly questions: how do I submit the turn? I've connected to the server, got my turn file, played the turn, but do I need to do something to submit it or is it done automatically when I press 'e'? Even sillier question: is there any doc describing sever and PBEM process, description in the manual seems to be a bit too brief. <font size="2" face="sans-serif, arial, verdana">There are some notes on in one of the "pinned" topics (stays near the top of the threads) with newbie in the name. ALso you can use the "search" thing in the upper right of the screen.

(short answer)
Pressing 'e' sends your turn if you are connected to a server (IP and Port number). Thats a TCP/IP game actually, not a PBEM (play by email).

(long answer)
If you were playing a PBEM game then pressing 'e' just creates your turn file. Its up to you to get it to the host server by whatever means was agreed on. In the dominions2 directory there will be a directory with the game name. There will be a new .2h file with your nation name. You can upload that, email it, drag-n-drop it, whatever method the gamemaster decided on.

Such as, in the RyanzEye game if it were PBEM. If you were playing atlantis then there would be a directory in the dominions2 dir named RyanzEye and there would be an atlantis.2h for your turn moves. You would attach that to an email for a PBEM game. After everyone turns in their .2h files then the host would process them all together and send everyone their .trn files with the results.

But since Im leaving RyanzEye running all the time on my server your turn should have been sent in already when you hit 'e' in that game.

(edited)
I just checked and yes I got your turn...
-rw-r--r-- 1 dominion dominion 4217 Dec 29 06:08 pangaea.2h
-rw-r--r-- 1 dominion dominion 3222 Dec 29 07:34 ermor.2h
-rw-r--r-- 1 dominion dominion 2792 Dec 29 07:54 jotun.2h
-rw-r--r-- 1 dominion dominion 4168 Dec 29 07:55 machaka.2h
-rw-r--r-- 1 dominion dominion 3410 Dec 29 08:13 man.2h
-rw-r--r-- 1 dominion dominion 3445 Dec 29 08:27 pythium.2h

[ December 29, 2003, 15:45: Message edited by: Gandalf Parker ]

alexti
December 29th, 2003, 11:12 PM
Thanks, Gandalf, it's clear now http://forum.shrapnelgames.com/images/icons/icon7.gif

Karacan
December 30th, 2003, 03:24 PM
Fun problem. I can't log in as Man, though I submitted my pretender yesterday (or was it the day before? Nevermind...) just fine.

Chastises me I am using the wrong password. Which is strange, since I just now used this very god in a Singleplayer game, and the password I use there is the correct one. http://forum.shrapnelgames.com/images/icons/icon7.gif

Something happened to Man? Sorry for the delay in turns currently, but can't log in...

Gandalf Parker
December 30th, 2003, 03:50 PM
Hmmm that can be a problem. I can think of some things to try but Im not sure how well they would work.

Sure you didnt have caps-lock on? Or accidentally set it for a password different than you thought you typed? I dont thinkit asks for password when you upload your god. Try starting a solo game with that god (if you havent changed him yet) and see if you can use your password to play on your machine.

TKK 9000
December 30th, 2003, 05:21 PM
Sorry about that guys but I was checking if there is any free place to play the game and it got Me as the player for man. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

I can make myself computer controlled if it would help

Gandalf Parker
December 30th, 2003, 06:19 PM
options are:

1) Man becomes AI with your pretender

2) you give the password to the original player who plays Man although it would be with your settings

3) we all start over

There are others but those are the best I think. Its between these two and the GameMaster

[ December 30, 2003, 16:21: Message edited by: Gandalf Parker ]

TKK 9000
December 30th, 2003, 06:46 PM
All 3 are OK with me though I would prefer not to give my password but it’s up to Karacan
to decide.

IMHO It’s best to start again.

Sorry about that again. I thought clicking would show me who the pretender is not make me one.

Carnifex
December 30th, 2003, 08:50 PM
If you _do_ elect to start again, do you have
room for one more?

RyanZA
December 30th, 2003, 09:11 PM
Originally posted by TKK 9000:
Sorry about that guys but I was checking if there is any free place to play the game and it got Me as the player for man. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

I can make myself computer controlled if it would help <font size="2" face="sans-serif, arial, verdana">Awww.. wow. What were you thinking? If you wanted to play so bad you could have just posted a message here.. we hadnt started yet.. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

We might as well restart anyway, seeing as we'r still only on turn 1 and Ulm (rabelias) seems to have vanished (or just slow). That might leave Ulm open, so if anybody else wants to play post now. rabelias needs to post to say if hes still in or not, and anyone else who wants to join post with which race you want (besides the ones taken already, excluding Ulm) and the first person to do that will get Ulms spot if hes dropping out..

If any of the other players have any problem with restarting (we'r only on turn 1) post now too.

aldin
December 30th, 2003, 09:24 PM
I'd love to play Ulm - what do I need to do?

~Aldin

Karacan
December 30th, 2003, 10:55 PM
Heh, if you start over anyway, I am happy... else I'll let TKK continue to play - fine with that, too.

What's strange is that I apparently uploaded my god design first place (oh, and by the way, I checked my god's password before and after http://forum.shrapnelgames.com/images/icons/icon7.gif )... your reselection apparently overwrote mine. I never knew that was possible, I'll be doubly careful in clicking when joining a MP.

Thanks for clearing it up, TKK, if you'd kept silent, I would have thought myself in a heavy pre-hangover for New Year (stranger things happened.)


Karacan, playing as Shaar, the Teacher of Philosophy, Patron of Herbalists, God of the Healing Arts, the Unsleeping God, faithful saviour of Mankind.

rabelais
December 30th, 2003, 11:09 PM
Hi.

Sorry all, was away (B-day trip ;()

I have signed in and taken my turns.

Unfortunately, I logged in via the wrong install, with a vanity (single-player, no password(!)) pretender so I'm probably not going to be that competitive, unless as seems possible there's a restart.

How does one change pretenders before the start of a server game if one messes up as I did, is there a mechanism at all?

Again sorry for holding things up. Good Luck all!


Rabe

Gandalf Parker
December 31st, 2003, 12:39 AM
OK restarting the game. Anyone who wants in needs to let Ryanza know which 3 nations they would want, in order of desire.

And get your gods made for a crowded game. Set the password before you hit the "ready" option

Karacan
December 31st, 2003, 01:10 AM
Okay, I am in, until someone overwrites my god once more. http://forum.shrapnelgames.com/images/icons/icon10.gif

Orlanth
December 31st, 2003, 01:45 AM
Are you opening it to new people? If so, I would like Jotunheim, Man, or Marignon.

aldin
December 31st, 2003, 02:42 AM
I already screwed this up! I hadn't created a pretender and accidentally picked Machacka which shows as selected. Can y'all help me fix this please?!?

~Aldin

Gandalf Parker
December 31st, 2003, 03:56 AM
Originally posted by aldin:
I already screwed this up! I hadn't created a pretender and accidentally picked Machacka which shows as selected. Can y'all help me fix this please?!?
<font size="2" face="sans-serif, arial, verdana">OK that seems fixed. Notes for others: I deleted the machaka.2h file and when he re-connected it re-sent his god.

aldin
December 31st, 2003, 04:27 AM
Thanks Again Gandalf!

~Aldin

Saber Cherry
December 31st, 2003, 08:09 AM
OK, let's get this straight. Is this still correct, or are there new additions?

RyanZA: Pythium
Wendigo: R'lyeh
Teraswaerto: Machaka
rabelais: Ulm
Saber Cherry: Marignon
Hana: Ermor
alexti: Jotunheim
Karacan: Man
Gandalf Parker: Pangaea
izaqyos: Arcoscephale


Stats for game:
map = Desert Eye
rich = default
sites = 45%
indep = 7
research = normal
victory = none
scores = viewable
events = common

RyanZA
December 31st, 2003, 08:30 AM
Originally posted by aldin:
I already screwed this up! I hadn't created a pretender and accidentally picked Machacka which shows as selected. Can y'all help me fix this please?!?

~Aldin <font size="2" face="sans-serif, arial, verdana">erk. Machaka is already being played by Teraswarto.

Orlanth.. Jotunheim, man and marignon are already chosen too. Dom2 really needs some kinda full game password for tcp/ip.

Atm players are still as Saber Cherry listed..

Teraswaerto
December 31st, 2003, 08:53 AM
So, when I looked at the restarted game, it said Machaka already had a player. I did click on it, and it said "your god is now in control of Machaka", so I guess that took care of that.

Gandalf Parker
December 31st, 2003, 03:20 PM
OK ten players listed and 10 nations selected. Im starting the game (again)


Originally posted by RyanZA:
Dom2 really needs some kinda full game password for tcp/ip.
[/QB]<font size="2" face="sans-serif, arial, verdana">Im working on a way of managing the games by web which should be more efficient (anyone here CGI?) and I will keep that in mind as a good addition to the process.

RyanZA
December 31st, 2003, 03:38 PM
Originally posted by Gandalf Parker:
OK ten players listed and 10 nations selected. Im starting the game (again)


</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by RyanZA:
Dom2 really needs some kinda full game password for tcp/ip.
<font size="2" face="sans-serif, arial, verdana">Im working on a way of managing the games by web which should be more efficient (anyone here CGI?) and I will keep that in mind as a good addition to the process. [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hopefully no problems this time. http://forum.shrapnelgames.com/images/icons/icon7.gif
You should consider php for the web stuff.. itll be alot easier than going with pure cgi. Should be a simple thing to make a little page to drop the files into a dir with a password.

Gandalf Parker
December 31st, 2003, 03:54 PM
Originally posted by RyanZA:
You should consider php for the web stuff.. itll be alot easier than going with pure cgi. Should be a simple thing to make a little page to drop the files into a dir with a password. [/QB]<font size="2" face="sans-serif, arial, verdana">Kewl. Let me know when its ready. http://forum.shrapnelgames.com/images/icons/icon7.gif

Heehee. Its just that I keep hearing java script, perl, php, xml, /etc /etc and Im just an old BASIC programmer. Nearly all the random map generation stuff I have on there was done in BASIC. If I cracked down and learned the quirks of CGI enough to write one Id probably write it in BASIC also. http://forum.shrapnelgames.com/images/icons/icon7.gif

-- Yes you can teach an old dog new tricks. The hard part is getting him to want to learn new tricks.

Gandalf Parker
December 31st, 2003, 04:04 PM
OK some false starts there but this should be good now. Whoever did a machaka turn should go ahead and take it back (ignore the turned in note) and do "continue where I left off" just to be sure its done correct. (I got the same message on Pangaea because I was logged in during a false start)

Teraswaerto
December 31st, 2003, 04:05 PM
When I log on as Machaka, it displays the game as if though it hadn't been restarted at all, and when I try to end my turn it says "wrong password".

Gandalf Parker
December 31st, 2003, 04:25 PM
AARRGGGHHHH!
Lessons learned. Apologies to you all but dont mind me, actually this is kindof fun. I havent had any admining headaches for a long time.

OK the problem is that we had games named RyanzEye on our machines, and now the god files wont load right because they were "used" apparently.

Easiest fix... start again, new game name.

Lesson learned... make copys of god files before starting game.

suggestion: figure out who is playing what nations

hope for future: I am keeping notes and writing scripts to automate all of this so this isnt a waste of time.

Again, apologies to all....

-- All errors made here will be chalked up to "experience". If you have any questions, feel free to ask me. Ive had a ton of "experience"

[ December 31, 2003, 14:34: Message edited by: Gandalf Parker ]

Karacan
December 31st, 2003, 05:05 PM
Let's try again next year, then. I am off for new year's eve party now!

Have a good remaining few hours, everyone.

rabelais
December 31st, 2003, 05:17 PM
The server is currently non reponsive, are we starting again?

Please advise when it's back up.

Thanks!

Rabe

P.S. does anyone else think it's weird that your GOD can't build a temple? http://forum.shrapnelgames.com/images/icons/icon12.gif

SurvivalistMerc
December 31st, 2003, 05:21 PM
Rabelais,

I thought that was weird, too...but your prophet can. So you can't be without the ability to get temples entirely.

I guess the devs thought that it was beneath divinity to construct the building in which the divinity will be worshipped. Which ultimately made sense to me...but I thought it odd at first, too.

Is the game full, or room for one more?

Gandalf Parker
December 31st, 2003, 05:59 PM
Looks like we are starting again. Someone needs to pick a new game name (8 character limit please) and repost a who-has-what list. So if anyone wants in they can read down on who has what nations, then turn in a wishlist of 3 nations in the order you would like them.

(is Dessert Eye getting too small?)

[ December 31, 2003, 16:00: Message edited by: Gandalf Parker ]

SurvivalistMerc
December 31st, 2003, 06:52 PM
Since this is PBEM, I am assuming that this will be about one turn a day or so. That is all I can commit to since my only copy of the game is at home. http://forum.shrapnelgames.com/images/icons/icon7.gif

My Favorites: (1) Pythium, (2) Ulm, (3) Ctis. I've never played MP, so it's going to be fun I'm sure.

aldin
December 31st, 2003, 07:01 PM
Well I seem to have flubbed things up, my abject apologies http://forum.shrapnelgames.com/images/icons/shock.gif

I'd still like to play if there's a slot available, mebbe Caelum or Abysia.

~Aldin

<EDIT>At this point I should mention it'd be another eight hours before I could log on</EDIT>

[ December 31, 2003, 17:16: Message edited by: aldin ]

Orlanth
December 31st, 2003, 07:53 PM
Oops I see mine were already chosen.. I could go for 1) Abysia 2) Ctis 3) Tien Chi. Want to move to Orania or something if there are a full 13?

http://forum.shrapnelgames.com/images/icons/icon7.gif Happy New Year http://forum.shrapnelgames.com/images/icons/icon7.gif in about 10 hrs

Wazooking
January 1st, 2004, 12:18 AM
Would I be able to jump in with Vanheim?

RyanZA
January 1st, 2004, 12:30 AM
Alright.. its looking like this so far:

RyanZA: Pythium
Wendigo: R'lyeh
Teraswaerto: Machaka
rabelais: Ulm
Saber Cherry: Marignon
Hana: Ermor
alexti: Jotunheim
Karacan: Man
Gandalf Parker: Pangaea
izaqyos: Arcoscephale
aldin: Caelum
Orlanth: Abysia
SurvivalistMerc: Ctis

Stats for game:
map = Desert Eye
rich = default
sites = 45%
indep = 7
research = normal
victory = none
scores = viewable
events = common

Desert Eye has a maximum players of 13, so it should still be fine - just very crowded. Crowded does lead to more wars though, so it should be a pretty fast paced game. Inland would be the next choice as that has 25 more provinces to go around. Might be better as Desert eye has alot of water.. and we only have one water race. Would solve the name issue too... http://forum.shrapnelgames.com/images/icons/icon12.gif Ill leave it up to Gandalf to choose which map he prefers. http://forum.shrapnelgames.com/images/icons/icon10.gif

Heehee. Its just that I keep hearing java script, perl, php, xml, /etc /etc and Im just an old BASIC programmer. Nearly all the random map generation stuff I have on there was done in BASIC. If I cracked down and learned the quirks of CGI enough to write one Id probably write it in BASIC also.<font size="2" face="sans-serif, arial, verdana">PHP is just alot easier than CGI for small things like this. You dont have to go cludging around with all the file operations and so on, it does it all for you. http://forum.shrapnelgames.com/images/icons/icon10.gif

Kewl. Let me know when its ready.<font size="2" face="sans-serif, arial, verdana">Well.. I could probably try make something. It would just need to get the pretender files uploaded to it and drop them in the right directory?

And Happy New Year All!

Gandalf Parker
January 1st, 2004, 01:34 AM
OK login and only take the nation you are given on the list then logoff. I will start the game when everyone is in and announce that start here so you can go back in for your first turns

The IP of the server is 63.199.8.158 and the port is 7011
The game name is RyanEye

aldin
January 1st, 2004, 04:18 AM
Yay! (I think)

~Aldin

Gandalf Parker
January 1st, 2004, 03:10 PM
Game is up. Come in, pick up YOUR race, do your turns. For now the game is set to process immeadiately whenever all the turns are done.

We should rename this thread now to "RyanEye MP game" or something. Otherwise everytime someone Posts it will make everyone jump in seeing
"DomII PBEM game starting up! All welcome "

[ January 01, 2004, 13:28: Message edited by: Gandalf Parker ]

Orlanth
January 1st, 2004, 04:17 PM
I tried to log on, but there was no Abysia on the list? http://forum.shrapnelgames.com/images/icons/confused.gif

SurvivalistMerc
January 1st, 2004, 04:27 PM
I tried to log on...but it says all nations are open. And when I click my nation nothing happens.

This is my first MP game, so please let me know if I'm doing something wrong.

RyanZA
January 1st, 2004, 05:19 PM
Originally posted by Gandalf Parker:
Game is up. Come in, pick up YOUR race, do your turns. For now the game is set to process immeadiately whenever all the turns are done.

We should rename this thread now to "RyanEye MP game" or something. Otherwise everytime someone Posts it will make everyone jump in seeing
"DomII PBEM game starting up! All welcome " <font size="2" face="sans-serif, arial, verdana">Rename away. http://forum.shrapnelgames.com/images/icons/icon7.gif At least I dont see any way to rename it myself..

I tried to log on...but it says all nations are open. And when I click my nation nothing happens.

This is my first MP game, so please let me know if I'm doing something wrong. <font size="2" face="sans-serif, arial, verdana">Just select your nation, itll say controlled by you, and then play. http://forum.shrapnelgames.com/images/icons/icon7.gif

aldin
January 1st, 2004, 05:32 PM
*removed to prevent redundancy, again* http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

The reign of Caelum has taken flight!!!

~Aldin

[ January 01, 2004, 15:33: Message edited by: aldin ]

Gandalf Parker
January 1st, 2004, 06:59 PM
Originally posted by SurvivalistMerc:
I tried to log on...but it says all nations are open. And when I click my nation nothing happens.

This is my first MP game, so please let me know if I'm doing something wrong. <font size="2" face="sans-serif, arial, verdana">Click on OPEN

rabelais
January 1st, 2004, 09:11 PM
Hey, Ulm is not available.

how do you create a restricted list? Am I booted/SoL?


HNY,

Rabe

Gandalf Parker
January 1st, 2004, 09:27 PM
Originally posted by rabelais:
Hey, Ulm is not available.
how do you create a restricted list? Am I booted/SoL?
<font size="2" face="sans-serif, arial, verdana">Ulm god wasnt sent in during the signup phase. Sorry but once the game starts there isnt a way to add that I now of.

You might watch and see if we have another false start.

rabelais
January 1st, 2004, 09:41 PM
Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by rabelais:
Hey, Ulm is not available.
how do you create a restricted list? Am I booted/SoL?
<font size="2" face="sans-serif, arial, verdana">Ulm god wasnt sent in during the signup phase. Sorry but once the game starts there isnt a way to add that I now of.

You might watch and see if we have another false start. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hmmm, I thought I'd been watching the server like a hawk... signup was less than 12 hours over new year's eve?

Oh well. Maybe next game.

I think the God creation function should have a regenerate title (God of Pain, Mayhem and Flatulence, etc) button as an option for those of us who want to try to be a little sneaky in MP, or just don't like our honorific. I had to create my pretender 15 times before I got a good title, and then forgot to put in the password! ;(

Rabe

SurvivalistMerc
January 2nd, 2004, 02:52 AM
Thanks, Gandalf Parker, for the hint.

I suppose I should have figured out that I should click on open. I think this is going to be fun. http://forum.shrapnelgames.com/images/icons/icon7.gif

Karacan
January 2nd, 2004, 02:53 AM
For some reason Man appeared to have been taken again? *careful shrug*

I might be still drunk, though. Okay, I consider myself in control of my holy empire now. http://forum.shrapnelgames.com/images/icons/icon7.gif

SurvivalistMerc
January 2nd, 2004, 03:44 PM
Gandalf,

I think I played my turn. It shows as being played and as Man being the only nation that hasn't played when Last I looked.

If I didn't play my turn, please let me know.

Thanks.

Gandalf Parker
January 2nd, 2004, 04:15 PM
Originally posted by SurvivalistMerc:
I think I played my turn. It shows as being played and as Man being the only nation that hasn't played when Last I looked.
<font size="2" face="sans-serif, arial, verdana">Your turn is in. We are fine so far. I just wanted to make the post as suggestions to try and keep this game from becoming like others Ive been in where 2 weeks later everyone decides the game must be dead.

RyanZA
January 2nd, 2004, 04:54 PM
Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by SurvivalistMerc:
I think I played my turn. It shows as being played and as Man being the only nation that hasn't played when Last I looked.
<font size="2" face="sans-serif, arial, verdana">Your turn is in. We are fine so far. I just wanted to make the post as suggestions to try and keep this game from becoming like others Ive been in where 2 weeks later everyone decides the game must be dead. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Maybe put the game as a force host every night at 12? Im sure everyone can find some time sometime each day, even if its just a minute or two.

Teraswaerto
January 2nd, 2004, 05:01 PM
Once the game gets past the beginning, it'll take more than a few minutes to do one's turn though. For those that survive long enough to get there that is, as the map is pretty crowded. http://forum.shrapnelgames.com/images/icons/tongue.gif

Gandalf Parker
January 2nd, 2004, 05:37 PM
Originally posted by RyanZA:
Maybe put the game as a force host every night at 12? Im sure everyone can find some time sometime each day, even if its just a minute or two. <font size="2" face="sans-serif, arial, verdana">Do you mean change it from quick-host (when all turns are in) now to being every midnight (California time?)

I think its either one or the other. Actually I can put both on but I dont think thats all-moves OR midnight. I think its all-moves AND midnight. So if everyone did their turns it would process then at midnight process again. http://forum.shrapnelgames.com/images/icons/icon9.gif Let me know which one you want.

With some programming I was thinking that I could create something that can check for whether a turn was done and force it at midnight IF it hadnt done it in 24 hours. Leave the game daemon running on quick-host, have the --postexec save the time to a file, have a midnight program check the time-file and if its too long then shutdown the quick-time and do a forced hosting and bring the quick-time back up... maybe I will hack on that idea abit.

[ January 02, 2004, 15:38: Message edited by: Gandalf Parker ]

RyanZA
January 2nd, 2004, 06:53 PM
Originally posted by SurvivalistMerc:
Gandalf,

I think I played my turn. It shows as being played and as Man being the only nation that hasn't played when Last I looked.

If I didn't play my turn, please let me know.

Thanks. <font size="2" face="sans-serif, arial, verdana">You are ctis correct? Your turn is not in.. try it again..

Do you mean change it from quick-host (when all turns are in) now to being every midnight (California time?)

I think its either one or the other. Actually I can put both on but I dont think thats all-moves OR midnight. I think its all-moves AND midnight. So if everyone did their turns it would process then at midnight process again. Let me know which one you want.

With some programming I was thinking that I could create something that can check for whether a turn was done and force it at midnight IF it hadnt done it in 24 hours. Leave the game daemon running on quick-host, have the --postexec save the time to a file, have a midnight program check the time-file and if its too long then shutdown the quick-time and do a forced hosting and bring the quick-time back up... maybe I will hack on that idea abit.
<font size="2" face="sans-serif, arial, verdana">That combined option sounds good, but failing that, once every day should be fine. We'r only playing one turn a day as it is anyway.

Psitticine
January 2nd, 2004, 07:06 PM
Hmm, that should be possible already. There's a game going on Kristoffer's server that quick-hosts once all the turns are in but otherwise waits until the appointed days. If you haven't finished by then, it goes ahead without you unless it has been less than 48 hours since the Last hosting.

Maybe he can jump in and explain how to get things set up that way.

SurvivalistMerc
January 2nd, 2004, 08:28 PM
Yes...I am Ctis. I will try it again when I get home. I don't mean to hold folks up. It showed my turn as being done when I looked Last night. Then I redid certain portions to do it better while waiting for what looked like Man.

Other than using end turn when finished, is there anything special I have to do for MP? Because I did end turn after the turn was ended.

Karacan
January 2nd, 2004, 11:24 PM
No, your turn was done fine. It's just that meanwhile, I did mine, and thus your turn was hosted. http://forum.shrapnelgames.com/images/icons/icon7.gif

Just get in and do your second turn. You'll see your actions of turn 1 proceeded. (If not, you get a "Stale Turn" message... this is when you should contact your local game admin if he or you messed up.)

Don't worry, it's all rather foolproof.

SurvivalistMerc
January 3rd, 2004, 02:21 AM
I'm glad I did it ok. http://forum.shrapnelgames.com/images/icons/icon7.gif

When did you guys pick pretenders? I think Gandalf gave me mine, which is a rather neat one. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gandalf Parker
January 3rd, 2004, 02:37 AM
PLEASE people. If you take a nation in ANY multiplayer game, be responsible enough to make sure it doesnt hold up everyone else. Im recently been in 3 other games that just plain came to a stop.

I take it for granted that we are all patient enough to allow for 1 turn a day instead of a hotseat rush, and that we probably arent thrilled if things go longer than 24 hours.

If you cant play for 24 hours due to a trip or something then arrange for a friend to take your turn, or post here, or contact Ryan, or myself. We dont even need your password. If you want we can force process the game anyway. (actually if Ryan wants it we can force a hosting even if someone doesnt contact us)

And if you get mad at your situation, and decide to drop out of the game, PLEASE let us know so we can find a replacement or set you to AI. Dont leave everyone hanging and wondering.

[ January 02, 2004, 12:39: Message edited by: Gandalf Parker ]

Gandalf Parker
January 3rd, 2004, 03:33 AM
Originally posted by SurvivalistMerc:
I'm glad I did it ok. http://forum.shrapnelgames.com/images/icons/icon7.gif

When did you guys pick pretenders? I think Gandalf gave me mine, which is a rather neat one. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">You sure? what usually happens is that when you pick your race the machine automatically sent that god file to the host.

SurvivalistMerc
January 3rd, 2004, 03:55 AM
Oh really? Because I thought it would let me create one. I had a really nasty pretender in mind, but one was already there.

I will keep that in mind for future play.

Gandalf Parker
January 3rd, 2004, 07:51 PM
OK it has been verified by Kristoffer that putting both -q and -t commands on a script will cause it to do Quick-host as soon as all turns are in OR process at the time set only if it didnt quickhost since the Last processing.

Im going to change the script running the game now so that both are options. This means that if the game runs 24 hours with someone not doing a turn it will host anyway.

If anyone doesnt like this idea, speak up.
oh yeah Im in California so its midnight PST (Pacific Standard Time)and Im -0800 zulu

[ January 03, 2004, 17:59: Message edited by: Gandalf Parker ]

alexti
January 4th, 2004, 05:42 AM
I've got my turn and while the battle shows that I've conquered the indy province, destroying most of their troops and routing the remaining ones, the summary of the battles says I lost it and lost all commanders and few units, and I haven't gotten the province either. Am I missing something? Indy didn't cast anything, they didn't even have any spellcaster there, nor they had any special troops to poison or whatever else. And why the summary of the battle does not match the replay? I am puzzled... Anyway, I've hired mercenaries, so maybe I'm not doomed yet:)

Saber Cherry
January 4th, 2004, 07:24 AM
MAJOR PROBLEM!!!!

Don't autohost AND quickhost!!!!

Since the game already quickhosted today, the game will autohost in 2 hours, even though most people have not played a second turn today!

Teraswaerto
January 4th, 2004, 09:20 AM
I went to do my turn just now, and it said I had staled my Last turn. I did do my turn yesterday, but apparently it hosted twice Last night. Needless to say, this is not good.

RyanZA
January 4th, 2004, 09:55 AM
Originally posted by Saber Cherry:
MAJOR PROBLEM!!!!

Don't autohost AND quickhost!!!!

Since the game already quickhosted today, the game will autohost in 2 hours, even though most people have not played a second turn today! <font size="2" face="sans-serif, arial, verdana">Erk. Looks like Gandalf didnt make it in time. When the game had hosted, just over half of the people had taken their turns though.

Teraswaerto
January 4th, 2004, 10:24 AM
Originally posted by RyanZA:
<font size="2" face="sans-serif, arial, verdana"> Erk. Looks like Gandalf didnt make it in time. When the game had hosted, just over half of the people had taken their turns though. <font size="2" face="sans-serif, arial, verdana">Yeah, well, that really isn't a good thing. If everyone had staled, it would'be ok. Now some have an unfair advantage over the others.

[ January 04, 2004, 08:25: Message edited by: Teraswaerto ]

SurvivalistMerc
January 4th, 2004, 01:44 PM
It looks as if this explains my "stale turn" message. I'm one of those who just did one turn yesterday. But I'm fine with whatever the rest of you want to do. This is really a learning experience for me. I'm enjoying thinking about all the humans on the other end of these decisions. http://forum.shrapnelgames.com/images/icons/icon7.gif

johan osterman
January 4th, 2004, 03:07 PM
Using both timed host and quick host should work so that you have at minimum 24h between each hosting unless everybody makes their turn again during that interval. I think your problem probably was caused by the restarting of the server with the new settings. In case it doesn't work as intended I suggest Gandalf wait with playing his turn till Last and makes a backup copy of the fatherland file. If it works as intended the server should when the new turn has been processed state a number of hours to next hosting greater or equal to 24.

Gandalf Parker
January 4th, 2004, 04:36 PM
Originally posted by johan osterman:
Using both timed host and quick host should work so that you have at minimum 24h between each hosting unless everybody makes their turn again during that interval. I think your problem probably was caused by the restarting of the server with the new settings. In case it doesn't work as intended I suggest Gandalf wait with playing his turn till Last and makes a backup copy of the fatherland file. If it works as intended the server should when the new turn has been processed state a number of hours to next hosting greater or equal to 24. <font size="2" face="sans-serif, arial, verdana">My oops. Sorry everyone. I shouldnt try things like this late at night. I will voluntarily take a stale turn and maybe the others who did not get a stale turn message will also. Thats the only option I can think of other than starting over.

Thanks for the tip J.O.
I will copy that into my hosting notes. Generally though I think I will include a line for future games that recommend that both be turned on at the start of the game since it doesnt seem to affect the quickturns that happen early on. I will try and put all my notes for how to get a game started into one new post when the learning curves slows down.

aldin
January 4th, 2004, 05:30 PM
Originally posted by Gandalf Parker:
I will voluntarily take a stale turn and maybe the others who did not get a stale turn message will also.<font size="2" face="sans-serif, arial, verdana">I just took a turn where I didn't do anything, I hope this is the right way to take a "stale turn".

~Aldin

alexti
January 5th, 2004, 12:45 AM
Originally posted by aldin:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Gandalf Parker:
I will voluntarily take a stale turn and maybe the others who did not get a stale turn message will also.<font size="2" face="sans-serif, arial, verdana">I just took a turn where I didn't do anything, I hope this is the right way to take a "stale turn".

~Aldin </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The right way is probably not to take the turn at all, because those who missed the turn didn't get to analyse replays of their battles, but the difference isn't that great (in particular in the light of "correctness" of replays). Similarly, I suppose other nations should not be using the advantage of the announced double-turn vs skipping nations (probably it's irrelevant so early in the game).

I will be skipping the turn completely myself, just to be on the safe side. Could anybody post here, when the turn 6 will be completed?

Alex.

SurvivalistMerc
January 6th, 2004, 11:55 PM
I will try not to miss today's turn. I'm stuck at work, though, filing a medical malpractice case that the statute expires on tomorrow. http://forum.shrapnelgames.com/images/icons/icon9.gif

If I don't get to move today, that will be fine with me. But if I'm done prior to 3 a.m. eastern coast time, I will certainly play my turn.

RyanZA
January 7th, 2004, 09:28 AM
Looks like it just skipped another turn.. Can we have it changed to only once every 24 hours or only once everyones turned? The current method of doing both seems to make it.. do both. http://forum.shrapnelgames.com/images/icons/shock.gif

Wendigo
January 7th, 2004, 09:42 AM
Yup. My turn 7 .2h file got deleted via an accident while I was trying to arrange for a sub for this weekend, so I basically stalled.

Yet the game quickhosted anyway, and it has hosted again just now and I barely made it on time to not miss another turn because I checked this morning.

Just remove the quickhost and leave the schedule if you want to force regularity. Some nations do not tipically play until a few hours before the scheduled hosting anyway, so we are not gaining any time from quickhosting...

Saber Cherry
January 7th, 2004, 11:23 AM
Yeah... multiple stale turns gets a little stale=) Simple midnight autohost would be ideal.

Gandalf Parker
January 7th, 2004, 03:20 PM
OK lets have people jump up and vote here. It doesnt matter to me since either way would leave the full game running 24 hours a day on my server.

I think I will withhold running multiple games until I can iron ut some simple file transfer methods that dont require having the host run until it does a process-and-quit hosting.

Hana
January 7th, 2004, 04:31 PM
I second the midnight autohost.

SurvivalistMerc
January 7th, 2004, 05:53 PM
I third the midnight autohost. I didn't realize that it would autohost at midnight again if everyone did their durn late.

The way it is now, the Last nation could log on and play at 11:45, do his turn, then do another turn prior to midnight, and most folks would end up with a stale turn.

Gandalf Parker
January 7th, 2004, 06:02 PM
Originally posted by SurvivalistMerc:
I third the midnight autohost. I didn't realize that it would autohost at midnight again if everyone did their durn late.
<font size="2" face="sans-serif, arial, verdana">I apologize. I was told it wouldnt do that. Im not sure what might have caused it so I will gladly remove one or the other option as people wish.

aldin
January 7th, 2004, 07:06 PM
I fourth the midnight autohost.

~Aldin

SurvivalistMerc
January 7th, 2004, 08:09 PM
Gandalf,

There is no need to apologize. This is my first MP experience, and I am having a wonderful time. I don't really expect to win or even Last long, truth be told...but who knows?

It's a wonderful experience, and I think all of us understand that it's your first time to host a MP game. We appreciate your willingness to host for us.

You are way ahead of me if you can figure out how to make it stop hosting after everyone does their turns.

Teraswaerto
January 7th, 2004, 09:47 PM
I vote for midnight autohost only. These constant stale turns are a pain.

Gandalf Parker
January 7th, 2004, 09:52 PM
OK looks like a majority is in, or the fact that the GameMaster said to (I didnt notice that sooner). Changing it now.

SurvivalistMerc
January 7th, 2004, 10:02 PM
Did enough folks take stale turns Last night or this morning that those of us who have only one stale turn should skip a turn?

WraithLord
January 7th, 2004, 10:53 PM
I have had three stale turns.
one of them was today.
I check the game twice a day, morning and evening (GMT+2).
Truth is, it's quite frustrating to have this kind of start.
I am seriously considering giving up my position to the AI. Well, unless those stale turns also happen to the rest of the players. then we're all on even ground.

cheers, iz.

Gandalf Parker
January 7th, 2004, 10:58 PM
Well your on equal ground with me.

aldin
January 7th, 2004, 11:13 PM
I've had two, one self-inflicted, one Last night. I'm willing to take another if that's necessary.

~Aldin

Kristoffer O
January 7th, 2004, 11:30 PM
It seems strange that you get hosts every now and then. I havn't had this kind of problem ever.

After having created a game this should be a perfectly fine commandline:

./dom2 -TS --port 1111 -t 0 22 -t 2 22 -t 4 22 -qsm testgame

It starts a dominions server (-S)
text only (-T)
portnbr 1111 (--port 1111)
hosting is sunday at ten (-t 0 22)
hosting is tuesday at ten (-t 2 22)
hosting is thursday at ten (-t 4 22)
it hosts upon arrival of all turns (-q)
no sound (-s)
no music (-m)
the game name is testgame

If the turns are recieved before turn the time host it skips the next time host if within 24 hours.

We have never come across this problem with this command line. In the rare cases when the server is restarted a problem might arise if the host time is only a few hours away.

Kristoffer O
January 7th, 2004, 11:38 PM
Reading a bit more I started to wonder if it was the host that caused stale turns. Did you get too quick hosts or did stale turns appear at other times as well? I didn't get a clear picture of the problem.

The stale turns could be the result of someone accidentally inspecting another players turn (use passwords to avoid this) or a player inspecting his turn a second time and hosting kicks in while he is changing it.

alexti
January 8th, 2004, 02:11 AM
Originally posted by Kristoffer O:
Reading a bit more I started to wonder if it was the host that caused stale turns. Did you get too quick hosts or did stale turns appear at other times as well? I didn't get a clear picture of the problem.

The stale turns could be the result of someone accidentally inspecting another players turn (use passwords to avoid this) or a player inspecting his turn a second time and hosting kicks in while he is changing it. <font size="2" face="sans-serif, arial, verdana">It doesn't look this way. Here's what I've observed. To make it clear further, when I'm saying that the turn have not been done, I don't refer to the "stale turn", but to the indicator in the connect screen that displays that your nation has not done current turn yet.

I've completed a turn and most players have already done their too. There was around 4 hours until the next hosting. I've connected couple of hours later and saw that the turn number has increased by one and most of players (including myself) have not done their turns (meaning their current turns), results of the turn reflected what I was expected, so I did the next turn. That was in the evening. In the morning the turn number has increased again and it was showing that I needed to do a turn. Results of the previous turn matched what I did (well, plus/minus PRNG issues), so I did yet another turn. So I've seen 2 hostings in about 10 hours (and I got 2 turn results) and I've also seen the connect screen displaying 2 hours until hosting while 80% of nation didn't have their turns submitted yet.

I hope this information may help.

Alex.

alexti
January 8th, 2004, 02:18 AM
Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by SurvivalistMerc:
I third the midnight autohost. I didn't realize that it would autohost at midnight again if everyone did their durn late.
<font size="2" face="sans-serif, arial, verdana">I apologize. I was told it wouldnt do that. Im not sure what might have caused it so I will gladly remove one or the other option as people wish. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Don't feel sorry about that Gandalf, it wasn't your fault, and we appreciate you hosting the game and some misshaps are expected in the first game. Most of the players are newbies, so we should just look at this game as on learning experience.

If you want to make sure what various hosting settings to do we could set-up throw-away game (not competitive, just to test the hosting) with couple of players and try various hosting parameters. I'm ready to participate in such a test.

Alex.

SurvivalistMerc
January 8th, 2004, 04:03 AM
Kristoffer (?sp),

How do I password protect a MP game? And can I do it after it's begun?

alexti
January 8th, 2004, 04:44 AM
Does everybody receives battle replays consistent with the battle results? I've already posted on battle replay giving completely different outcome than the battle summary. It has happened several more times since then. Basically, I'm getting replay and summary inconsistent more often than not. Is there any kind of explanation to that?

Gandalf Parker
January 8th, 2004, 05:56 AM
Originally posted by SurvivalistMerc:
Kristoffer (?sp),

How do I password protect a MP game? And can I do it after it's begun? <font size="2" face="sans-serif, arial, verdana">When you create your pretender the options are magic, domain, castle, and password. After a game is started its too late.

And I did finally have a noticable difference between a battle and what the map showed afterward. Not sure what causes that

Karacan
January 8th, 2004, 12:04 PM
Yes, I am having that in another game... which is very annoying, if the battle report shows the loss of your mercenaries and prophet and utter destruction of your army... then you look at the map, and lo and behold, there they are.

In Dom 1, this happened also - though never to me in this magnitude. It was explained due to different client-server OS. *shrug*

In one game I know that the host uses the same OS as me, and there's never been any inconsisencies so far, so I guess that could be true for Dom II as well.

Johan K
January 8th, 2004, 12:04 PM
This seems weird, especially since we regularly combine these options. Could you post the commandline used to start the game please. Or maybe it is a bug we have fixed after 2.02 and later forgotten about, but I don't think so.

RyanZA
January 8th, 2004, 12:40 PM
Originally posted by alexti:
Does everybody receives battle replays consistent with the battle results? I've already posted on battle replay giving completely different outcome than the battle summary. It has happened several more times since then. Basically, I'm getting replay and summary inconsistent more often than not. Is there any kind of explanation to that? <font size="2" face="sans-serif, arial, verdana">Yeah, same thing here. In the battle replay, I got totally routed, lost nearly all my troops. In the summary I won and Last only one troop. No visible turning points either.. I just got rolled over. http://forum.shrapnelgames.com/images/icons/icon7.gif

In another fight opposite thing happened. Freaky.

Teraswaerto
January 8th, 2004, 03:10 PM
I've staled twice thus far. No problems with battle replays.

alexti
January 8th, 2004, 03:13 PM
Originally posted by Johan K:
This seems weird, especially since we regularly combine these options. Could you post the commandline used to start the game please. Or maybe it is a bug we have fixed after 2.02 and later forgotten about, but I don't think so. <font size="2" face="sans-serif, arial, verdana">I'm starting my client as </font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">dom2.exe -mui --tcpclient --ipadr 63.199.8.158 --port 7011 --res 1024 768 --filtering 2</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

Gandalf Parker
January 8th, 2004, 04:10 PM
Heres my windows client line on WinXP for the game I saw this is in.....
"C:\Program Files\dominions2\dom2.exe" -mwaifx --tcpclient --ipadr 209.157.135.121 --port 10000

As far as I know the host is running on windows also. What happened was almost a game turner. Im playing Man and had a sneaking unequiped monk watching troop movements. The message said he had been discovered and attacked. I watched the battle and was relieved to see that the local defense took him out in one hit. But when I looked at the map I owned the province and he was still in it. OOPS. I wasnt trying to go to war with that player. Now I owned a province in the middle of his area and right next to a castle.

Multi-tasking WinXP a problem? Ive heard it blamed for things in other games.

[ January 08, 2004, 14:12: Message edited by: Gandalf Parker ]

SurvivalistMerc
January 8th, 2004, 04:56 PM
Well I'm knocking on wood, but so far my battle replays show exactly what happened.

Since I didn't know you had to create the pretender before logging on, it's understandable that I ended up not having a password since I don't use passwords in SP. This is really a learning experience for me. http://forum.shrapnelgames.com/images/icons/icon7.gif

I am looking forward to figuring out how the whole MP thing works.

Gandalf...don't tell me if you don't want to since I'm in this game...but how are you acting now that you have this territory right next to the other guy's castle? (And it probably isn't me but I don't know.) Are you sending a message apologizing and telling him he can have the territory back? Putting defense there? Sneaking your monk away so that it will be free of hostile units for recapture? Raising taxes to 200%? I don't know about the other players, but these considerations would apply for me with respect to whether this were viewed as an act of war.

I also don't know about MP etiquette with regard to sending Messages to players. If folks are annoyed by getting what they regard as "too many" Messages from me, please let me know.

Maybe the reason my replays are consistent (so far) is that I'm using XP also.

Teraswaerto
January 8th, 2004, 05:03 PM
Gandalf is playing Pangaea in this game, not Man.

Karacan
January 8th, 2004, 05:10 PM
I'm Man, not Gandalf. Gandalf wouldn't have lost his pretender in the first turn. *bleh*

Stupid barbarian ambushes... http://forum.shrapnelgames.com/images/icons/icon12.gif

So, I've been less hurt than others by two stale turns, I suppose. Well, at least I have an excuse...

SurvivalistMerc
January 8th, 2004, 05:14 PM
Karacan, you seem to be doing pretty well in terms of total territory for someone who has had two stale turns and no longer has a pretender. Hats off to you.

Teraswaerto
January 8th, 2004, 05:27 PM
Originally posted by alexti:
It doesn't look this way. Here's what I've observed. To make it clear further, when I'm saying that the turn have not been done, I don't refer to the "stale turn", but to the indicator in the connect screen that displays that your nation has not done current turn yet.

I've completed a turn and most players have already done their too. There was around 4 hours until the next hosting. I've connected couple of hours later and saw that the turn number has increased by one and most of players (including myself) have not done their turns (meaning their current turns), results of the turn reflected what I was expected, so I did the next turn. That was in the evening. In the morning the turn number has increased again and it was showing that I needed to do a turn. Results of the previous turn matched what I did (well, plus/minus PRNG issues), so I did yet another turn. So I've seen 2 hostings in about 10 hours (and I got 2 turn results) and I've also seen the connect screen displaying 2 hours until hosting while 80% of nation didn't have their turns submitted yet.

I hope this information may help.

Alex.<font size="2" face="sans-serif, arial, verdana">So if I'm reading this right, you've not staled at all? If so, in the interest of fairness, you might consider taking one or two stale turns, since having 2 more active turns than almost everyone else is quite the advantage.

[ January 08, 2004, 16:13: Message edited by: Teraswaerto ]

Gandalf Parker
January 8th, 2004, 06:11 PM
In this game Im Man. In the game I quoted Im Pangaea. I just wanted to toss my example out for Kristoffer to look at.

As to how I handled it, I apologized and told the guy to feel free to take it back without it being thought of as an act of war. But dont take me as an example. If anything, I will tend to be an example of doing things that no one else does http://forum.shrapnelgames.com/images/icons/icon7.gif

--
If you cant beat 'em, then join 'em.
If you cant beat em or join em, then at least try to surprise them.

[ January 08, 2004, 16:11: Message edited by: Gandalf Parker ]

alexti
January 9th, 2004, 12:36 AM
Originally posted by Teraswaerto:
So if I'm reading this right, you've not staled at all? If so, in the interest of fairness, you might consider taking one or two stale turns, since having 2 more active turns than almost everyone else is quite the advantage. <font size="2" face="sans-serif, arial, verdana">I've only taken a stale turn voluntary, but I can't blame Illwinter for that http://forum.shrapnelgames.com/images/icons/icon12.gif

SurvivalistMerc
January 9th, 2004, 12:39 AM
I think most folks don't yet have two involuntary stale turns. Please correct me if this is incorrect.

Johan K
January 9th, 2004, 01:08 AM
Originally posted by Johan K:
This seems weird, especially since we regularly combine these options. Could you post the commandline used to start the game please. Or maybe it is a bug we have fixed after 2.02 and later forgotten about, but I don't think so. <font size="2" face="sans-serif, arial, verdana">Actually I would like to see the switches used when starting the server and what other settings are changed.

Gandalf Parker
January 9th, 2004, 02:28 AM
Originally posted by Johan K:
Actually I would like to see the switches used when starting the server and what other settings are changed. <font size="2" face="sans-serif, arial, verdana">For this game (not the one I had my incident in) this is the script that the game is on now
dom2 -STq --nonationsel --port 7011 -g RyanEye --postexec RyanEye.cmd

But its supposed to switch to midnight processing which was going to be this..

nohup dom2 -ST --nonationsel --port 7011 -g RyanEye -t 0 0 -t 1 0 -t 2 0 -t 3 0
-t 4 0 -t 5 0 -t 6 0 --postexec /home/dominion/dominions2/RyanEye.cmd >/dev/null
&

[ January 09, 2004, 00:32: Message edited by: Gandalf Parker ]

Karacan
January 9th, 2004, 02:55 AM
Originally posted by SurvivalistMerc:
Karacan, you seem to be doing pretty well in terms of total territory for someone who has had two stale turns and no longer has a pretender. Hats off to you. <font size="2" face="sans-serif, arial, verdana">So far. I appear to have reached a dead-end now, though... we'll see. I wasn't much hurt by the stale turns, because I didn't really have anything to do there anyway, apart from loosing two potential capital-build leaders (which would have sped up the recovery of my deceased god by one turn, if I didn't miscalculate). So not a big loss to me.

I am far more worried that I missed any diplomatic exchange. :/


Gandalf? You're what? That'd explain my battle inconsistencies. *lol* (Just kidding, I have it password protected and seem to execute the orders I give...)

Teraswaerto
January 10th, 2004, 09:51 AM
Is this list accurate? I guess not, since it doesn't have all the nations in the game now.

RyanZA: Pythium
Wendigo: R'lyeh
Teraswaerto: Machaka
rabelais: Ulm
Saber Cherry: Marignon
Hana: Ermor
alexti: Jotunheim
Karacan: Man
Gandalf Parker: Pangaea
izaqyos: Arcoscephale
aldin: Caelum
Orlanth: Abysia
SurvivalistMerc: Ctis

Saber Cherry
January 10th, 2004, 09:59 AM
Um... who is Vanheim? They seem to have popped up out of the blue...

And why is Jotunheim like 50X stronger than everyone else? You Jotun neighbors need to get on the ball!

Teraswaerto
January 10th, 2004, 10:50 AM
I'm wondering about Vanheim too. Jotunheim has one less stale than (?almost?) everyone else, so that's one thing.

alexti
January 10th, 2004, 05:20 PM
Originally posted by Saber Cherry:
Um... who is Vanheim? They seem to have popped up out of the blue...

And why is Jotunheim like 50X stronger than everyone else? You Jotun neighbors need to get on the ball! <font size="2" face="sans-serif, arial, verdana">I suppose because they're using ol' good spears and axes while everybody else is looking for that fancy magic stuff http://forum.shrapnelgames.com/images/icons/icon12.gif

alexti
January 10th, 2004, 05:21 PM
Originally posted by Teraswaerto:
Is this list accurate? I guess not, since it doesn't have all the nations in the game now.

RyanZA: Pythium
Wendigo: R'lyeh
Teraswaerto: Machaka
rabelais: Ulm
Saber Cherry: Marignon
Hana: Ermor
alexti: Jotunheim
Karacan: Man
Gandalf Parker: Pangaea
izaqyos: Arcoscephale
aldin: Caelum
Orlanth: Abysia
SurvivalistMerc: Ctis <font size="2" face="sans-serif, arial, verdana">According to my hand-made list it is:
RyanZA: Pythium
Wendigo: R'lyeh
Teraswaerto: Machaka
rabelais: Ulm
Saber Cherry: Marignon
Hana: Ermor
alexti: Jotunheim
Karacan: Man
Gandalf Parker: Pangaea
izaqyos: Arcoscephale
Wazooking: vanheim
SurvivalistMerc: C'tis
aldin: caelum
Orlanth: Abysia


Stats for game:
map = Desert Eye
rich = default
sites = 45%
indep = 7
research = normal
victory = none
scores = viewable
events = common

alexti
January 10th, 2004, 05:24 PM
Originally posted by Teraswaerto:
I'm wondering about Vanheim too. Jotunheim has one less stale than (?almost?) everyone else, so that's one thing. <font size="2" face="sans-serif, arial, verdana">Btw, could everybody report their stale-turn status, (who had how many, due to hosting or voluntary)?

Teraswaerto
January 10th, 2004, 05:27 PM
Two involuntary here.

aldin
January 10th, 2004, 05:46 PM
One voluntary, one involuntary.

~Aldin

alexti
January 10th, 2004, 06:19 PM
Question to the game master. Are allied victories permitted?

Gandalf Parker
January 10th, 2004, 06:25 PM
Multiple stales. I dont really remember but it didnt really matter to me since Im mostly coasting on set orders anyway. Suffice it to say that Im in the same situation as if I had taken as many stale turns as necessary I think.

Saber Cherry
January 10th, 2004, 06:45 PM
One involuntary, and I don't intend to take another if I can help it.

SurvivalistMerc
January 10th, 2004, 07:06 PM
Sabercherry,

I am actually hoping I don't end up a Jotun Neighbor. But it's easy to see why Jotunheim is so powerful...look at who has had all the mercs. My guess is they were able to take one of those tough heavy cav/knight provinces early on and just has more gold than we do.

One involuntary turn here, by the way.

Karacan
January 10th, 2004, 08:32 PM
Two involuntary turns, myself.

But no big loss.

Wazooking
January 10th, 2004, 08:47 PM
I decided to be true to the tricky Vanhiem ways and not do anything until the time was right. http://forum.shrapnelgames.com/images/icons/icon12.gif

or

I had 2 server related stale turns and 5ish my own connection related stale turns.

They were my fault and I dont expect anyone else to take any. Just count me out of the accounting of turns.

[ January 10, 2004, 18:48: Message edited by: Wazooking ]

alexti
January 10th, 2004, 08:50 PM
Originally posted by SurvivalistMerc:
Sabercherry,

I am actually hoping I don't end up a Jotun Neighbor.<font size="2" face="sans-serif, arial, verdana">What do you mean you don't want to be Jotun's neighbour? Jotunheim feels offended... http://forum.shrapnelgames.com/images/icons/icon12.gif

Originally posted by SurvivalistMerc:
But it's easy to see why Jotunheim is so powerful...look at who has had all the mercs. My guess is they were able to take one of those tough heavy cav/knight provinces early on and just has more gold than we do.<font size="2" face="sans-serif, arial, verdana">You're absolutely right, if you mean those puny humans in their tin cans on their little ponies who fancied themself mighty warriors.

Originally posted by SurvivalistMerc:
One involuntary turn here, by the way. <font size="2" face="sans-serif, arial, verdana">One voluntary stale turn here, no involuntary.

SurvivalistMerc
January 10th, 2004, 09:21 PM
What alexti means to say is that after I said that and looked at the results of the turn...Jotunheim ended up as my neighbor.

http://forum.shrapnelgames.com/images/icons/icon9.gif

Now to do some more reading about "curse."

Hana
January 11th, 2004, 03:11 AM
One involuntary stale turn, no voluntary. I'll take one voluntarily if it's necessary.

Saber Cherry
January 11th, 2004, 03:21 AM
Originally posted by Hana:
One involuntary stale turn, no voluntary. I'll take one voluntarily if it's necessary. <font size="2" face="sans-serif, arial, verdana">Hana, I think being down to 0 provinces exempts you from that necessity, even if it existed=) And anyway, I'm sorry... but then, I always wondered what would happen if Ermor and Marignon started adjacent http://forum.shrapnelgames.com/images/icons/icon10.gif

alexti
January 11th, 2004, 04:51 AM
Is it possible to keep fighting with 0 provinces? I suppose if some dominion still exists and there's hidden commander (or god) one could make a comeback.

P.S. Quick work, Saber Cherry

Karacan
January 11th, 2004, 06:25 AM
Ah, Marignon is a fiendish opponent in the hands of this specific lady... However, you're not the only thing sneaking around, and I'll get you yet. http://forum.shrapnelgames.com/images/icons/icon7.gif

There are three things that can end the game for you:
a) you do not have a positive Dominion in any province left;
b) you do not own any friendly province anymore (being inside a castle still counts, though);
c) you (or someone else) fulfill the victory conditions.

Hana
January 11th, 2004, 10:46 AM
Originally posted by Saber Cherry:
<font size="2" face="sans-serif, arial, verdana">Hana, I think being down to 0 provinces exempts you from that necessity, even if it existed=) And anyway, I'm sorry... but then, I always wondered what would happen if Ermor and Marignon started adjacent http://forum.shrapnelgames.com/images/icons/icon10.gif [/QUOTE]

No problem. It was fun putting on a noble struggle while it Lasted.

Karacan
January 11th, 2004, 06:34 PM
Hmm, I thought that you could always pray back... announcing prophets costs nothing, after all, so as long as you have any one commander, you can pray back your god to existence. Eventually.

Shows what I know. http://forum.shrapnelgames.com/images/icons/icon7.gif I thought out of provinces == out of game (technically too, not practically).

SurvivalistMerc
January 12th, 2004, 01:48 AM
I was just now unable to connect to Gandalf's server. Has anyone else had this problem?

Gandalf Parker
January 12th, 2004, 02:49 AM
Originally posted by Karacan:
Ah, Marignon is a fiendish opponent in the hands of this specific lady... However, you're not the only thing sneaking around, and I'll get you yet. http://forum.shrapnelgames.com/images/icons/icon7.gif

There are three things that can end the game for you:
a) you do not have a positive Dominion in any province left;
b) you do not own any friendly province anymore (being inside a castle still counts, though);
c) you (or someone else) fulfill the victory conditions. <font size="2" face="sans-serif, arial, verdana">Im not sure of all of those. Ive been in two games where I made myself a real pain far into the game after I had lost all my provinces and my god.

Well actually, in one game I keep taking provinces from one guy and cranking up the taxes then sneaking on. I think the fact that at least one of my commanders is a sneaking priest makes a difference. As long as I have the ability to pray-back my god I seem to be in the game.

-- Pangaea's not out till the Fat Lady sings.

[ January 11, 2004, 12:51: Message edited by: Gandalf Parker ]

SurvivalistMerc
January 12th, 2004, 03:25 AM
No one else is experiencing this? Please someone post here.

Gandalf Parker
January 12th, 2004, 03:45 AM
Originally posted by SurvivalistMerc:
No one else is experiencing this? Please someone post here. <font size="2" face="sans-serif, arial, verdana">Thanks for posting. The server damon fall off for some reason. Try now.

Hana
January 12th, 2004, 03:59 AM
Works fine now.

[ January 12, 2004, 02:22: Message edited by: Hana ]

SurvivalistMerc
January 12th, 2004, 05:52 AM
Worked fine for me, too. But I just got a very different result from what actually occurred with regard to a major battle when I viewed the battle. Not that I mind. I like the result in the Messages better. http://forum.shrapnelgames.com/images/icons/icon7.gif

Teraswaerto
January 12th, 2004, 04:15 PM
So are there going to be some kind of problems with the patch? I hope not since I already installed it. http://forum.shrapnelgames.com/images/icons/blush.gif

SurvivalistMerc
January 12th, 2004, 04:16 PM
Gandalf, I think we should all let you tell us when to patch so as not to crash the server. That may be what sent the server down yesterday. I don't know.

Alexti, did your battle replay give the same results as the text?

Gandalf Parker
January 12th, 2004, 05:39 PM
OK the server is patched.
Then I patched my windows Version.
Just to be sure that my turn file matched the server I picked it up again and hit "continue where I left off" then hit "E"

Not sure if I needed to actually make a change or if it sent it anyway.

Wendigo
January 12th, 2004, 06:16 PM
Boggle, this is quite of a chaotic upgrade guys.

Now you have 2 .2h files issued in v2.06 (Pangea & Machaka?), while all the rest save maybe Man & Arco (pending) were issued as the previous Version.

You should rather have waited to upgrade after a turn generation & inform the players, much cleaner.

Whatever. I have upgraded to v2.06 in one of my computers while leaving the other in the old Version, and resent my turn file as v2.06. I suggest everybody that already played t17 does the same, and Gandalf should probably make a backup before hosting.

-edited for clarity

[ January 12, 2004, 16:27: Message edited by: Wendigo ]

Gandalf Parker
January 12th, 2004, 06:35 PM
Originally posted by Wendigo:
[QB] Boggle, this is quite of a chaotic upgrade guys.
You should rather have waited to upgrade after a turn generation & inform the players, much cleaner.<font size="2" face="sans-serif, arial, verdana">OK. I guess that should go in the admining FAQ.
I did remember to shut the server down while I upgraded then bring it back up. But some people had already upgraded... To catch it on a hosting I would need to script something to shut down the server right after hosting. Often the Last person making a turn stays connected and is first to make the next turn.

Whatever. I have upgraded to v2.06 in one of my computers while leaving the other in the old Version, and resent my turn file as v2.06. I suggest everybody that already played t17 does the same, and Gandalf should probably make a backup before hosting.<font size="2" face="sans-serif, arial, verdana">I made a copy of the game dir just now but the server is still running on quick-turn so Im not really going to be able to catch the files right before hosting. Pros and Cons of PBEM I guess. If it were a email game instead of tcp/ip hosting this woul dhave been simpler.

alexti
January 13th, 2004, 12:53 AM
Originally posted by SurvivalistMerc:
Alexti, did your battle replay give the same results as the text? <font size="2" face="sans-serif, arial, verdana">Nope, replay was showing pretty much opposite, but I'm used to it now. My replays are rarely related to the battle summaries. I have no clue which one are correct anymore.

SurvivalistMerc
January 13th, 2004, 01:03 AM
That was a major battle, and I took quite a gamble on it. But with all those giants I felt rather certain you would have won, my gauntlet notwithstanding.

I was hoping you could tell me how my intrepid force of lizards managed to eek out a victory there. Alas, only Gandalf's computer knows how my (almost assuredly temporary but sweet) result was obtained.

SurvivalistMerc
January 13th, 2004, 01:08 AM
can someone put the url for the patch here? I tried google "dominions 2 patch" 2.06 and got no obvious patch download hits.

Gandalf Parker
January 13th, 2004, 01:16 AM
Originally posted by SurvivalistMerc:
can someone put the url for the patch here? I tried google "dominions 2 patch" 2.06 and got no obvious patch download hits. <font size="2" face="sans-serif, arial, verdana">http://www.shrapnelgames.com/Illwinter/d2/6.htm

If you dont see it then hit refresh or clear your Cache

alexti
January 13th, 2004, 03:40 AM
Originally posted by SurvivalistMerc:
That was a major battle, and I took quite a gamble on it. But with all those giants I felt rather certain you would have won, my gauntlet notwithstanding.

I was hoping you could tell me how my intrepid force of lizards managed to eek out a victory there. Alas, only Gandalf's computer knows how my (almost assuredly temporary but sweet) result was obtained. <font size="2" face="sans-serif, arial, verdana">I have some suspicion, but only Illwinter could tell for sure. My army was moving, so I was wondering that maybe after your force was defeated (as my replay shown) my army has moved to its destination (it actually got there) and then your second army took the province. I don't know how this kind of situations is resolved, but maybe something along these lines have happened. However, I had plenty of other battles with unexpected results (and mismatching replays), so I really don't know what is happening. Maybe there's some nasty bug hiding in Dominion 2 code and instilling unrest in the games http://forum.shrapnelgames.com/images/icons/icon12.gif

SurvivalistMerc
January 13th, 2004, 03:54 AM
Thanks, Gandalf http://forum.shrapnelgames.com/images/icons/icon7.gif

John Osterman (?sp) seemed to indicate that using different Versions would result in battle replay inconsistency. Perhaps that is the explanation.

alexti
January 13th, 2004, 04:03 AM
Originally posted by SurvivalistMerc:
Thanks, Gandalf http://forum.shrapnelgames.com/images/icons/icon7.gif

John Osterman (?sp) seemed to indicate that using different Versions would result in battle replay inconsistency. Perhaps that is the explanation. <font size="2" face="sans-serif, arial, verdana">I have feeling that it's battle report which is wrong, not the replay. For example, in one battle I had won with only 2 mercs left (of some weak variety). Usually these mercs rout way before they all get killed, so I can't realy imagine a scenario in which it would it be possible to win with only 2 of them remaining (opposition consisted of some indy forces). Replay was showing my mercs retreating pretty quickly after losing few comrades. And I had few other battles with weird results. Everytime, development in the replay looks quite logical and probably, but battle report sometimes produce results which I couldn't interprete at all (meaning that I couldn't imagine how the battle would have to be going to produce such results - as in that example with 2 mercs left).

SurvivalistMerc
January 13th, 2004, 04:47 AM
Alexti,

I actually have a scenario in which I could have won that. My serpent dancers all radiate powerful fear, and I had a good number of them in the battle. You by contrast had no priests. I had those cute little poison slingers. And my sauromancers were casting terror.

If your longbowmen were terrorized.... All I mean to say is that the outcome we got was possible. Not likely but possible. I lost a number of high defense serpent dancers there by the way. Not that they are equal to your giants.

I do consider that I may be wrong, but the hosting may have worked properly. I don't think we can know.

alexti
January 13th, 2004, 05:59 AM
Originally posted by SurvivalistMerc:
Alexti,

I actually have a scenario in which I could have won that. My serpent dancers all radiate powerful fear, and I had a good number of them in the battle.<font size="2" face="sans-serif, arial, verdana">That was very likely what happened, especially considering that I've got my army almost intact in the neighbour province which indicates that they've probably fled very promptly. One which was looking impossible to me was the one with 2 mercs left.

SurvivalistMerc
January 14th, 2004, 01:48 AM
When does the game host next? 3 a.m. EST?

Gandalf Parker
January 14th, 2004, 02:10 AM
Originally posted by SurvivalistMerc:
When does the game host next? 3 a.m. EST? <font size="2" face="sans-serif, arial, verdana">After everyone voted, the midnight thing kindof fell off. I cant come up with anything simple for switching from quick to midnight without a chance of more stales.

So its still in quick mode and will process as soon as... [checking]... Pythium does a turn

aldin
January 14th, 2004, 10:56 PM
Can anyone tell me if Pythium's taken the turn yet?

~Aldin

Wazooking
January 15th, 2004, 12:28 AM
As of right now, no he hasnt

alexti
January 16th, 2004, 01:57 AM
It looks we've lost our game master http://forum.shrapnelgames.com/images/icons/icon9.gif

SurvivalistMerc
January 16th, 2004, 02:06 AM
I would be fine with starting over and trying the newer settings that will force it to host at midnight if someone doesn't move in 24 hrs. I think the main reason Gandalf isn't just making it host at midnight his time is the possibility of stale turns.

I've been checking this game once a day to see if Pythium has moved, but I just resolved to stop doing that.

alexti
January 16th, 2004, 04:03 AM
Hosting just once a day is probably the simplest solution. Anyway, more than 1 turn per day wasn't working.

Gandalf Parker
January 16th, 2004, 04:22 AM
wow Im sorry. got involved in the DomMap thing, and a job interview. Time flew. SOmeone should have prodded me. http://forum.shrapnelgames.com/images/icons/icon9.gif

OK Im guessing that making the change should only stale Pythium if anyone so I switched it. I will try again for the combo of having both quick and midnight set since Kristoffer says that should work. Its supposed to operate as quick IF all turns are in OR midnight if there hasnt been a quick since Last midnight.

on the side, the --postexec thing is fun to play with on game hosting. I had it text messaging my cel to tell me to take my turn http://forum.shrapnelgames.com/images/icons/icon7.gif but thats too much. Ive had it write data to a web file. (wish Dom2 would export game info like the score charts). Now I just have it send me an email.

[ January 16, 2004, 02:24: Message edited by: Gandalf Parker ]

WraithLord
January 16th, 2004, 09:13 AM
The battle reports are not only inaccurate they are erronous. I (arco) have watched a battle replay in which I won the battle and got a message that I lost the battle. http://forum.shrapnelgames.com/images/icons/icon8.gif

Saber Cherry
January 16th, 2004, 10:16 AM
Originally posted by izaqyos:
The battle reports are not only inaccurate they are erronous. I (arco) have watched a battle replay in which I won the battle and got a message that I lost the battle. http://forum.shrapnelgames.com/images/icons/icon8.gif <font size="2" face="sans-serif, arial, verdana">What are you saying? Do you honestly think a ultra-hyper-equipped supercombattant god guarded by heavy cavalry could stand up to the HOLY MIGHT OF 10 PIKENEERS??? AND A SECRET OPERATIVE, SECTION 7 HELLSING GOD FRIAR??? Fear that 9-strength punch!

Gandalf Parker
January 16th, 2004, 05:13 PM
Originally posted by izaqyos:
The battle reports are not only inaccurate they are erronous. I (arco) have watched a battle replay in which I won the battle and got a message that I lost the battle. http://forum.shrapnelgames.com/images/icons/icon8.gif <font size="2" face="sans-serif, arial, verdana">I probably owe it to Illwinter to try and pinpoint the bad reports. Instead of playing my next solo game on my windows machine I think I will play it with my windows machine as a client and my linux machine as the host. That way I can go thru a fast solo game with two OS's

But that is an old and apparently seperte problem. No one got stale turns on the switch?

[ January 16, 2004, 15:14: Message edited by: Gandalf Parker ]

WraithLord
January 17th, 2004, 12:36 PM
Saber: "What are you saying? Do you honestly think a ultra-hyper-equipped supercombattant god guarded by heavy cavalry could stand up to the HOLY MIGHT OF 10 PIKENEERS??? AND A SECRET OPERATIVE, SECTION 7 HELLSING GOD FRIAR??? Fear that 9-strength punch!"

Got a good laugh of it http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
At least my SC survived... http://forum.shrapnelgames.com/images/icons/icon12.gif

SurvivalistMerc
January 19th, 2004, 08:28 PM
Should we do anything for our unfortunate Caelum player to supplement his income? This Caelum bug I am sure must have hit him rather hard.

aldin
January 19th, 2004, 09:08 PM
Originally posted by SurvivalistMerc:
Should we do anything for our unfortunate Caelum player to supplement his income? This Caelum bug I am sure must have hit him rather hard. <font size="2" face="sans-serif, arial, verdana">Thanks for the thought, but I think it's better to just go forward as is http://forum.shrapnelgames.com/images/icons/icon6.gif

~Aldin

alexti
January 20th, 2004, 04:10 AM
What happened to Pythium? (our game master?) Did he dropped out or ...?

Wazooking
January 27th, 2004, 01:10 AM
Anyone else have trouble connecting to the server?

Gandalf Parker
January 27th, 2004, 02:20 AM
Originally posted by Wazooking:
Anyone else have trouble connecting to the server? <font size="2" face="sans-serif, arial, verdana">Sorry about that. I think maybe Im trying to play with too many new things at once. http://forum.shrapnelgames.com/images/icons/icon7.gif
I must have knocked the server out.

Feel free to use the email or private message option on this board to let me know if it happens again.

SurvivalistMerc
January 30th, 2004, 04:05 AM
Would it be improper for me to become computer controlled the turn after next? (Assuming I'm not out naturally by that time)

Gandalf Parker
January 30th, 2004, 03:46 PM
Im not the guy who started the game but in my opinion thats the MOST proper thing a player can do. I hate it when they just fall off. If anyone is going to quit a game they should hit "esc", then turn on computer control, then return into the game and save that turn.

Also (lesson learned personally Im sorry to say) on the Last turn you see you are beaten you still have to do one more turn-in so the computer knows you got that message.

[ January 30, 2004, 13:49: Message edited by: Gandalf Parker ]

aldin
January 30th, 2004, 07:54 PM
Hmmm,

Did I do it right Gandalf? Or does the server still think it needs an acknowledgement from me?

~Aldin

Gandalf Parker
January 30th, 2004, 08:16 PM
You were Caelum? It shows Caelum as inactive so the game is definetly not waiting for a turn from them.

Gandalf Parker
February 2nd, 2004, 05:57 PM
Sorry about the blow outs. With all the map generating, MUDs, and web server stuff it looks like Im playing at the upper edge of what that poor old throw-away computer will do.

I will try to curb my projects until the game is done (unless someone else has a machine up 24/7 that wants to take it).

The next game I host will hopefully have a web-page interface for dropping off and picking up files.

Wendigo
February 2nd, 2004, 06:08 PM
It's been holding its own as far as I can see, it odesn't seem to be down more than other servers from different players I have played under.

Btw, I believe it went down on hosting more or less, so all .2h files are already in (from non Pythium players, that is). You can as well force host the turn then.

Anyone knows Ryan? Maybe someone can get him to hand his pass so that the nation goes AI or gets a sub? It's kind of game-disturbing in its current state.

Gandalf Parker
February 7th, 2004, 12:31 AM
OK this might be good or bad.
The game has just processed. Its back to processing when all turns are in OR at midnight if someone doesnt turn their file in within a day. The midnight check is supposed to happen ONLY if the game hasnt processed for any other reason since the previous midnight. There might be one double process tonite since I had to stop and restart the hosting program. http://forum.shrapnelgames.com/images/icons/icon9.gif

Obviously, the kicker here is that the problem with Pythium has been hacked.

[ February 06, 2004, 22:31: Message edited by: Gandalf Parker ]

Teraswaerto
February 7th, 2004, 08:30 AM
So once again some got stales and others didn't. This is extremely annoying.

Karacan
February 7th, 2004, 09:13 AM
Hmm, and I wondered if I overslept a day... *shrug*

Stale turn number four for me, then.

Hana
February 7th, 2004, 09:40 AM
I got a stale turn too. Not really a big issue, except I might have missed a message or two. If anyone sent any Messages to Ermor it would be appreciated if they were PMed over here.

WraithLord
February 7th, 2004, 10:11 AM
I got a stale turn.
That's very frustrating since my foe didn't get one.
Just needed to comlain a bit http://forum.shrapnelgames.com/images/icons/icon7.gif

Karacan
February 7th, 2004, 07:02 PM
Oh, and another for me... I think that Man will turn AI over the next couple of turns, this is getting rather pointless for me, I am afraid... http://forum.shrapnelgames.com/images/smilies/rolleyes.gif

Sorry if anyone else send me any missives via the game and wondered upon my lack of reply.

Though nothing to worry about, Gandalf, it's all experience. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gandalf Parker
February 7th, 2004, 07:32 PM
OK these are still all the same stales?
I figure we all will get one

Teraswaerto
February 7th, 2004, 07:53 PM
I'm not sure what you mean with "these are still all the same stales", and I'm pretty sure everyone did not get one.

Today when I logged onto the server, it told me I had staled the Last turn. I could also see that R'lyeh, with whom I (Machaka) am currently at war, did not stale the Last turn, but rather spent it attacking my provinces (well, one province, but still). It was not a pleasant discovery.

I guess the server method, while more convenient than sending files with email, is also more susceptible to these kind of problems.

Wendigo
February 7th, 2004, 08:42 PM
Originally posted by Teraswaerto:

Today when I logged onto the server, it told me I had staled the Last turn. I could also see that R'lyeh, with whom I (Machaka) am currently at war, did not stale the Last turn, but rather spent it attacking my provinces (well, one province, but still). It was not a pleasant discovery.
<font size="2" face="sans-serif, arial, verdana">Uhu? This is not true: I attacked an army of yours the turn before. The turn you claim to have issued no orders I just left the province, something that you would not have been able to avoid with or without orders anyway.

You make it sound as if I took advantage of your stalling to launch an offensive uncontested, which is just not true. I did not touch you at all.

-edited for clarity

[ February 07, 2004, 18:44: Message edited by: Wendigo ]

Gandalf Parker
February 7th, 2004, 09:02 PM
I mean that no one has gotten 2 stales?

Teraswaerto
February 7th, 2004, 09:14 PM
Wendigo,
I didn't mean you took advantage of it. You didn't know I staled, the post was just meant to demonstrate that not everyone received a stale turn (I think). My post was in no way meant to reflect poorly on you, only on the situation where some players receive stale turns and some don't. I apologize for any misunderstanding due to a badly phrased post on my part.

Wendigo
February 7th, 2004, 09:37 PM
Thanks for the clarification, no bad feelings. http://forum.shrapnelgames.com/images/icons/icon6.gif

Wendigo
February 8th, 2004, 12:36 AM
Server hosted & is going to host again in 8 hours!

Gandalf, cannot we move to either quickhost or fixed hosting, but not both?

Gandalf Parker
February 8th, 2004, 12:51 AM
Originally posted by Wendigo:
Server hosted & is going to host again in 8 hours!

Gandalf, cannot we move to either quickhost or fixed hosting, but not both? <font size="2" face="sans-serif, arial, verdana">Its not supposed to do the midnight thing if it does a quick one.

February 8th, 2004, 12:59 AM
In my personal experience its best to set a game to Host 24 Hours, then click quickhost. That gives everyone 24 hours to host their turn, and when the next turn is availiable another 24 hours. Thus games *can* go at a quick rate, but can go slower for those who have a problem with getting to the computer regularly.

Set Host Schedule > Set Schedule in Hours 24 > Check the Quichost box.

Graeme Dice
February 8th, 2004, 01:02 AM
Originally posted by Zen:
[QB] In my personal experience its best to set a game to Host 24 Hours, then click quickhost. That gives everyone 24 hours to host their turn, and when the next turn is availiable another 24 hours. Thus games *can* go at a quick rate, but can go slower for those who have a problem with getting to the computer regularly.<font size="2" face="sans-serif, arial, verdana">I actually prefer a maximum time of 36 hours, as the extra half day gives people a better chance to get their turn in if their sleeping cycle gets out of sync with the turns.

Gandalf Parker
February 8th, 2004, 01:37 AM
Originally posted by Graeme Dice:
I actually prefer a maximum time of 36 hours, as the extra half day gives people a better chance to get their turn in if their sleeping cycle gets out of sync with the turns. <font size="2" face="sans-serif, arial, verdana">That has some good points to it. But a problem if you have a blow-off like we did with Pythium.

Zen, thanks but I dont have menu access on my hostings. Only command line.

February 8th, 2004, 01:42 AM
There isn't a command line switch for host in hours?

-hours 36 -q


And yes, I can see that, without a Master Password and having someone flake on you, you'd have to force it every 24/36 hours whatever.

alexti
February 8th, 2004, 03:57 PM
If anybody sent me Messages while I was staling, please resend or PM me.

Karacan
February 9th, 2004, 02:37 AM
Next turn in six hours, just did mine.

Could you stop either the quickhost or the midnight-hosting, please?

Gandalf Parker
February 9th, 2004, 04:11 AM
Last I heard we were trying to get both to work.
Does everyone want to go to once-a-day? Shut it down, restart with no "quick" switch, and hope for no stales?

Wendigo
February 9th, 2004, 08:51 AM
Definitely, pls go back to just fixed hosting as it's clearly not working.

I checked before going to work & there it was, game about to host & my turn pending.
I rushed some orders while Arco was doing the same. No luck for Machaka, who will not even get to see what happened in his Last offensive.

This is particularly a killer for those of us in Europe & similar time zones: the quickhost fires when we are already sleeping & one of the Americans plays his turn, and then the game has already hosted again next morning our time. Not good.

Karacan
February 9th, 2004, 12:15 PM
Originally posted by Gandalf Parker:
Last I heard we were trying to get both to work.
Does everyone want to go to once-a-day? Shut it down, restart with no "quick" switch, and hope for no stales? <font size="2" face="sans-serif, arial, verdana">I'd like to get it to work too... either quickhost, or within 24 (or 36, which I rather like) hours since the Last update.

But until you have a definite idea how that works, could we just cancel one out? At the moment, it hosts at midnight your time and everytime everyone has put in his turns... this means I have to be awake at around 5:00 am my time to see if I am about to get a stale turn - since I am currently trying to do complete my studies more or less seriously, that's not an option for me. http://forum.shrapnelgames.com/images/icons/icon7.gif

Gandalf Parker
February 9th, 2004, 03:03 PM
Originally posted by Karacan:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Gandalf Parker:
Last I heard we were trying to get both to work.
Does everyone want to go to once-a-day? Shut it down, restart with no "quick" switch, and hope for no stales? <font size="2" face="sans-serif, arial, verdana">I'd like to get it to work too... either quickhost, or within 24 (or 36, which I rather like) hours since the Last update.

But until you have a definite idea how that works, could we just cancel one out? At the moment, it hosts at midnight your time and everytime everyone has put in his turns... this means I have to be awake at around 5:00 am my time to see if I am about to get a stale turn - since I am currently trying to do complete my studies more or less seriously, that's not an option for me. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Did it? Did we get stale turns because it got turned off and back on? (which sems like the program should be able to avoid) or did it do it again after that? If its working the way it should then taking it down and putting it back without the quickhost will create another stale.

Teraswaerto
February 9th, 2004, 03:04 PM
Another #())&"¤)& stale for me again, and at a critical point in the game. This sucks. Who decided we should return to this hosting mode when it hasn't worked a single time since the game began!?!?!?!

alexti
February 9th, 2004, 03:15 PM
Originally posted by Wendigo:
This is particularly a killer for those of us in Europe & similar time zones: the quickhost fires when we are already sleeping & one of the Americans plays his turn, and then the game has already hosted again next morning our time. Not good. <font size="2" face="sans-serif, arial, verdana">It isn't good here either (EST), you need to stay until 2am to avoid the stale. Last time I've avoided stale though, thanks to Karacan.

Gandalf Parker
February 9th, 2004, 04:12 PM
OK fine. Taking it down again. Coming back without the quick setting.
nohup dom2 -ST --port 7011 -t 0 0 -t 1 0 -t 2 0 -t 3 0 -t 4 0 -t 5 0 -t 6 0 -g RyanEye >/dev/null 2>>RyanEye.err &

[ February 09, 2004, 14:14: Message edited by: Gandalf Parker ]