rabelais
January 14th, 2004, 07:13 AM
It used to be that underwater nations could take heat scale without an income hit, at least in the underwater provs... is this still true?
Is there a list of "effects of being under water" (other than very few available spells and drowning for vanilla humans, I mean http://forum.shrapnelgames.com/images/icons/icon12.gif )
Thanks,
Rabe
Nagot Gick Fel
January 14th, 2004, 03:37 PM
Originally posted by rabelais:
It used to be that underwater nations could take heat scale without an income hit, at least in the underwater provs... is this still true?<font size="2" face="sans-serif, arial, verdana">Not checked for heat, but there's no income hit underwater for Cold+3, so I assume it's still true.
Is there a list of "effects of being under water" (other than very few available spells and drowning for vanilla humans, I mean http://forum.shrapnelgames.com/images/icons/icon12.gif )<font size="2" face="sans-serif, arial, verdana">- Penalties (AP, ATT, DEF) for troops that aren't aquatic or full amphibians.
- Fliers can't fly, but triton can. Stangely aquatic fliers can also fly on dry land (eg, Nerid with Amulet of the Fish).
- No shooting, besides mind bLasts. A few magic bows/crossbows can still be used underwater.
- Strategic movement reduced to 1 for all troops (maybe not applicable to Vastness leaders?).
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