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View Full Version : Modding questions (Jumping onto the hype)


Wauthan
January 14th, 2004, 08:57 PM
Errh... Well I tried to modify the Troll mod from Illwinter. Adding more units like the trollmage for example. Point is I didn't manage to make it work. So I got some questions.

1. If I want to add a recruitable creature that's in the game do I still need a .tga for it?

2. Anyone know a way to see all the monsters in the game? The unitview map seems to need a small update.

3. Anywere to find the stats for weapons and armour? As well as a list of all the available items you can stick on a unit?

4. If no on 3. then would it be a good idea to start making a small compilation of stats in this thread?

I'm sort of a weak modder. I'm not that interested in creating all new creatures or factions. It takes a lot to balance properly. But swapping items, cost and resources on already existing units sounds like fun. Would add a little flavor to the game, especially if there was some common consensus on how much gold and resources various items represented in the game.

Saber Cherry
January 14th, 2004, 09:54 PM
Originally posted by Wauthan:
3. Anywere to find the stats for weapons and armour? As well as a list of all the available items you can stick on a unit?
<font size="2" face="sans-serif, arial, verdana">I'll repost it with a better name. As for unit pictures, hopefully Illwinter will release them as individual files instead of packed in an unreadable database...

Wauthan
January 14th, 2004, 10:02 PM
Saber Cherry to the rescue. http://forum.shrapnelgames.com/images/icons/icon10.gif Atleast now I know why my mod didn't work. Already started making a list of the weapon and armour stats but it seems AP reduction isn't listed anywere?

Saber Cherry
January 14th, 2004, 10:10 PM
Originally posted by Wauthan:
Saber Cherry to the rescue. http://forum.shrapnelgames.com/images/icons/icon10.gif At least now I know why my mod didn't work. Already started making a list of the weapon and armour stats but it seems AP reduction isn't listed anywere? <font size="2" face="sans-serif, arial, verdana">AP reduction is equal to equipment encumbrance. Humans have a base 12 AP, 3 encumbrance, so giving them Full Chain Mail (3 enc) moves them to 9 AP, 6 encumbrance.

Wauthan
January 14th, 2004, 10:23 PM
Wohoo! Fast answers indeed. http://forum.shrapnelgames.com/images/icons/icon7.gif Minimum AP tanks to encumbrance is 2 then?

Saber Cherry
January 15th, 2004, 12:07 AM
Originally posted by Wauthan:
Wohoo! Fast answers indeed. http://forum.shrapnelgames.com/images/icons/icon7.gif Minimum AP tanks to encumbrance is 2 then? <font size="2" face="sans-serif, arial, verdana">No - 3. AP 2 meanse sessile (nonmotile, immobile, nonmoving). So encumbrance can drop you only to 3.