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View Full Version : Modding Question ^^"


void
January 15th, 2004, 05:04 AM
1. How can i set commander' "LEADERSHIP"?
really want some unit LS0 (Scout),LS10 (Priest and Mages),LS 50 (Elite Armyleader)
but seems that i cant set in this Version..

2. When i give a unit "#illusion", it gains "stealthy +0" automatic. May i create a illusion-creature without stealthy?

3. Is that "prepared-afflictions" supported?
For example,a "headless ghost",should have "Lost head" when recruited.^^

Hug cherry and wauthan,u hv solved my 4th question alr..the equipment stats list ^^

cherry scales' logo so cute..

Saber Cherry
January 15th, 2004, 08:29 AM
Originally posted by void:
3. Is that "prepared-afflictions" supported?
For example,a "headless ghost",should have "Lost head" when recruited.^^<font size="2" face="sans-serif, arial, verdana">Yes. I don't know how, but Vanheim's Allfather starts missing an eye, for example... you might try random things like #missinghead or #affliction1, but hopefull a dev will comment=)


Hug cherry and wauthan,u hv solved my 4th question alr..the equipment stats list ^^

cherry scales' logo so cute.. <font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon7.gif

Johan K
January 15th, 2004, 12:54 PM
There are many things that are not possible to do with the mod commands. But all commands are actaully listed in the moddding manual, so it's no use guessing.

void
January 15th, 2004, 01:01 PM
Originally posted by Johan K:
There are many things that are not possible to do with the mod commands. But all commands are actaully listed in the moddding manual, so it's no use guessing. <font size="2" face="sans-serif, arial, verdana">thanks
but,at least....u should add a "#leadership" cmd ^^

Kristoffer O
January 15th, 2004, 08:30 PM
Yes. Next patch. http://forum.shrapnelgames.com/images/icons/icon7.gif