View Full Version : Moddin guidelines
Kristoffer O
January 20th, 2004, 12:35 AM
I have recently added a modding guideline section on the illwinter page. At the moment it only contains some guidlines on what we want when you send us a new mod.
More guidelines on units etc will be added later. If you have modding questions that should be answered under the guidelines send them over.
mod guidelines (http://www.illwinter.com/dom2/modinstructions.html)
void
January 20th, 2004, 04:05 AM
* All units must have descriptions.<font size="2" face="sans-serif, arial, verdana">Then my MODS can not be "completed" forever.....snicker
for my poor english,im prefer to use "No descr available" to replace a description full of mistakes
[ January 20, 2004, 02:09: Message edited by: void ]
PvK
January 20th, 2004, 09:12 AM
One of us native English speakers would surely be glad to provide you with a nicely-worded description.
PvK
Kristoffer O
January 20th, 2004, 09:49 AM
As if Illwinter is any good at english http://forum.shrapnelgames.com/images/icons/icon10.gif . There has been a lot of proofreading of the manual and game content.
We want some kind of descriptions so that one can understand what a Phyrexian Vessel and a Disruptive Student is.
I have almost never played HOMM III so I was rather confused and intrigued when I tried your mod. I wanted to know a bit about these strange beings.
If you think your english is too bad we can post your mods under incomplete mods with a suggestion that Users complement and edit the descriptions and contact you.
[ January 20, 2004, 07:50: Message edited by: Kristoffer O ]
void
January 20th, 2004, 01:54 PM
Originally posted by Kristoffer O:
we can post your mods under incomplete mods with a suggestion that Users complement and edit the descriptions and contact you.
<font size="2" face="sans-serif, arial, verdana">okay,do so,thanks ^^
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