View Full Version : 500 Unrest?!!
Arryn
January 20th, 2004, 05:54 AM
Just captured an indie province with my pretender and noticed the unrest is a whopping 500! I promptly set the tax rate to zero, but I somehow don't expect the province to remain mine for long. It'll revolt before the unrest drops to a reasonable level. What's up with 500 unrest? Is this a bug?
Graeme Dice
January 20th, 2004, 06:02 AM
Originally posted by Arryn:
[QB] Just captured an indie province with my pretender and noticed the unrest is a whopping 500! I promptly set the tax rate to zero, but I somehow don't expect the province to remain mine for long. It'll revolt before the unrest drops to a reasonable level.<font size="2" face="sans-serif, arial, verdana">I believe that revolts are all caused by random events.
What's up with 500 unrest? Is this a bug?<font size="2" face="sans-serif, arial, verdana">Search the province with a blood mage, or the spell "Bowl of Blood". It likely has a blood site generating unrest.
Arryn
January 20th, 2004, 06:06 AM
Thanks! Makes sense, and I learned something new. http://forum.shrapnelgames.com/images/icons/icon7.gif
Bowlingballhead
January 20th, 2004, 07:25 PM
I don't know why - maybe it's just coincidence - but I seem to find these unrest-generating sites appear disproportionately in provinces with libraries. It's like it's a safeguard to keep Sages from being TOO awesome.
I know it's probably sheer chance, but boy, it just keeps happening.
LordArioch
January 20th, 2004, 10:52 PM
Why's that a safeguard? It just gives me an excuse to drop taxes and use blood sages to blood search if I feel like it. http://forum.shrapnelgames.com/images/icons/icon12.gif
Arryn
January 21st, 2004, 02:25 AM
BTW, when I searched that province, there was a devil summoning site in it that generates 15 unrest/turn. The devils are worth it.
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