View Full Version : Fixing Caelum's Cold tolerance
Graeme Dice
January 21st, 2004, 06:09 AM
Is there any way to fix the Cold tolerance of Caelum in a game that is already running?
PvK
January 21st, 2004, 06:10 AM
Uninstall and reinstall the pre-patch Version of the game? Might not work though if you've run a turn using the new Version of the game.
PvK
January 21st, 2004, 06:11 AM
It has been said that mods will not have any effect on a currently running game. So unfortunately no. Maybe some sort of hack would allow you to, but if it's MP then it might have some sort of compatibility issue.
Gandalf Parker
January 22nd, 2004, 02:36 AM
Actually I think Kristoffer warned it might have strange results to put a mod in after a game is up. Johan K. would have to say for sure. I think the mod is checked (where map and pretender changes arent). If a mod changed the scales then it probably wouldnt. But if it altered the units it might.
Still, everyone would have to run the mod and take the chances. And you would be racing to do such a mod since I wouldnt be surprised if a fix patch hit about the same time. Not sure on that since I havent done a mod yet.
[ January 21, 2004, 12:37: Message edited by: Gandalf Parker ]
vBulletin® v3.8.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.