View Full Version : Heat and Cold
Darryl
January 24th, 2004, 06:06 AM
What are the actual game effects of "heat" and "chill"? The description about "they radiate heat/cold" which is stronger in hot/cold lands means what? Does that automatically spread a "cold dominion" or something else?
Darryl
Arralen
January 24th, 2004, 07:13 AM
It means what it says .. literally.
But personal aurae from units don't matter on the strategic map, only in combat, so you'll have to check a combat replay to see them in action (graphics are pretty obvious).
They are effected by dominion, as stated in the manual, not the other way 'round.
So your chill as a Bane Lord will be stronger in cold provinces (be it from pretender dominion or local sites or simply weather). But it wouldn't help you spreading the cold dominion of your pretender.
A.
[ January 24, 2004, 05:13: Message edited by: Arralen ]
Saber Cherry
January 24th, 2004, 07:56 AM
Don't clump non fireproof or coldproof units near units with heat or chill... because the non-immunes get frozen or ignited. It's a common way Abysia loses indy troops - they just burn up.
Darryl
January 24th, 2004, 08:25 AM
Originally posted by Saber Cherry:
Don't clump non fireproof or coldproof units near units with heat or chill... because the non-immunes get frozen or ignited. It's a common way Abysia loses indy troops - they just burn up. <font size="2" face="sans-serif, arial, verdana">Is there some kind of number associated with this? Like troops not immune take X damage or get X fatigue or have Y percent chance or something? Or does it just sort of "happen"? Does the effect increase with level or...?
Kristoffer O
January 24th, 2004, 10:10 AM
Heat area is larger in hot provinces. Chance of ignition higher and chance that the fire is extinguished each turn is lower. Basically, the heat radiation is more powerful in hot provinces.
Likewise for the chill effect. The freeze chance is slightly higher than the ignition chance, but frozen units do not suffer damage, they just fight worse.
* Edit: You can die from the fatigue of the chill effect, but only if already unconscious *
[ January 24, 2004, 08:12: Message edited by: Kristoffer O ]
Chris Byler
January 24th, 2004, 05:32 PM
Originally posted by Saber Cherry:
Don't clump non fireproof or coldproof units near units with heat or chill... because the non-immunes get frozen or ignited. It's a common way Abysia loses indy troops - they just burn up. <font size="2" face="sans-serif, arial, verdana">It's also why Abysia shouldn't try to use the Death 9 blessing - their sacred Abysian troops come back as non-fireproof soulless, which are promptly set on fire by their still-living sacred Abysian comrades in arms. http://forum.shrapnelgames.com/images/icons/shock.gif
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