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yurislave
January 27th, 2004, 02:33 AM
I've seen that comanders get experience, could someone tell me.
1. Do pretenders get experience or just commanders?
2. How do they get experience it is through battle or do they gain it over time or do actions like building and converting and researching gain experience?
3. Does experience get the commanders/pretenders new skills like being able to command more units, being able to convert better, better magic and research skills so on and so forth?
4. If 3 is a yes do you get to choose the skills and if so how do you do this?
Thanks so much.

diamondspider
January 27th, 2004, 02:43 AM
1. Yes, Pretenders get experience.

2. Battle definately gets it, but there are many other ways. I'm not sure, but it seems that almost everything gives a bit of it since I've seen commanders go up from doing very little. Perhaps someone else has a full list of what can increase exp.

3. Again, I don't have an exhaustive list, but I know that is affects: Morale, Attack Skill, Leadership for sure. One cool thing is that you sometimes get special abilities from experience that are linked with being on the Hall of Fame list known as Heroic Abilities.

4. No, you don't get to choose.

ceremony
January 27th, 2004, 02:46 AM
Originally posted by yurislave:
2. How do they get experience it is through battle or do they gain it over time or do actions like building and converting and researching gain experience?
3. Does experience get the commanders/pretenders new skills like being able to command more units, being able to convert better, better magic and research skills so on and so forth?<font size="2" face="sans-serif, arial, verdana">In addition to battle and other such things, units which gain experience through research get increased research skill: recruit a mage, check his research ability, have him do magic research for a while, and check his research skill when he acquires the experience symbol. His skill went up!

yurislave
January 27th, 2004, 03:00 AM
Mostly what I'm interested in is if I start my pretender out with two levels of fire magic if he'll ever level up and be able to cast level 6-7 or more fire spells or if your magic levels are locked in for the entire game.

J Stanley
January 27th, 2004, 03:04 AM
If you right click on your commanders/Pretender to give them an order, you'll see that one of the choices is "Empower". This lets you "level" up in magic. It can cost alot of gems though.

diamondspider
January 27th, 2004, 03:06 AM
Originally posted by yurislave:
Mostly what I'm interested in is if I start my pretender out with two levels of fire magic if he'll ever level up and be able to cast level 6-7 or more fire spells or if your magic levels are locked in for the entire game. <font size="2" face="sans-serif, arial, verdana">"How do I make my mages more powerful in magic? There are only 5 ways.
1) Empowerment - infusing the commander with gems at a laboratory - permanently increases his level by one in that path.
2) Forging a magic item like Earth Boots and giving it to the commander increases his level, but only if he already has magic in that path. In other words, giving Earth boots to an Earth-1 mage makes him an Earth-2 mage, but giving them to a Fire-1, Earth-0 mage does nothing.
3) Casting a spell at the beginning of combat like "Summon Earthpower" will increase the mage's Earth level for the entire battle. Communion or Sabbath Master can also boost magic levels. All enhancing spells cast in combat are temporary, and none have any effect after the end of combat.
4) Putting gems in the mage's gembox allows them to use gems during battle. Some spells require gems, but even "free" spells can use gems... specifically, if an Earth-2 mage wants to cast the Earth-3 spell Blade Wind, he can use an Earth gem from his gembox to boost his level to 3 for that one casting only. Mages run out of gems fast, though, because the AI uses them whether it needs to or not.
5) Holy and unholy "magic" can be increased by making the priest into your prophet."

From this link at the top of this forum:


http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=74;t=000172;p=1


P.S. Empowerment doesn't increase your blessing bonus on sacred units.

[ January 27, 2004, 01:07: Message edited by: diamondspider ]

Saber Cherry
January 27th, 2004, 06:07 AM
All units, except mindless ones, get:

1 exp per turn
+1 exp for participating in a battle
+3 exp for winning a battle
+1 exp per unit killed in melee combat

Leveling up always gives +1 mrl, att, def, and prec. Some levels give str, hp, and enc bonuses. There are 5 levels (and level 0).

Leaders get additional leadership each level, but only normal leadership, not undead or magic.

[ January 27, 2004, 04:07: Message edited by: Saber Cherry ]

General Tacticus
January 27th, 2004, 05:44 PM
Levelling also gives +1 magic research to units with magic skills...

ceremony
January 27th, 2004, 07:22 PM
Originally posted by Saber Cherry:
Leveling up always gives +1 mrl, att, def, and prec. Some levels give str, hp, and enc bonuses. There are 5 levels (and level 0). <font size="2" face="sans-serif, arial, verdana">From a post by Johan O in another thread:

Here is a list of effects of increased experience.
XP 1
Att +1
Def +1
Prec +1
Mrl +1

XP 2
Att +1
Def +1
Prec +1
Mrl +1

XP 3
Att +1
Def +1
Prec +1
Mrl +1
Str +1

XP 4
Att +1
Def +1
Prec +1
Mrl +1
Enc -1
HP +2

XP 5
Att +1
Def +1
Prec +1
Mrl +1
Str +1

Psitticine
January 27th, 2004, 07:35 PM
If I'm not mistaken, item forging also generates experience for the mage.

Kristoffer O
January 27th, 2004, 07:41 PM
Not +1 for killing, but +1 for hitting an enemy. Quick Nataraja with 4 swords of swiftness, Chi Shoes and Stone Bird. http://forum.shrapnelgames.com/images/icons/icon6.gif

Dixie_F
January 27th, 2004, 08:24 PM
What about hitting with magic?
Single target magic/ranged weapon attack?
Area affect attacks?
Battlefield wide attacks?
Non-damaging attacks?

E

PhilD
January 27th, 2004, 08:25 PM
Originally posted by Saber Cherry:
All units, except mindless ones, get:

1 exp per turn
+1 exp for participating in a battle
+3 exp for winning a battle
+1 exp per unit killed in melee combat

Leveling up always gives +1 mrl, att, def, and prec. Some levels give str, hp, and enc bonuses. There are 5 levels (and level 0).

Leaders get additional leadership each level, but only normal leadership, not undead or magic. <font size="2" face="sans-serif, arial, verdana">Something's missing there... how much XP do you need to reach each level?

(I really want to read ceremony's strat guide when it's done...)

Arryn
January 27th, 2004, 11:12 PM
15, 50, 100, 200, 400