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pole_shift
January 27th, 2004, 05:03 PM
But which movement type does this refer to? Strategic or combat? I hope and assume it is strategic as that would make Black Hawks good patrollers and that makes sense to me. I appreciate any feedback. Thanks.

Kristoffer O
January 27th, 2004, 05:38 PM
Tactical movement, but fliers get a good bonus.

Gandalf Parker
January 27th, 2004, 06:12 PM
Originally posted by Kristoffer O:
Tactical movement, but fliers get a good bonus. <font size="2" face="sans-serif, arial, verdana">Are the Pangaea flyers still excluded from that?

Pocus
January 27th, 2004, 08:57 PM
on the other hand, animals get a penalty. One astral pearl for the one which give the exact patrolling value of a black hawk http://forum.shrapnelgames.com/images/icons/icon10.gif

January 27th, 2004, 09:08 PM
Black Hawk and every flier that is set on patrol counts as 2 patrollers.

Thus CotWind counts as 42 Patrollers.

I want my Astral Pearl and some fries with that.

pole_shift
January 28th, 2004, 01:19 AM
Really good to know! Thanks and keep it coming please. Do animals really not patrol as well? And, Gandalf, whats that about Pangaea's fliers not getting the bonus? I don't get the rationale.

(bump)

OG_Gleep
January 28th, 2004, 02:11 AM
Do undead have any pelanties for reducing unrest?

I had 4 squads of 32 summoned undead calvary under a bane lord and it took 3 turns to reduce unrest at all.

Saber Cherry
January 28th, 2004, 07:35 AM
Originally posted by OG_Gleep:
Do undead have any pelanties for reducing unrest?

I had 4 squads of 32 summoned undead calvary under a bane lord and it took 3 turns to reduce unrest at all. <font size="2" face="sans-serif, arial, verdana">Mindless do not patrol well. Use ghouls instead.

Pocus
January 28th, 2004, 09:18 AM
Originally posted by Zen:
Black Hawk and every flier that is set on patrol counts as 2 patrollers.

Thus CotWind counts as 42 Patrollers.

I want my Astral Pearl and some fries with that. <font size="2" face="sans-serif, arial, verdana">no no! I'm pretty sure that black haws, as animal do get a penalty for patrolling. I wont give my precious pearl so easily http://forum.shrapnelgames.com/images/icons/tongue.gif

Arryn
January 28th, 2004, 04:33 PM
Originally posted by Saber Cherry:
Mindless do not patrol well. Use ghouls instead. <font size="2" face="sans-serif, arial, verdana">I disagree. I frequently put the 40-60 longdead/souless from casting Army of the Dead on patrol in just-captured provinces and the unrest levels will drop 20-30 points on their first turn of patrol. I don't consider that shabby at all, especially for troops that cost no upkeep or food, and only 10 gems to create.

[ January 28, 2004, 14:45: Message edited by: Arryn ]

Pillin
January 28th, 2004, 09:15 PM
only 10 gems and a level 9 spell, what a bargain http://forum.shrapnelgames.com/images/icons/tongue.gif

Saber Cherry
January 28th, 2004, 09:56 PM
If flying only doubles patrol effectiveness, sounds like they're no longer a good idea in Doms II. Fliers generally have very low tactical moves (like 4 AP) compared to, say, 7 gold militia (12 AP), and of course 2*4 is less than 1*12. Looks like militia / slingers / archers are now the best!

I don't know if harpies are considered animals, though.

rabelais
March 3rd, 2005, 04:34 PM
Which would be a better use of my patrolling budget?

1 wolf rider 3/24
3 vaetirr 2/8

Both have 24 aggregate tactical movement. Are they equivalent?

Will the wolf have a better chance of reducing unrest (at all) and the vaetir tend to reduce it by more if both groups succeed?

How does unrest reduction work exactly?

If anyone has a more detailed understanding than faster X more=better please spoil me.

Thanks,

Rabe

Chazar
April 18th, 2005, 03:58 PM
Are there any new general insights on this topic? (Liga's manual addenda does not help much here) Is the effectiveness for catching spies the same as for reducing unrest? Are wolves (or animals in general) useful or bad for catching spies?

Sandman
April 20th, 2005, 03:37 AM
Spirit Mastery works well for patrolling. 15 spirits for 4 death gems, with a tactical speed of 12 each.

I do have a feeling that patrolling may be bugged at very high levels... when you kill over 100 brigands, I think it subtracts from 100 from the total, so you only kill 20 with 120 worth of patrollers. I'm not sure of this, though. Has anyone ever managed to kill over 100 bandits in one turn?