View Full Version : Soul Contract
Xavier
January 30th, 2004, 09:22 PM
Is it worth the cost in blood slaves?
licker
January 30th, 2004, 09:29 PM
Originally posted by Xavier:
Is it worth the cost in blood slaves? <font size="2" face="sans-serif, arial, verdana">yes
Graeme Dice
January 30th, 2004, 09:32 PM
The soul contract is worth it's cost as long as you manage to keep the person holding it alive for longer than 11 turns. After 12 turns, it's the equivalent of having an income of 7 blood slaves per turn.
Saber Cherry
January 30th, 2004, 09:45 PM
Originally posted by Graeme Dice:
The soul contract is worth it's cost as long as you manage to keep the person holding it alive for longer than 11 turns.<font size="2" face="sans-serif, arial, verdana">Hah! It's cursed - meaning very likely to be picked up. You don't even have to keep the commander alive, just keep him near other cheap commanders waiting to scavenge his corpse=)
Originally posted by Graeme Dice:
After 12 turns, it's the equivalent of having an income of 7 blood slaves per turn. <font size="2" face="sans-serif, arial, verdana">As well as an expensive fire+blood mage doing a monthly ritual.
In essence, it is possibly the most useful aspect of blood.
Bowlingballhead
January 30th, 2004, 09:47 PM
And that's just at basic cost. With a dwarven hammer and Forge of the Ancients up, making one of those babies a turn is very practical, and they 'pay off' in four turns.
Never let a blood mage cast Forge of the Ancients. Unless it's for you, of course.
[ January 30, 2004, 19:48: Message edited by: Bowlingballhead ]
void
January 31st, 2004, 01:25 AM
Originally posted by Saber Cherry:
Hah! It's cursed - meaning very likely to be picked up. You don't even have to keep the commander alive, just keep him near other cheap commanders waiting to scavenge his corpse=)
<font size="2" face="sans-serif, arial, verdana">attacked by a horror...a "cheap commander" 90% get killed ,scavenger works in battle only http://forum.shrapnelgames.com/images/icons/tongue.gif
Originally posted by Bowlingballhead
:
Never let a blood mage cast Forge of the Ancients. Unless it's for you, of course.
<font size="2" face="sans-serif, arial, verdana">I always try to dispel FotA asap, no matter who cast it..it's a most dangerous-RED GE.
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