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View Full Version : Why do people use normal richness in MP?


rabelais
January 31st, 2004, 05:56 PM
Just curious. I find the economic constraints in D2 enormously frustrating, even with very good scales... yet all the MP games I see use default richness settings.

Am I just a munchkin, or is it an implicit cash/resource ratio balance thing? Seems like rich should be the practical default for MP, where things are often slow/laborious.

Yet it's never even talked about.... http://forum.shrapnelgames.com/images/icons/confused.gif


Rabe the (Hypothetically) Enriched

Raz 24
January 31st, 2004, 06:01 PM
I have only played with normal richness and by about turn 45 I have over 2000 gold in income , and is pumping out huge armys and burning my brain controllieng everything , taxes , unrest and all other small things . I think the normal richness is good , just need those farmlands

My english teacher will kill me someday! http://forum.shrapnelgames.com/images/icons/blush.gif

PDF
January 31st, 2004, 06:04 PM
Having had some Dom1 experience, I initially wanted to have more resources... However after trying with the new "normal" setting I now prefer it : gold is a *real* constraint and force to make harsh choice every turn. It's more challenging, no longer are the players swimming in gold ...

PvK
January 31st, 2004, 07:34 PM
Yes.

Also, I have been playing with normal or even high site frequency, but now that I've gotten better at site searching, I'm thinking maybe low would be interesting, to limit the choices and prolong the natural national limits, etc.

PvK

IKerensky
January 31st, 2004, 07:37 PM
Hum, my brother tricked me in a Worldmap game... with indies 9 , site frequency 75 and a POOR World !!!

Facing 50 to 80 knights and crossbows to get a wealth 3 province is definitely a new experience for me....

And I wondered why he choosed an heavy summoning Pangea to start with....

Norfleet
January 31st, 2004, 10:34 PM
Rabelais, if the economic crunch seems to really frustrate you, you're either playing a really expensive nation that tends to naturally run into these problems, or you're born to be an Ermor player. http://forum.shrapnelgames.com/images/icons/icon7.gif

Poor worlds inherently favor Ermor, since Ermor gains nothing from the wealth level of a province, and acquires most of its money from burnination.

Graeme Dice
January 31st, 2004, 11:22 PM
Originally posted by rabelais:
Am I just a munchkin, or is it an implicit cash/resource ratio balance thing? Seems like rich should be the practical default for MP, where things are often slow/laborious.
<font size="2" face="sans-serif, arial, verdana">A rich world also doubles the resource production of every province, which has a few far reaching effects on game balance.

Sindai
February 1st, 2004, 12:06 AM
Richness setting also effects ashen/void Ermor's starting gem production. With normal you get 10, with rich you get 15.

Norfleet
February 1st, 2004, 12:26 AM
Originally posted by Sindai:
Richness setting also effects ashen/void Ermor's starting gem production. With normal you get 10, with rich you get 15. <font size="2" face="sans-serif, arial, verdana">Yes, but this is a purely local effect, compared with the global consequences that rich or poor richness has: Ermor only has to pay once for every priest, after which every reanimated is free. Everyone else pays twice or half as much for EVERY unit.