View Full Version : Can computer AI opponents "see" the scorecard when it is disabled?
onomastikon
February 2nd, 2004, 09:25 AM
If I disable the nation scorecard to make things harder for me in SP, can my computer AI opponents still "see" (you know what I mean: utilize, interpret, etc.) it or will it ignore it?
thank you
Gandalf Parker
February 2nd, 2004, 03:03 PM
Hmmmm good question. Since it seems like that is what determines if the AI will declare war.
Targa
February 2nd, 2004, 04:21 PM
Originally posted by Gandalf Parker:
Hmmmm good question. Since it seems like that is what determines if the AI will declare war. <font size="2" face="sans-serif, arial, verdana">From my recent experience: 1 vs 1, turn #1, click 'host' and got a declaration of war. I hadn't even appointed a prophet, nor attacked any indies (was just sitting in my start province). So there was seemingly no reason other than whim for him to declare war. Not saying that it isn't, or can't be a factor, but if it is, it definitely isn't the only factor.
Good question. It'd be worthwhile for the developers to let us know if this is in the coding or not. If the graph is there (in SP) simply for your convenience to see how you're doing compared to the AI's, and the AI doesn't "see" it at all, then it makes no sense to turn it off. Although now that I think about it, it seems that this would make the game a little more interesting. Not knowing what's going on in the world unless you send out stealthers, etc... There is also a slight logic flaw in the graphs...well, maybe it's sorta like a "cheat". How could you possibly know what your enemies gem income is? Or how much research he's doing?
Kristoffer O
February 2nd, 2004, 07:20 PM
The graphs are purely fun. There is no reason you should know anything about other players, but it is quite fun to see that you are mighty, at least in some fields.
The AI does not take the graphs in consideration. I can't think of how it would use it.
Hmm, he's strong, lets avoid him - hmm, he's strong, lets attack him before it's too late.
Targa
February 2nd, 2004, 07:28 PM
Thanks Kris. http://forum.shrapnelgames.com/images/icons/icon7.gif
Norfleet
February 2nd, 2004, 07:40 PM
Originally posted by Targa:
From my recent experience: 1 vs 1, turn #1, click 'host' and got a declaration of war. I hadn't even appointed a prophet, nor attacked any indies (was just sitting in my start province). <font size="2" face="sans-serif, arial, verdana">I think the fact that there's only two of you is a pretty compelling reason to be at war. What did you expect him to do, declare a truce with you and attack one of the other opponents? Even if he had been a human player, I think it would be reasonable to assume that the two of you would be engaged in a shooting war on sight.
Targa
February 2nd, 2004, 07:46 PM
Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Targa:
From my recent experience: 1 vs 1, turn #1, click 'host' and got a declaration of war. I hadn't even appointed a prophet, nor attacked any indies (was just sitting in my start province). <font size="2" face="sans-serif, arial, verdana">I think the fact that there's only two of you is a pretty compelling reason to be at war. What did you expect him to do, declare a truce with you and attack one of the other opponents? Even if he had been a human player, I think it would be reasonable to assume that the two of you would be engaged in a shooting war on sight. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I was responding to GP's remark that it seemed like the score graphs were what determined (or at least part) why an AI nation declared war. You're totally misinterpreting what I said.
[ February 02, 2004, 18:06: Message edited by: Targa ]
Gandalf Parker
February 2nd, 2004, 08:31 PM
Apparently its not the scoreboard itself. But it does seem to be your strength? (Correct me if Im wrong Kris or Johan). In any case the actions are the same. Avoid showing up as #1 on the score graphs and you can go longer without a war.
Sindai
February 2nd, 2004, 09:09 PM
Originally posted by Targa:
I was responding to GP's remark that it seemed like the score graphs were what determined (or at least part) why an AI nation declared war. You're totally misinterpreting what I said. <font size="2" face="sans-serif, arial, verdana">His remark still makes perfect sense. In a 1v1 game the AI may as well ignore the scoreboard since it doesn't have to worry about balancing its resources between several opponents/wars at once. A 1v1 game doesn't prove anything about the way the AI would behave in (far more common) multiple-opponent situations.
Targa
February 2nd, 2004, 10:20 PM
Kris already told us that the graph isn't used by the AI.
onomastikon
February 3rd, 2004, 11:09 AM
Originally posted by Kristoffer O:
The graphs are purely fun. There is no reason you should know anything about other players, but it is quite fun to see that you are mighty, at least in some fields.
The AI does not take the graphs in consideration. I can't think of how it would use it.
Hmm, he's strong, lets avoid him - hmm, he's strong, lets attack him before it's too late. <font size="2" face="sans-serif, arial, verdana">Thank you.
General Tacticus
February 3rd, 2004, 11:10 AM
Well, then what the heck make an AI on the other side of the planet, across an ocean it can't cross (yet), and with no contact whatsoever, declare war on you ? If it's not the graph, it has to be purely random ??
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