View Full Version : Rigor Mortis and Darkness?
Argitoth
February 5th, 2004, 02:50 AM
Ok, what does Rigor Mortis do? And what does Darkness do?
How powerful are they? How deadly? How do you make them deadly?... I want to know everything about these two spells, even state the obvious, thanks.
[ February 05, 2004, 00:57: Message edited by: Argitoth ]
Saber Cherry
February 5th, 2004, 06:26 AM
Originally posted by Argitoth:
I want to know everything about these two spells, even state the obvious, thanks. <font size="2" face="sans-serif, arial, verdana">They take Death gems. Those are the purple ones.
Argitoth
February 5th, 2004, 06:36 AM
Thank you, Saber Cherry. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
[ February 05, 2004, 04:41: Message edited by: Argitoth ]
LordArioch
February 5th, 2004, 07:32 AM
Darkness produces the absence of light. This impairs vision and makes fighting hard unless you have catlike senses or happen to be undead. Unfortunately apparently night vision is not a unit attribute at the moment. http://forum.shrapnelgames.com/images/icons/icon12.gif
Rigor Mortis comes from Latin.
I don't think the spells are very powerful. I cast Rigor Mortis on my cat and he just kept laying there like before. He didn't seem too lively, but I don't think he actually died so I don't think it was too deadly either. Maybe if you gave the spells guns or knives.
Remember, guns don't kill people. Spells with guns kill people.
Oh...and one of the spells is named "Darkness" and the other is named "Rigor Mortis".
Anything else you want to ask?
[ February 05, 2004, 05:33: Message edited by: LordArioch ]
Arryn
February 5th, 2004, 07:47 AM
Originally posted by LordArioch:
Rigor Mortis comes from Latin.
I don't think the spells are very powerful.<font size="2" face="sans-serif, arial, verdana">Rigor Mortis, the stiffness of death, is not to be confused with Rigor Mortis, deadly stiffness. The latter affliction is quite powerful and is common amongst those Burdened by too much Time. In order to distinguish the former, nonlethal effect from the latter far more dangerous one, scholars have taken to calling it "arthritis". Peasants, on the other hand, simply suffer regardless of what it's called, since there's no known cure.
IKerensky
February 5th, 2004, 10:19 AM
"Dey R Spells, DUh !"
*extract from the Troll's All you want to know about spell without having to open a game manual and while explicitely soliciting a bashing from every people with trollick instinct on an internet forum usually quite user friendly, tome II*
Arryn
February 5th, 2004, 10:33 AM
Darkness is an Ermorian doomsday weapon. Darkness sucks up light. Without light, everything dies. (Mushrooms don't count; man cannot live by mushrooms alone, no matter how tasty they are.) After everything is dead, Ermor wins -- even if Ermor is not in the game. Clever ploy, eh?
February 5th, 2004, 11:59 AM
Originally posted by LordArioch:
I don't think the spells are very powerful. <font size="2" face="sans-serif, arial, verdana">Never tried Darkness but if all non-undead units are blinded, that seems a good point for the undeads. Hard to kill even a skeleton with zero attack, defense and precision...
Rigor Mortis is more random, for what I've seen, black clouds hit about 10% of the battlefield every round and cause 5-40 fatigue points each. MR offers no protection. Not bad.
Cheers
LordArioch
February 5th, 2004, 04:44 PM
Neither Arryn nor myself were bashing you, Argi. In fact I'll give you some advice.
Darkness is wonderful because 0 prec means few arrows and banishments hit your undead while they stumble forward, and with attack and defense penalties souless might actually be a match for living soldiers.
Rigor Mortis gives fatigue, and lowers stats that way also. Not as good, IMO, however, as C'tis you can make the artifact mask that casts it for free, in which case it is worth it. Perhaps try using with cold battlefield spell because undead are cold immune, to give faster fatigue and knock more enemies unconcious. Of course either one alone works if your army is large enough. Undead dont rout or get fatigued so you can hit them until they collapse and then kick them when they're down.
Darkness is still more reccomended.
NTJedi
February 5th, 2004, 04:53 PM
Originally posted by Argitoth:
..... Those spells really don't have good descriptions though. <font size="2" face="sans-serif, arial, verdana">There's lots of info in the game and the book that don't describe the details as what this stuff does. Sometimes there's an entire paragraph describing the history of an item or spell... but few specific facts about what the stuff does. I don't know how many different items I've equipped only to discover afterwards the item gives a horror mark or permanently stuck to the owner... even tho the description said NOTHING about this.
Argitoth
February 5th, 2004, 05:49 PM
Originally posted by LordArioch:
Neither Arryn nor myself were bashing you, Argi. <font size="2" face="sans-serif, arial, verdana">Don't worry, I can take a joke, unlike SOME PEOPLE, don't want to mention any names... http://forum.shrapnelgames.com/images/icons/icon10.gif
[ February 05, 2004, 21:01: Message edited by: Argitoth ]
Argitoth
February 6th, 2004, 02:18 AM
Originally posted by Sunray_be:
Never tried Darkness but if all non-undead units are blinded, that seems a good point for the undeads. Hard to kill even a skeleton with zero attack, defense and precision...
Rigor Mortis is more random, for what I've seen, black clouds hit about 10% of the battlefield every round and cause 5-40 fatigue points each. MR offers no protection. Not bad.
Cheers <font size="2" face="sans-serif, arial, verdana">thanks....
ok, im abandoning this thread.
[ February 05, 2004, 12:19: Message edited by: Argitoth ]
Argitoth
February 6th, 2004, 02:55 AM
Originally posted by IKerensky:
"Dey R Spells, DUh !"
*extract from the Troll's All you want to know about spell without having to open a game manual and while explicitely soliciting a bashing from every people with trollick instinct on an internet forum usually quite user friendly, tome II* <font size="2" face="sans-serif, arial, verdana">OH HEY!!! http://forum.shrapnelgames.com/images/icons/icon8.gif I just got what you ment by that. Those spells really don't have good descriptions though.
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