View Full Version : The Summoned Creature Quick Reference
February 5th, 2004, 11:54 PM
I've gathered most of the information about the Summoned Monsters and the spells required to cast them and various other aspects of them for ease of use and 'lowering the learning curve'.
My question is, would people rather have a seperate "Summoned Creatures Quickref" or all inclusive of a spell reference.
Please note that the complete spell reference is going to be HUGE and it wouldn't be quick anything. The best way to find spells is via a database. But a Summoned Monster one is fairly small. If I really feel ambitious I could extract the sprites for the monsters and place them next to the spell, but I'm not much of an Adober and PDF's are the crossplatform standard so I'd need someone to help with that if I did it (On the same note, if someone wants to help with that, I have the icons for the spell path requirements as well and they could help me with putting them on the MIQR if they feel ambitious)
Any preference?
Edit: On a side note while I'm editing the MIQR, do people want Wishable items included along with stats? Solaris' gear and such?
[ February 05, 2004, 22:00: Message edited by: Zen ]
Bowlingballhead
February 5th, 2004, 11:59 PM
You go, girl! Boy. Einstein. Whatever.
I like the idea of a summoned creature guide. There are so many spells in this game, I get lost, and summons are a major tool all by themselves, critically important for many races.
Gandalf Parker
February 6th, 2004, 12:02 AM
I think the tactics and strategy involving summoned creatures is seperate from thinking about what spells to cast. I would vote for a seperate "summoning" reference.
If that seems small then maybe it could be "spells cast in the lab" to include globals and such. That way the other one can be combat spells. You would use the reference for when thinking about scripting your commanders in combat.
Graeme Dice
February 6th, 2004, 12:03 AM
Originally posted by Zen:
My question is, would people rather have a seperate "Summoned Creatures Quickref" or all inclusive of a spell reference.<font size="2" face="sans-serif, arial, verdana">I'd rather have it separate. I'd also like to know the upkeep cost for each creature, but that's a lot of work. http://forum.shrapnelgames.com/images/icons/icon7.gif
Edit: On a side note while I'm editing the MIQR, do people want Wishable items included along with stats? Solaris' gear and such?<font size="2" face="sans-serif, arial, verdana">I think they should be included under a separate section of some sort, as they are still possible to achieve.
Unwise
February 6th, 2004, 12:03 AM
Ditto.
February 6th, 2004, 12:05 AM
Also secondary question.
Does everyone like the format of the MIQR as far as path and school requirements? I'm thinking of doing it by Path, and breaking it up by school level. And a seperate one for "Multi-path" so it's a little more 'quickrefish'.
Or is there an easier way to do it that people feel would fit how they think about it?
Argitoth
February 6th, 2004, 12:06 AM
Originally posted by Zen:
If I really feel ambitious I could extract the sprites for the monsters and place them next to the spell, but I'm not much of an Adober and PDF's are the crossplatform standard so I'd need someone to help with that if I did it<font size="2" face="sans-serif, arial, verdana">I'd be able to "Prnt Scrn", open Paint, cut and paste all the monsters into one big file. I could probably take the whole saturday and do it, or a few saturdays. They would, of corse, be in-game pics in the battle orders section. I'll take high-definition 1152x768 full screen in-game pics.
Edit: Actually, it would be best to make individual files for each summon. I'm going to make my own little playground. Human vs Humam 75% Magic Site, 0 Indep Strength, Reaserch Easy, etc.
Edit2: I could also take the RIGHT-CLICK unit info pics. What would you rather?
Haha Edit3: Unit Info screen is the best way to go. I'll make sure the size isn't too big.
Edit4: Actually, Tarrasques are huge.......
Edit5: I can also keep track of how much supplies they use. Like a tarrasque uses up 15 supplies. You'd want to know that.
[ February 05, 2004, 22:12: Message edited by: Argitoth ]
February 6th, 2004, 12:08 AM
Originally posted by Graeme Dice:
I'd rather have it separate. I'd also like to know the upkeep cost for each creature, but that's a lot of work. http://forum.shrapnelgames.com/images/icons/icon7.gif <font size="2" face="sans-serif, arial, verdana">I'll probably include upkeep on the 2nd or 3rd Version of it. As that is a factor for summoning and a useful tool to know. I'll also include notations for Cast in Targeted Province so people know which ones are province bombers.
February 6th, 2004, 12:15 AM
Originally posted by Argitoth:
Edit5: I can also keep track of how much supplies they use. Like a tarrasque uses up 15 supplies. You'd want to know that. <font size="2" face="sans-serif, arial, verdana">If you'd like. Most supplies are standard, but you can keep an eye out if they are modified in some way (like the Celestial Servant and Tarrasque).
I'll have to find a standard height and length requirement in order to make it look right. Demon Lords are also all big. I belive if it's the side of the Icons on a Fullscreen 800x640 res on the sidebar should work, or do people want them smaller/bigger?
Lord Hammer
February 6th, 2004, 12:16 AM
Separate is best IMHO...that way you can plan ahead for a summoned army strategy and leave other spells for later. It will be especially useful for Ermor, as well as other less formidable basic unit races. http://forum.shrapnelgames.com/images/icons/icon6.gif
Arryn
February 6th, 2004, 12:17 AM
Originally posted by Zen:
Does everyone like the format of the MIQR as far as path and school requirements?
Or is there an easier way to do it that people feel would fit how they think about it?<font size="2" face="sans-serif, arial, verdana">The MIQR is fine -- for a .pdf.
A few days ago I created an Excel .xls file that lists all the summonables and their stats. (I laboriously jotted down the info from the Pythium unitview game.) Just stats, not their special attributes (such as need not eat, survivals, etc.). A spreadsheet is great because I can re-sort by ID, or alphabetically, or by whatever other column I need to for most convenience. While Excel is Windows-only, OpenOffice is cross-platform and will read/write the files just fine.
As I said, the MIQR is great, but it'd've been even more useful as a spreadsheet.
February 6th, 2004, 12:19 AM
Originally posted by Gandalf Parker:
I think the tactics and strategy involving summoned creatures is seperate from thinking about what spells to cast. I would vote for a seperate "summoning" reference.
If that seems small then maybe it could be "spells cast in the lab" to include globals and such. That way the other one can be combat spells. You would use the reference for when thinking about scripting your commanders in combat. <font size="2" face="sans-serif, arial, verdana">You know Gandy, the more I think about it I could probably put together a seperate Ritual spell list in virtually no time. Things like how much Purgatory bLasts undead and what can and can't be Wind Ride'd is all good information. I think I'll make one the "Summoned Creatures Quick Reference" and the "Ritual Quick Reference" and I can either stick them together in the same file, or seperate them.
Saber Cherry
February 6th, 2004, 12:21 AM
Separate is best.
As for organization...
I would go by increasing research level, and note the path (conjuration, blood, etc) within the "Level 7 Summons" Category.
Arryn
February 6th, 2004, 12:21 AM
Make the RQR a separate file.
February 6th, 2004, 12:27 AM
Originally posted by Arryn:
A few days ago I created an Excel .xls file that lists all the summonables and their stats. (I laboriously jotted down the info from the Pythium unitview game.) <font size="2" face="sans-serif, arial, verdana">That Unitview is slightly off, they edited some stuff from the Demo when that particular game was made. So you might want to look through it a little more http://forum.shrapnelgames.com/images/icons/icon12.gif
While Excel is Windows-only, OpenOffice is cross-platform and will read/write the files just fine.
As I said, the MIQR is great, but it'd've been even more useful as a spreadsheet. <font size="2" face="sans-serif, arial, verdana">I have the MIQR in a spreadsheet, if anyone would like it they can send me an email at moebius at cableone dot net . It's currently in Excel but if I can find Openoffice I'll convert it.
The reason that the MIQR was placed in a PDF was for it's printer friendly Version. While being able to Alt-tab is nice, some people just like things printed out and helpful for newbies in that fashion.
[ February 05, 2004, 23:05: Message edited by: Zen ]
Argitoth
February 6th, 2004, 12:29 AM
The only problem I have is how to calculate upkeep. Is there an easy way to see how much you pay for a summoned unit?
February 6th, 2004, 12:34 AM
Keep only one province, no Growth. Cast a spell and check your income. If no effects have changed it, you'll be able to tell it's upkeep cost
Argitoth
February 6th, 2004, 12:48 AM
Originally posted by Zen:
Keep only one province, no Growth. Cast a spell and check your income. If no effects have changed it, you'll be able to tell it's upkeep cost <font size="2" face="sans-serif, arial, verdana">Wait, why don't i just see if my upkeep increases? http://forum.shrapnelgames.com/images/icons/blush.gif *doh*
[ February 05, 2004, 22:50: Message edited by: Argitoth ]
February 6th, 2004, 03:53 AM
Just a quick follow up on the MIQR since I'm updating it for anyone who knows.
Does anyone know of any items that are not listed below that are Wish only items? I've provided their other information if anyone has any spaces that might not be filled. I have all the resistances and base information like protection, defense, damage, etc.
Sun Sword Gone Berserk (+1), x3 Damage vs undead/demon, On Hit: Area 1 Holy Pyre Cause Lesser Fear (-3), Hero: Solaris
Hammer of the Cyclops* +50% Forge Bonus, Hero: Polyperchon
The Admiral's Sword AP, On Hit: Curse, Cause Fear (+0), Hero: Admiral Torgrin
Sun Shield Awe (+0), Hero: Solaris
Crown of Katafagus Cause Fear (+0), 1 Mummy/turn, +1 Death, Cursed, Hero: Katafagus
Sun Helmet Awe (+0), Hero: Solaris
Greenstone Armor Hero: Bogus
Sun Armor Awe (+2), Hero: Solaris
Robe of the Sorceress +1 Astral, Nature, Death, Blood, Hero: Satina
Vial of Frozen Tears +1 Water, +1 Death Hero: Starke
Precious +4 Att, +4 Str Hero: Bogus
Saber Cherry
February 6th, 2004, 03:59 AM
Try wishing for the "Keyboard of Johan"...
February 6th, 2004, 04:01 AM
And the newbs race to see what ungodly magical item they can get ...
Gandalf Parker
February 6th, 2004, 04:21 AM
I like the "Screen of Kristoffer".
Lets you see the future.
http://www.illwinter.com/illwork.jpg
Sammual
February 6th, 2004, 05:06 AM
Originally posted by Zen:
Also secondary question.
Does everyone like the format of the MIQR as far as path and school requirements? I'm thinking of doing it by Path, and breaking it up by school level. And a seperate one for "Multi-path" so it's a little more 'quickrefish'.
Or is there an easier way to do it that people feel would fit how they think about it? <font size="2" face="sans-serif, arial, verdana">I like your plans for the Summoned Creature ref, if you can do it by path and school level that would rock.
Sammual
February 6th, 2004, 05:14 AM
Haven't seen you in a while Sammy. Been hiding?!
And yes, I think I'll go ahead and do it by School Level and break it down by Path with a notation on which School it goes in.
If I find a better one, I'll do that instead. I don't want it to be confusing.
Graeme Dice
February 6th, 2004, 05:21 AM
Originally posted by Gandalf Parker:
I like the "Screen of Kristoffer".
Lets you see the future.
http://www.illwinter.com/illwork.jpg <font size="2" face="sans-serif, arial, verdana">Of course, most of those sprites are already included as units in the game. Just look at units from 1000-1082. Either 1082 or 1083 crashes the game, I don't remember which. It looks like the new Arco theme will have lots of chariots with two riders that can be killed individually.
velk
February 6th, 2004, 06:53 AM
Dunno if these are wishable, but interesting anyway.
Banefire Bow
Dark Fire Sword
Claw of Kurgi
Scythe of Slaying
void
February 6th, 2004, 12:21 PM
Originally posted by Zen:
Just a quick follow up on the MIQR since I'm updating it for anyone who knows.
Does anyone know of any items that are not listed below that are Wish only items? I've provided their other information if anyone has any spaces that might not be filled. I have all the resistances and base information like protection, defense, damage, etc.
Sun Sword Gone Berserk (+1), x3 Damage vs undead/demon, On Hit: Area 1 Holy Pyre Cause Lesser Fear (-3), Hero: Solaris
Hammer of the Cyclops* +50% Forge Bonus, Hero: Polyperchon
The Admiral's Sword AP, On Hit: Curse, Cause Fear (+0), Hero: Admiral Torgrin
Sun Shield Awe (+0), Hero: Solaris
Crown of Katafagus Cause Fear (+0), 1 Mummy/turn, +1 Death, Cursed, Hero: Katafagus
Sun Helmet Awe (+0), Hero: Solaris
Greenstone Armor Hero: Bogus
Sun Armor Awe (+2), Hero: Solaris
Robe of the Sorceress +1 Astral, Nature, Death, Blood, Hero: Satina
Vial of Frozen Tears +1 Water, +1 Death Hero: Starke
Precious +4 Att, +4 Str Hero: Bogus <font size="2" face="sans-serif, arial, verdana">Crown of Katafagus also curse the equipper("CANNOT BE REMOVED", and "CURSE" too.)
One uncraftable artifact you forgot,the "Crown of Ptah":
Ptah was an evil ruler who ruled with an iron hand and an army of undead. He made this crown to strengthen his control of the dead and bring fear to his subjects.
The icon is same as Prot.30 Helm.(Ammn Hotep?)
Owner....should be "Ptah",but havnt seen yet..^^"
[ February 06, 2004, 10:33: Message edited by: void ]
void
February 6th, 2004, 12:24 PM
Originally posted by velk:
Dunno if these are wishable, but interesting anyway.
Banefire Bow
Dark Fire Sword
Claw of Kurgi
Scythe of Slaying <font size="2" face="sans-serif, arial, verdana">Cannot wish a creature weapon.
Taqwus
February 6th, 2004, 06:00 PM
If memory serves, Sword of Solaris also blesses the wielder.
mcv
February 6th, 2004, 08:37 PM
Originally posted by void:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by velk:
Dunno if these are wishable, but interesting anyway.
Banefire Bow
Dark Fire Sword
Claw of Kurgi
Scythe of Slaying <font size="2" face="sans-serif, arial, verdana">Cannot wish a creature weapon. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">What's a creature weapon?
An is wishing really worth it? It seems to cost a lot of gems. The manual says you can wish for gems, but would that mean I get more gems than I paid? Looks like a very tricky spell. (And as you can see, I have absolutely no expeirence with it.)
mcv.
Argitoth
February 6th, 2004, 08:47 PM
Zen, are you going to be recording the stats of the creatures?
Saber Cherry
February 6th, 2004, 10:22 PM
Originally posted by Argitoth:
Zen, are you going to be recording the stats of the creatures? <font size="2" face="sans-serif, arial, verdana">That was pretty much the point...
PhilD
February 6th, 2004, 10:44 PM
Originally posted by Zen:
I have the MIQR in a spreadsheet, if anyone would like it they can send me an email at moebius at cableone dot net . It's currently in Excel but if I can find Openoffice I'll convert it.
<font size="2" face="sans-serif, arial, verdana">I can do the conVersion for you, if you like - I don't have Excel, but I do have OpenOffice http://forum.shrapnelgames.com/images/icons/icon7.gif
Sending you an email right now so you can reply.
The reason that the MIQR was placed in a PDF was for it's printer friendly Version. While being able to Alt-tab is nice, some people just like things printed out and helpful for newbies in that fashion. <font size="2" face="sans-serif, arial, verdana">And a great idea that was. Printer-friendly is good.
February 6th, 2004, 11:47 PM
Alright I've run into a few snags as far as organization is concerned.
Would people rather have the SCQR Letter Size with more lines of text per entry or Landscape size with less lines of text per entry.
I'm leaning towards Letter. I also need to know how much space I have to leave for the .img files so that I can space it correctly.
Anyone know offhand what would be best for the size of pictures?
February 7th, 2004, 01:49 AM
Another point, if anyone wants to give any feedback.
Do you want it sorted by Path? Or by School.
Example
(By Path)
Death
Black Servant - Conjuration 1
Reanimation - Enchantment 1
Summon Shades - Conjuration 2
Revive King - Enchantment 2
Revive Wight - Conjuration 3
Revive Bane - Conjuration 3
Create Revenant - Enchantment 3
Or
By School based on Level
Summons Level 1
Conjuration
Black Servant - Death
Awaken Vine Men - Nature
Construction
Construction Corpse Man - Air/Death
Enchantment
Reanimation - Death
Blood Magic
Bind Spine Devil - Blood
Bind Bone Fiends - Blood/Death
Or if anyone has any better suggestions. I'd like to know now since I have most of the information I'm just looking at how to present it easiest to refer to.
Edit: I took some time and I have the Upkeeps for most all summons now as well.
[ February 06, 2004, 23:58: Message edited by: Zen ]
Arryn
February 7th, 2004, 01:50 AM
Path, please.
aldin
February 7th, 2004, 01:52 AM
Path, absolutely http://forum.shrapnelgames.com/images/icons/icon10.gif
~Aldin
void
February 7th, 2004, 02:33 AM
Path path.
Really hate "sort by school", waste my time in jadish finding when set order/cast ritual...
Gandalf Parker
February 7th, 2004, 02:41 AM
I think sorted by school has its purposes but the game already does that. Sort by path gives a new way of considering things.
February 23rd, 2004, 11:30 AM
The SCQR is nearly done. With the exception of the "Prettifying" (I.E. In game pictures of units) it is done, if you'd like a copy of the xls file that is currently done and rough, send me an Email. Expect the PDF to be out in a day or two to any nearby websites that will host it.
tinkthank
February 23rd, 2004, 11:49 AM
Originally posted by Zen:
The SCQR is nearly done. With the exception of the "Prettifying" (I.E. In game pictures of units) it is done, if you'd like a copy of the xls file that is currently done and rough, send me an Email. Expect the PDF to be out in a day or two to any nearby websites that will host it. <font size="2" face="sans-serif, arial, verdana">Great!
Will you post a link here to it? (Or do you expect it to be on Sun's site?)
February 24th, 2004, 12:12 AM
The MIQR 2.6 is done and ready to hit webspace near you.
Illwinter, Shrapnel and Sunray's site should all be hosting them when they get a chance to upload the document.
If you have any questions or comments, please email or post them to me about any of the Magic Items.
Also special thanks to Bruce Geryk, a stalwart contributor to the community.
Expect the SCQR later tonight.
Kristoffer O
February 24th, 2004, 12:30 AM
Yep, it's up.
Arryn
February 24th, 2004, 12:35 AM
Originally posted by Kristoffer O:
Yep, it's up. <font size="2" face="sans-serif, arial, verdana">Here's a direct link (http://ulm.illwinter.com/dom2/MIpdfv2.6_final2.pdf) to the file at IW's site.
EDIT: it's also available on my downloads page -- direct link (http://www.bl23c.com/MIpdfv2.6_final2.pdf)
[ February 24, 2004, 01:26: Message edited by: Arryn ]
archaeolept
February 24th, 2004, 01:51 AM
very nice. thanks.
February 26th, 2004, 02:50 AM
The SCQR is done as well as the latest (and hopefully Last) Version of the MIQR. Find them at your nearby sites for downloading. Again, any issues go ahead and feel free to email me.
Edit: The RQR will be done by the end of the next week along with the BQR. Unless there are any objections or preference, I will do each of them according to path by school as I have done the SCQR.
[ February 26, 2004, 00:52: Message edited by: Zen ]
Arryn
February 26th, 2004, 03:13 AM
Originally posted by Zen:
The SCQR is done as well as the latest (and hopefully Last) Version of the MIQR. Find them at your nearby sites for downloading.<font size="2" face="sans-serif, arial, verdana">These files are available, now, for immediate download from my web site.
Have at 'em!
Graeme Dice
February 26th, 2004, 04:02 AM
I believe that Angelic host is 50 astral pearls, not 25.
February 26th, 2004, 04:24 AM
Rurg http://forum.shrapnelgames.com/images/icons/icon12.gif Error on my part. I'll be releasing another Version of it after about a week, if anyone else finds any errors or any discrepencies.
Sindai
February 26th, 2004, 06:28 PM
Wraith Lords are ethereal, but don't have that tag in the current .pdf Version on your website. Just a minor thing.
PhilD
February 26th, 2004, 07:58 PM
Werewolf (Call of the Wild) seems to be missing stats.
Kristoffer O
February 26th, 2004, 08:00 PM
It's up now.
Slogan
February 26th, 2004, 09:04 PM
I vote for the separate summons chart.
February 26th, 2004, 09:34 PM
Hah, Sorry about that Phil. I thought I put them in http://forum.shrapnelgames.com/images/icons/icon12.gif Damnation. Comes from looking at it too much can't really see between the lines as it were http://forum.shrapnelgames.com/images/icons/icon12.gif
Thanks Sindai. Sunray reminded me of that previously, and I thought I changed it, but obviously not http://forum.shrapnelgames.com/images/icons/icon12.gif
Edit: And yes, I know the Crossbreeds don't have an Upkeep cost, because of the variety of the breeds and the way upkeep works, I have to gather up certain #'s of them and get them killed off in order to try to figure out the exact #'s. So I left that one alone until the next Version. But do Note, they do have some upkeep, or at least some parts of them do.
[ February 26, 2004, 19:41: Message edited by: Zen ]
Pocus
February 26th, 2004, 10:36 PM
I'm rather impressed Zen by the amount of work you put into dominions! Congratulations!!
A side remark : the graphical path symbols have a rather low res, thats normal?
I think the fallen angel get some imps by summon allies.
February 26th, 2004, 10:43 PM
The graphics are ripped directly from the game and in order to put them on there, they are fairly low res.
Sorry if they are not quite as quality as everyone wants, but it works pretty well on color and b&w printers. If you have better symbols you can send them on over and I'll see what I can do.
The primary reason I work at this, is it is the most common newbie complaint, the documentation. If the documentation is done with me and Bruce Geryk and Sunray, people won't have that reason to not play Dom2 or be as confused.
Edit: Yes the Fallen Angel summons 3 imps a turn. So I'll adjust that. With as many changes I'll probably send out a new Version tommorow.
I'll also be putting National Summons at the end of the guide for specific themes, so yes you'll have your Harliquins, Vampire Counts and Celestials.
[ February 26, 2004, 20:59: Message edited by: Zen ]
st.patrik
February 27th, 2004, 06:14 PM
with regard to the Magic Items Quick Ref.:
I compared the 2.6 and the 2.8 Version pdfs and the icons are definitely of a lower resolution in the 2.8 Version. I don't understand this, but it certainly seems to be the case. [this is on-screen at high magnification levels, using the same app to view both]
Also, is the new weapon added in 2.08 [Light Lance] included? I couldn't find it on there, but I may have missed it.
Other than those questions my feedback is entirely positive - great document, looks fantastic and is a very helpful resource (much more so than the manual's section on items).
Also I had an idea for the Summoned Creature Quick Reference, which is something you might have already decided *not* to implement, but I'll suggest it anyway:
I think it would be cool to have a line or two commentary for each summoned creature by a veteran - such as 'vinemen are mediocre, but cheap summons which work well with poisonous creatures/attacks, but their slow summoning rate makes it difficult to get high enough numbers of them to really make a difference.' Especially for new players (or players new to certain magic paths) this might be helpful info to add, since there are just so many summons to choose from.
ceremony
February 28th, 2004, 04:29 PM
Originally posted by Pocus:
A side remark : the graphical path symbols have a rather low res, thats normal?<font size="2" face="sans-serif, arial, verdana">As Zen mentioned, the graphics are ripped directly from the game. The issue of "low-res" probably comes about because the icons used are from the 1600x1200 icon set, which are the right size when creating the pdf but become reduced by Acrobat when the document is made - thus the issue is that the icons are resized, and appear smeared or "low-res." I think it also has to do with the pdf conVersion - when I looked at them in the Excel master file they look great, but when it was converted to pdf they ended up much worse.
If someone has a complete symbol set from a smaller resolution (say, 800x600) I could re-do them with those, but the effect would not be much better (I think) because the images would be lower resolution. I would be happy to re-do them if the effect can be improved, though.
st.patrik
February 28th, 2004, 07:48 PM
Originally posted by ceremony:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Pocus:
A side remark : the graphical path symbols have a rather low res, thats normal?<font size="2" face="sans-serif, arial, verdana">As Zen mentioned, the graphics are ripped directly from the game. The issue of "low-res" probably comes about because the icons used are from the 1600x1200 icon set, which are the right size when creating the pdf but become reduced by Acrobat when the document is made - thus the issue is that the icons are resized, and appear smeared or "low-res." I think it also has to do with the pdf conVersion - when I looked at them in the Excel master file they look great, but when it was converted to pdf they ended up much worse.
If someone has a complete symbol set from a smaller resolution (say, 800x600) I could re-do them with those, but the effect would not be much better (I think) because the images would be lower resolution. I would be happy to re-do them if the effect can be improved, though. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Did you read what I said about the icons looking different in 2.6 than in 2.8? If this is true then obviously the icons can look better than in 2.8 - namely by going back to the icons in 2.6.
So there is no need to get a completely new symbol set or anything like that.
February 28th, 2004, 08:41 PM
I did not have the resolution set to High when I made the PDF on 2.08. So I will make a new Version with a high resolution. It was an error on my part with Adobe. So if the icons look decent in 2.06 we can keep them, if they look bad, we can look to rerip new icons at a different resolution maybe.
st.patrik
February 28th, 2004, 09:40 PM
I think they look fine in 2.6, but a little blocky in 2.8
also, Zen, is that new item that I asked about below planned to be included?
February 29th, 2004, 01:18 AM
To be quite honest, I can't find one ;P I have a mage with 4 Holy and 9 in every path and he still can't forge one so AFAIK it's not a magical item, but a normal weapon type. Unless I'm missing something. I spend alot of time looking at that forge item screen and it may be messing with me.
ceremony
February 29th, 2004, 01:52 AM
Originally posted by st.patrik:
[QUOTE]Did you read what I said about the icons looking different in 2.6 than in 2.8? If this is true then obviously the icons can look better than in 2.8 - namely by going back to the icons in 2.6.
So there is no need to get a completely new symbol set or anything like that. <font size="2" face="sans-serif, arial, verdana">Ok - I did not know if Pocus' complaint referred to the previous Version (2.6) which was done at High Quality (and thus was a separate complaint from yours), or the following Version which was not. When I was doing the first go-round I used slightly larger icons - it looked better, but they didn't fit once it go to the large, multi-path items. So I had to shrink all of them.
PhilD
February 29th, 2004, 03:38 PM
The SCQR names the Treelords Zanbarth, Jadros and Morael. The one I summoned is called Bolmarc (though it seems to have the stats listed for Zanbarth)
ceremony
February 29th, 2004, 05:09 PM
The link to the MIQR at Illwinter seems broken.
Arryn
February 29th, 2004, 05:16 PM
Originally posted by ceremony:
The link to the MIQR at Illwinter seems broken. <font size="2" face="sans-serif, arial, verdana">They may be updating it. If you need the file, you can always get it from my site ...
Ivan Pedroso
March 2nd, 2004, 04:35 PM
Perhaps the "cursed trident" from the deathmatch could be included in the MIQR ?
I know you can't forge it, but it might be nice to have it's stats at hand prior to entering the arena.
Torvak
March 2nd, 2004, 04:50 PM
2h weapon
damage: 12
attack: 3
defense: 6
length: 4
nbr of attacks: 2
Requires 5 to produce
Kristoffer O
March 2nd, 2004, 10:40 PM
Originally posted by ceremony:
The link to the MIQR at Illwinter seems broken. <font size="2" face="sans-serif, arial, verdana">Fixed
Norfleet
March 2nd, 2004, 10:42 PM
Originally posted by PhilD:
The SCQR names the Treelords Zanbarth, Jadros and Morael. The one I summoned is called Bolmarc (though it seems to have the stats listed for Zanbarth) <font size="2" face="sans-serif, arial, verdana">The Treelords don't have fixed names: I've summoned them across many games, and they always come with random names.
March 2nd, 2004, 11:24 PM
The newest Version of the MIQR is uploaded. PLEASE NOTE: The only difference is the Resolution (back to highest quality) there is no new information so if you already have things downloaded and don't care about icon resolution, don't worry about it. If you want the best free hands have to offer, this is about it http://forum.shrapnelgames.com/images/icons/icon12.gif
The SCQR update will be probably tommorow, along with the first released Version of the RQR.
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