View Full Version : Your best late game strategy?
incognito
February 12th, 2004, 06:57 PM
Still fairly new to the game and trying to figure out the ways in which the late games changes. I read in several Posts that many units, good in early expansion become far less useful in games with experienced players. ie archers/crossbowmen, infantries, etc. I also hear tidbits about end-game spell combinations that are hard to defend. What are some of the late game strategies that make this possible?
Personally, its hard for me to get past mass protected infantry with fire arrow archers in the background, but I gather this has an effective counter with high enough research, that makes it moot...
Arryn
February 12th, 2004, 07:12 PM
Originally posted by incognito:
Personally, its hard for me to get past mass protected infantry with fire arrow archers in the background, but I gather this has an effective counter with high enough research, that makes it moot... <font size="2" face="sans-serif, arial, verdana">It does. I like to deal with this sort of thing by magic of 2 sorts. The first is ranged mass-destruction spells, such as Fires From Afar, that attack units in a province before there's even a battle. It also works well, I'm told, to whack commanders in enemy capitals. The other thing is spells specifically targeting individual commanders such as Wind Ride or Earth Attack. If an army has no commanders it will auto-rout. Else if it has very few commanders left, it will be much easier to target the ones that remain, once you are in the battle itself, and get the army to rout.
You do not always have to fight armies to defeat enemies. Trickery works too. I prefer to use KGB methods. http://forum.shrapnelgames.com/images/icons/tongue.gif
Norfleet
February 12th, 2004, 08:41 PM
Well, for late game, there's nothing like finding an Alteration bonus magic site and summoning Doom Horrors. That's a fairly economical instant-SC right there, and a single Doom Horror can tear apart just about any normal AI opposition.
The drawback being that Doom Horrors appear to cause bad events in the province they occupy, so you'd best ship them out quickly and get used to the lab burning down every few turns.
Endoperez
February 12th, 2004, 09:24 PM
Summon? You mean Wish, don't you? I REALLY wish there is no Summon Horror -spell... http://forum.shrapnelgames.com/images/icons/shock.gif
Arryn
February 12th, 2004, 09:37 PM
Originally posted by Endoperez:
Summon? You mean Wish, don't you? I REALLY wish there is no Summon Horror -spell... http://forum.shrapnelgames.com/images/icons/shock.gif <font size="2" face="sans-serif, arial, verdana">That's why he said an Alteration site, for the Wish.
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