View Full Version : what difference makes unit size in combat ?
Ragnarok-X
February 16th, 2004, 08:35 PM
basic question, see topic. is there anything about size beyond used support ?
ty in advance.
PhilD
February 16th, 2004, 08:48 PM
Originally posted by Ragnarok-X:
basic question, see topic. is there anything about size beyond used support ?
ty in advance. <font size="2" face="sans-serif, arial, verdana">When trampling: only a larger unit may trample, and I believe the effectiveness of the trample depends on the size difference.
Also, a grid square during battle can only hold 6 total size of units, so that's pretty important: it will determine how many units can be affected by an area spell, and so on.
Gandalf Parker
February 16th, 2004, 08:48 PM
the ability to trample or be trampled.
I think it also matters in being hit by arrows and possibly some spells (not sure on that)
Taqwus
February 16th, 2004, 09:41 PM
You can't Wind Ride a size-6 commander.
Succubi can't seduce a size-4+ commander.
I suspect it affects how many can use certain items like flying carpets, although I haven't tried flying Jotuns lately.
Taqwus
February 17th, 2004, 10:48 PM
One more diff, this time combat-related -- Midget Masher does double-damage to smaller monsters, if memory serves. Don't give it to a Hoburg unless you insist on irony.
Ragnarok-X
February 18th, 2004, 05:17 PM
somewhere i read that a horde of small units is good at taking out BIG units, what does this mean ? Is this referring to the fact that each attack reduces defense by 1 for one turn or is there anything else beyond this ?
fahdiz
February 18th, 2004, 05:24 PM
Originally posted by Ragnarok-X:
somewhere i read that a horde of small units is good at taking out BIG units, what does this mean ? Is this referring to the fact that each attack reduces defense by 1 for one turn or is there anything else beyond this ? <font size="2" face="sans-serif, arial, verdana">Well, it makes sense in terms of realism, since a lot of small units are going to surround the giant and get in quite a few hits, whereas most big units are slow and only get to attack once per turn. So the small units, acting quickly, will wear the big guy down faster than the biggie can take care of them all.
That of course refers to a group of small units attacking an *unsupported* big guy...add support units into the mix, or multiple giants, and the situation is quite different.
[ February 18, 2004, 15:25: Message edited by: fahdiz ]
moodgiesanta
February 18th, 2004, 05:40 PM
Size doesn't matter. It's how you use it.
Endoperez
February 18th, 2004, 05:46 PM
Originally posted by moodgiesanta:
Size doesn't matter. It's how you use it. <font size="2" face="sans-serif, arial, verdana">Size does matter. Check the previous post about Succubus.
fahdiz
February 18th, 2004, 06:09 PM
Originally posted by Endoperez:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by moodgiesanta:
Size doesn't matter. It's how you use it. <font size="2" face="sans-serif, arial, verdana">Size does matter. Check the previous post about Succubus. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Endoperez, I think moodgiesanta was being facetious. http://forum.shrapnelgames.com/images/icons/icon12.gif
Arryn
February 18th, 2004, 06:15 PM
Originally posted by fahdiz:
Endoperez, I think moodgiesanta was being facetious. http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">Doesn't matter, he's still wrong. Usage, while very important, isn't everything. Size does matter. http://forum.shrapnelgames.com/images/icons/icon12.gif Anyone who says otherwise is a tad naieve about certain, ah, matters.
Adept
February 19th, 2004, 01:53 AM
Isn't there also an effect for arrow fire?
Taqwus
February 19th, 2004, 09:20 PM
Originally posted by Adept:
Isn't there also an effect for arrow fire? <font size="2" face="sans-serif, arial, verdana">I believe a missile hits a square, and then size affects whether and which unit in that square is hit.
(Note: lightning bolts, if they hit an occupied square, always hit an occupant even when the square is not full.)
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