View Full Version : Rainbow Pretenders in Multiplayer
tinkthank
February 24th, 2004, 03:22 PM
Right thanks.
I thought most MP games were played with high Indy settings however? (or: what do you consider "low"?)
Aikamun
February 24th, 2004, 10:25 PM
Tinkthank,
Did a poll on the same subject but a search does not pull it up. Check out: http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=74;t=001181
The majority of people did not think one type of pretender was clearly superior to the other, but the General's words sound true for smaller maps. I am still training in SP. If games usually end around turn 100 in MP, a more concentrated strategy may be needed in lieu of diversity / flexibility.
Aikamun
[ February 24, 2004, 22:06: Message edited by: Aikamun ]
Arryn
February 24th, 2004, 10:51 PM
Originally posted by Aikamun:
If games usually end around turn 100 in MP, a more concentrated strategy may be needed in lieu of diversity.<font size="2" face="sans-serif, arial, verdana">And so-called "blitz" MP games (for VPs) frequently end in under 25-30 turns.
tinkthank
February 25th, 2004, 02:12 AM
There seems to be a general consensus amongst the more experienced players that rainbow mages as pretenders in MP is not wise. Why is that?
General Tacticus
February 25th, 2004, 02:22 AM
I would say because most MP games are played on crowded maps with low to medium indy values, where a rushed initial expansion is essential and SC pretenders are at their best. A rainbow pretender, on the other hand, is a long-term investment.
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