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mgarnett
February 29th, 2004, 05:14 AM
Hi,

I have just completed a working Windows Version of the DomMap random map generator. It has the following features:

- Automatic preview window of all maps generated
- Ability to create custom configurations for the various options and be able save and load them for later use
- Ability to reload defaults as used by the original DomMap
- Easy interface for altering any of the random map options

It still uses the original DomMap to generate the maps but this is completely transparent to the end user. All input and output is via the GUI interface. The console window is never seen whilst using the GUI Version.

If there is enough interest I will incorporate the original DomMap source into the windows Version thus alleviating the need for it.

Could somebody let me know if they are able to host it for me. Also, if anybody finds any bugs, I'm sure you will http://forum.shrapnelgames.com/images/icons/icon12.gif , please let me know I and I will try and fix them up as quick as possible.

Thanks

Mark Garnett
Brisbane Australia

Arryn
February 29th, 2004, 05:30 AM
Originally posted by mgarnett:
Could somebody let me know if they are able to host it for me.<font size="2" face="sans-serif, arial, verdana">I can host it Mark. Just send it as an attachment to "arryn@BL23c.com" and I'll have it up in a jiffy.

mgarnett
February 29th, 2004, 05:45 AM
Thanks Arryn. I have just sent it through to you.

Arryn
February 29th, 2004, 06:06 AM
WinDomMap is now available for download from my site.

I added a rudimentary readme.txt file to clue folks in a bit. My first suggestion to Mark is that he create a real, comprehensive readme.txt file that also gives himself credit for creating the app. http://forum.shrapnelgames.com/images/icons/icon12.gif

Mark,

It's a nice app. I also suggest that you Version number it so as to make it easier on people to know what the latest Version is. Include the Version number in the About box. And while you're at it, create a history.txt document to track the changes, and include that in the .zip too.

Regards,

Arryn

mgarnett
February 29th, 2004, 06:49 AM
Thanks for the tips Arryn. I'll put a Version number in the About box. I'll do a history and readme file. As soon as i have typed them, I will send a complete package to you.

Mark

moodgiesanta
February 29th, 2004, 10:30 AM
Awesome, really, awesome.

PDF
February 29th, 2004, 12:37 PM
Very nice tool, thanks http://forum.shrapnelgames.com/images/icons/icon7.gif !
A little bug/quirk : the game puts default floating values in the format "x.xx", and generates a float format error in a French number format setup that uses "x,xx" instead.
Not critical at all http://forum.shrapnelgames.com/images/icons/icon12.gif

mgarnett
February 29th, 2004, 09:59 PM
Thanks for the info on the floating number format. I'll put some checking code in there to fix that up.

Thanks

Mark

Pocus
March 1st, 2004, 02:22 AM
same error for me. For the winAPI, I think that the GetNumberFormat function should retrieve the infos. (Alternatively in Delphi, you have it in DecimalSeparator global variable, how convenient for those who dont use M$VC).