View Full Version : Body parts
PrinzMegaherz
March 3rd, 2004, 10:34 PM
In my past few games I tried to find a way to make non magic commanders more usefull. It is the same with all close combat characters: As long as they are not immortal or have recuperation, their abilities will constantly decrease trough battle afflictions.
I would like to replace lost body parts with artifacts. Maybe things like an mechanical arm or such for my most veteran front line commanders.
What do you think about this?
Arryn
March 3rd, 2004, 10:39 PM
It's an interesting idea, but AFAIK, the game presently does not support the "curing" of afflictions by adding magical items. You can gain afflictions via items, but I don't think you can lose afflictions via the same mechanism.
Sand
March 3rd, 2004, 10:44 PM
So if a commander has lost an eye and you give him a magical one, he becomes blind rather than using the empty socket?
Arryn
March 3rd, 2004, 10:50 PM
Originally posted by Sand:
So if a commander has lost an eye and you give him a magical one, he becomes blind rather than using the empty socket? <font size="2" face="sans-serif, arial, verdana">IIRC, yes. I'm pretty sure there are several old threads discussing that exact issue, which players consider a "bug".
Graeme Dice
March 3rd, 2004, 11:40 PM
Originally posted by Sand:
So if a commander has lost an eye and you give him a magical one, he becomes blind rather than using the empty socket? <font size="2" face="sans-serif, arial, verdana">No, he puts it in the empty socket. The problem comes when he picks up _another_ eye off the battlefield, since they are cursed and therefore more likely to be found.
GavinWheeler
March 3rd, 2004, 11:42 PM
Funny - I recall the exact opposite being claimed in a thread. i.e. That a one-eyed commander would automatically 'use' the empty socket if you gave him a magical eye.
Edit: In other words, I'm agreeing with Graeme, who posted while I was composing my masterpiece. I was replying to the poster before him.
On the other hand, coding this behaviour would presumably involve an extra variable, as you would have to keep a seperate track of how many eyes the commander had lost, and how many eye-replacing items he had.
Anyone have a savegame with a one-eyed commander ready to test this?
[ March 03, 2004, 21:44: Message edited by: GavinWheeler ]
Arryn
March 3rd, 2004, 11:55 PM
I had it half right: thread (http://www.shrapnelgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=74;t=001067#000000)
" Magic eyes do work as prosthetics for commanders who have lost an eye in battle. It doesn't cure their "lost an eye" affliction, but it doesn't cause the "lost the other eye as well" affliction, nor blindness, giving you a commander as intact as a healthy one who gets a magic eye installed. "
Kel
March 4th, 2004, 12:32 AM
It's all fun and wargames until someone loses an eye.
- Kel
PrinzMegaherz
March 4th, 2004, 08:46 PM
It's an interesting idea, but AFAIK, the game presently does not support the "curing" of afflictions by adding magical items <font size="2" face="sans-serif, arial, verdana">Well, that was not my intention. The replacement part should not cure the affliction, but give new abilities similar to those magical eyes. As an example, I would introduce the sword arm. Basically an average Sword weapon which negates the affect of lost arm and adds some strength.
Another thing I thought of would be the "Stinger", basically the manticores sting attack or whatever it is called.
Like the eyes, those parts should be placed in the misc slot. And like the eyes, a commander with both arms who gets an mechanical arm attached should lose one arm as affliction.
PvK
March 4th, 2004, 08:53 PM
It's a good flavorful idea and was suggested on the other thread linked below. As I recall, one of Illwinter also liked the idea. It may or may not be implemented any time soon, but it doesn't hurt to mention again as a neat idea.
PvK
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