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Tough Guy
March 4th, 2004, 10:30 PM
I have read the guides and would like a few Qs answered please. I have barely begun to play and am totally obsessed with the game.

1) There are bonuses for casting a spell and being at least 2 levels higher than the spell level. Does this refer to level of fire/water/astral/etc or to evocation/alteration/etc???

2)I am confused about the heat/cold scale. If I make a Jotunheim pretender is he +3 cold? I thought I read that somewhere? Or is that for his unit only?


Thanks!

Arryn
March 4th, 2004, 10:45 PM
Originally posted by Tough Guy:
I have read the guides and would like a few Qs answered please. I have barely begun to play and am totally obsessed with the game.

1) There are bonuses for casting a spell and being at least 2 levels higher than the spell level. Does this refer to level of fire/water/astral/etc or to evocation/alteration/etc???

2)I am confused about the heat/cold scale. If I make a Jotunheim pretender is he +3 cold? I thought I read that somewhere? Or is that for his unit only?<font size="2" face="sans-serif, arial, verdana">1. level of fire/water/astral/etc

2. Jotunheim (basic) prefers +2 Cold, for the national units. Different pretenders may or may not have tolerances for heat/cold scale.

Nagot Gick Fel
March 4th, 2004, 10:52 PM
Originally posted by Arryn:
2. Jotunheim (basic) prefers +2 Cold, for the national units.<font size="2" face="sans-serif, arial, verdana">Giants aren't hampered by cold+3 at all. The 'prefer cold+2' is only an econ thing.

March 4th, 2004, 11:17 PM
More appropriately it might be said that any units (or nation) is not hampered by any temperature variance that it has Resistance too. So if units have Cold Resistance, fighting in a Cold 3 Enviroment doesn't change their battlefield condition. Wheras Fire Resistance doesn't hamper anyone fighting in any sort of Heat Enviroment.

All other affects of temperature are on economy as Nagot said.

Taqwus
March 5th, 2004, 12:14 AM
Heat/cold also has some influence on heat/cold radiation (units that radiate heat do it more powerful in Heat-3 than Cold-3, for instance), Caelian ice armor (avoid Heat-3...), and certain spells (Heat from Hell is most powerful in a Heat-3 dominion, Murdering Winter most lethal in Cold-3 et al).