Log in

View Full Version : Garrisoned Unit Question


Hozzy
March 10th, 2004, 01:33 AM
I notice when you are looking at a units detail it tells you where the unit came from or from where it was garrisoned, Does a unit that stays in it's garrison providence get any benifits?

Nagot Gick Fel
March 10th, 2004, 01:35 AM
+1 morale.

Argitoth
March 10th, 2004, 03:24 AM
Originally posted by Nagot Gick Fel:
+1 morale. <font size="2" face="sans-serif, arial, verdana">oh wow, +1 morale, like that will help!! http://forum.shrapnelgames.com/images/icons/icon10.gif

Arryn
March 10th, 2004, 03:52 AM
Originally posted by Argitoth:
oh wow, +1 morale, like that will help!! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">That can be the difference between winning and losing a battle. But you obviously don't understand the value of morale or you'd not have made such a silly comment. Morale is one of the most important stats a unit has. Far more important than anything else except MR perhaps, and MR is only used if attacked by magic, while morale is always a large factor in *every* battle.

Saber Cherry
March 10th, 2004, 03:58 AM
It's useful if you want to know where your enemy is making units.

Hozzy
March 11th, 2004, 04:12 AM
Thanks all very good points...espeecially Saber Cherry's excellent observation I didn't think to look at it that way

Argitoth
March 11th, 2004, 04:15 AM
Originally posted by Arryn:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Argitoth:
oh wow, +1 morale, like that will help!! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">That can be the difference between winning and losing a battle. But you obviously don't understand the value of morale or you'd not have made such a silly comment. Morale is one of the most important stats a unit has. Far more important than anything else except MR perhaps, and MR is only used if attacked by magic, while morale is always a large factor in *every* battle. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Not in my battles http://forum.shrapnelgames.com/images/icons/icon10.gif

fahdiz
March 11th, 2004, 04:20 AM
Originally posted by Argitoth:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Arryn:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Argitoth:
oh wow, +1 morale, like that will help!! http://forum.shrapnelgames.com/images/icons/icon10.gif <font size="2" face="sans-serif, arial, verdana">That can be the difference between winning and losing a battle. But you obviously don't understand the value of morale or you'd not have made such a silly comment. Morale is one of the most important stats a unit has. Far more important than anything else except MR perhaps, and MR is only used if attacked by magic, while morale is always a large factor in *every* battle. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Not in my battles http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">You're playing a different game, then? http://forum.shrapnelgames.com/images/icons/tongue.gif If you mean that your battles contain lots of undead, remember that one of the best things about undead is their...

...wait for it...

...morale.

Arryn
March 11th, 2004, 04:26 AM
There really are only two ways a player loses a battle in Dom:

1. morale failure, or
2. stupidity on the part of the player.

Sometimes, it's both. http://forum.shrapnelgames.com/images/icons/icon12.gif

So if morale is not a factor in the battle, what's left? (HINT: see #2)

Argitoth
March 11th, 2004, 05:14 AM
Originally posted by fahdiz:
You're playing a different game, then? http://forum.shrapnelgames.com/images/icons/tongue.gif If you mean that your battles contain lots of undead, remember that one of the best things about undead is their...

...wait for it...

...morale. <font size="2" face="sans-serif, arial, verdana">I don't really look at it that way. In this case, it's a matter of opinion, and my opinion is that mindless beings have no morale hence it is impossible for them to make morale checks, or even if they do, it's an automatic win.

That is why I say undead's greatest strength is not having morale at all. They might have a little #50 beside their "morale stat", but I rest my case.

[ March 11, 2004, 03:16: Message edited by: Argitoth ]

alexti
March 11th, 2004, 05:16 AM
Yeah, it's often very important to have low morale troops. Dozen Jotun giants attack poorely defended Marignon province. When they arrive there they discover a score of crossbowmen enemy reenforced by Ice Devil. Ice Devil casts buffs, crosbowmen fire. Jotun giants think "surely, our God didn't want us to die fighting these forces" and promptly retreat http://forum.shrapnelgames.com/images/icons/icon12.gif

Argitoth
March 11th, 2004, 05:17 AM
Originally posted by alexti:
Yeah, it's often very important to have low morale troops. Dozen Jotun giants attack poorely defended Marignon province. When they arrive there they discover a score of crossbowmen enemy reenforced by Ice Devil. Ice Devil casts buffs, crosbowmen fire. Jotun giants think "surely, our God didn't want us to die fighting these forces" and promptly retreat http://forum.shrapnelgames.com/images/icons/icon12.gif <font size="2" face="sans-serif, arial, verdana">Hooray Alexti! Using low morale to your advantage. I use enemies' high morale to my advantage. MORE KILLS FOR ME!! http://forum.shrapnelgames.com/images/icons/icon7.gif

High Morale = More Kills = More Experience = Hall of Fame = Heroic Ability = Super Combatants = "I Am Ultimo Invincible"

[ March 11, 2004, 03:18: Message edited by: Argitoth ]

Norfleet
March 11th, 2004, 06:28 AM
Originally posted by Arryn:
1. morale failure, or
2. stupidity on the part of the player.
<font size="2" face="sans-serif, arial, verdana">I lose a lot of Dominions II battles, not because of morale failure or stupidity, but because of total and complete indifference to whether I actually "win" or "lose" the battle. Often times, in my mind, I'm willing to call it a victory if I manage to kill a single enemy unit. So what if I lost about 900 units to kill a single pikeman? It's not like I wasn't at unit max anyway, and if I don't downsize rapidly, I won't be able to summon something useful that I actually wanted. When your real objective is to get as many units killed as possible, victory or defeat is irrelevant!

[ March 11, 2004, 04:29: Message edited by: Norfleet ]

Argitoth
March 11th, 2004, 06:31 AM
Hooray for Norfleet!!

Norfleet
March 11th, 2004, 06:37 AM
It also helps that a complete indifference to casualties, or whether or not you even win the battle, allows you to scatter your guys across the map and attack everything in reach at once, so you can just pound your opponent's provinces in an endless wave every turn.

My number one weapon in grinding down the enemy is friendly fire. I don't have to kill enemy troops if they'll kill their own troops for me.

Argitoth
March 11th, 2004, 06:50 AM
Originally posted by Norfleet:
My number one weapon in grinding down the enemy is friendly fire. I don't have to kill enemy troops if they'll kill their own troops for me. <font size="2" face="sans-serif, arial, verdana">Most people are smart enough to avoid that. Heheh, at least I am.

[ March 11, 2004, 04:50: Message edited by: Argitoth ]

Arryn
March 11th, 2004, 06:58 AM
Originally posted by Norfleet:
a complete indifference to casualties<font size="2" face="sans-serif, arial, verdana">It might do you a world of good, someday, to broaden your view to include playing something other than Ermor.

Argitoth
March 11th, 2004, 07:03 AM
Hey, norfleet is an Ermor player as much as I am an C'tis player??

Cooool.

Well Arryn, have you ever though of the virtures learned from never playing another nation? No, you haven't, because you don't think they exist.

[ March 11, 2004, 05:04: Message edited by: Argitoth ]

Arryn
March 11th, 2004, 07:22 AM
Originally posted by Argitoth:
Well Arryn, have you ever though of the virtures learned from never playing another nation? No, you haven't, because you don't think they exist. <font size="2" face="sans-serif, arial, verdana">I won't attempt to try to explain to you the silliness of your question. Anyone who thinks tunnel-vision (if not outright ignorance) is a virtue ...

BTW, Argitoth, my comment which you jumped into was plainly directed at Norfleet, not you. Norfleet and I are friends, and we occasionally pull one another's legs just to see the other jump. We have never insulted or criticized one another. You, OTOH, are too immature to comprehend the not-so-fine line between friendly jesting and jokes in poor taste, as some of your postings earlier this week demonstrated. You presume entirely too much in dreaming that you have a clue what I do or not not think.

Argitoth
March 11th, 2004, 03:39 PM
well i think there are things to learn from only playing one nation for long periods of time and there are tyhings learned from playing many nations.

[ March 11, 2004, 13:39: Message edited by: Argitoth ]

Nethog
March 12th, 2004, 11:56 AM
Sorry to interrupt the more recent discussion in this thread, but I have a question relative to the original question!

When I examine several units within the SAME battle I have seen units with a home garrison province listed, other units with "home garrison" printed but no province listed, and units with nothing listed (i.e. not even the words "home garrison". What is the difference between these 3 cases?

Argitoth
March 13th, 2004, 12:53 AM
bump

Norfleet
March 13th, 2004, 01:06 AM
Originally posted by Arryn:
It might do you a world of good, someday, to broaden your view to include playing something other than Ermor. <font size="2" face="sans-serif, arial, verdana">I do so regularly. Know thine enemy and all, you know. Every time I do this, I find myself drawn back to Ermor, though. http://forum.shrapnelgames.com/images/icons/icon7.gif

Argitoth
March 13th, 2004, 01:21 AM
I don't feel it is necessary to learn the strength and weakness of a nation by playing it. I simply play against it and learn just as good.

Arryn
March 13th, 2004, 01:35 AM
Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Arryn:
It might do you a world of good, someday, to broaden your view to include playing something other than Ermor. <font size="2" face="sans-serif, arial, verdana">I do so regularly. Know thine enemy and all, you know. Every time I do this, I find myself drawn back to Ermor, though. http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Pretty much why I keep coming back to Jotuns and squiddies. http://forum.shrapnelgames.com/images/icons/icon12.gif

Norfleet
March 13th, 2004, 03:14 AM
Originally posted by Argitoth:
I don't feel it is necessary to learn the strength and weakness of a nation by playing it. I simply play against it and learn just as good. <font size="2" face="sans-serif, arial, verdana">Well, you know the saying: Walk a mile in your opponent's shoes, for then you'll be a mile away and have his shoes.

If this happens to you, remember: Sniper rifles are the ultimate in "reach out and touch someone".

[ March 13, 2004, 01:15: Message edited by: Norfleet ]

Arryn
March 13th, 2004, 03:19 AM
Originally posted by Norfleet:
If this happens to you, remember: Sniper rifles are the ultimate in "reach out and touch someone". <font size="2" face="sans-serif, arial, verdana">My favorite weapon in Deus Ex, Call of Duty, and other such games.

Norfleet
March 13th, 2004, 05:41 AM
I'm rather fond of the Dominions II Rod of the Phoenix. It's like a sniper rifle, only you reach out and torch someone.

Arryn
March 13th, 2004, 06:00 AM
Originally posted by Norfleet:
I'm rather fond of the Dominions II Rod of the Phoenix. It's like a sniper rifle, only you reach out and torch someone. <font size="2" face="sans-serif, arial, verdana">Rod of the Phoenix, cost: 20 fire. Being able to reach out and torch someone, priceless.

Norfleet
March 13th, 2004, 06:45 AM
Oh, I see you're a fan of the "priceless" commercial parodies also.

Arryn
March 13th, 2004, 06:50 AM
Originally posted by Norfleet:
Oh, I see you're a fan of the "priceless" commercial parodies also. <font size="2" face="sans-serif, arial, verdana">Heh. Of course I am. As is anyone with taste ... http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/tongue.gif