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View Full Version : Can someone tell me the differences between castles???


iceboy
March 10th, 2004, 10:00 PM
Why would you pick one over the other??? Advantages/Disadvantages??? Why would you pick a mountain citadel over a dark citadel when they are exactly the same but a dark citadel is cheaper? How are they different?

Torvak
March 10th, 2004, 10:02 PM
For the looks and one comes with a laundry service.

But seriously, they aren't exactly the same. Have you looked at the stats?

archaeolept
March 10th, 2004, 10:09 PM
Also, there are differences even beyond the stats, having to do w/ how they are set up for defense and what degree of defensive archery fire they have - ie. how good they are when defending against an opponent storming your castle.

Taqwus
March 10th, 2004, 10:19 PM
A Dark Citadel has no towers, whereas a Mountain Citadel has quite a few if memory serves. The entrance layouts also differ somewhat.
Towers are unkillable, and keep firing as long as a single defender remains.

iceboy
March 10th, 2004, 10:24 PM
Originally posted by Torvak:
For the looks and one comes with a laundry service.

But seriously, they aren't exactly the same. Have you looked at the stats? <font size="2" face="sans-serif, arial, verdana">Yes the dark citadel is cheaper and takes less time to build and has more administration. But otherwise everthing else is the same. So why would I pick a mountain citadel if I get so much more for so much less with a dark citadel???

st.patrik
March 10th, 2004, 10:52 PM
Like Taqwus said - there are a lot of towers which fire at your enemies on the mountain citadel, and they have to run through a long narrow passageway flanked by towers at point-blank range. The dark citadel doesn't have any towers and just a simple opening - no corridor of death approach.

So there is a huge difference, if you actually use your castle ever for defense. If you're facing a nation like Ulm in a mountain citadel and you have access to spells like 'sleep cloud' or 'poison cloud' or pretty much any cloud you can hold them for a long long time by choking up the passageway with these 'clouds' and watching them take their effect. The best part is, as soon as the people in front of them die, the others in the opposing army will run straight into the poisonous clouds and die themselves. Caution, castle defenders not included.

iceboy
March 10th, 2004, 10:55 PM
Originally posted by st.patrik:
Like Taqwus said - there are a lot of towers which fire at your enemies on the mountain citadel, and they have to run through a long narrow passageway flanked by towers at point-blank range. The dark citadel doesn't have any towers and just a simple opening - no corridor of death approach.

So there is a huge difference, if you actually use your castle ever for defense. If you're facing a nation like Ulm in a mountain citadel and you have access to spells like 'sleep cloud' or 'poison cloud' or pretty much any cloud you can hold them for a long long time by choking up the passageway with these 'clouds' and watching them take their effect. The best part is, as soon as the people in front of them die, the others in the opposing army will run straight into the poisonous clouds and die themselves. Caution, castle defenders not included. <font size="2" face="sans-serif, arial, verdana">aaah i see. so why doesnt the mountain citadel have more defense points in its stats???

Wauthan
March 10th, 2004, 11:09 PM
Defence points reflect the number of units required to "breach the walls", letting you attack the enemy inside.

st.patrik
March 10th, 2004, 11:10 PM
Because the defense stat refers to how hard it is to break down the gate - not how tough the fortress is once you've broken it down and are trying to go in. so something weak like a mausoleum you just have to lean hard against the wall to make a breach, whereas a mountain citadel or dark citadel you have to batter it for weeks to make a way you can actually get inside.

Bossemanden
March 10th, 2004, 11:10 PM
Because defense points denote how much damage the castle gate can take before it breaks. In other words how difficult it is to besiege.

But I would like a stat shown at startup telling how many archers there are on each castle

Edit: st.patrik beat me to it it seems.

[ March 10, 2004, 21:14: Message edited by: Bossemanden ]

Chazar
March 11th, 2004, 05:43 PM
Does the number of units have an effect on the time of siege? What about PD?

I recall a passage in the manual saying that mindless units count less when repairing fortification or something like that, but I dont know what that means...
(I have not noted a "repair"-command after an unsuccesful siege.)

Taqwus
March 11th, 2004, 06:25 PM
Castle damage is based on siege might of attackers versus defenders; size matters, if memory serves, as does mindlessness, flight, and the 'siege' token (some units have advantages besieging castles, some have advantages defending them). If the attacker has an advantage, the defense total goes down, and vice versa. Gate is breached once defense reaches 0. Magic can also be used to damage or strengthen castles.

Norfleet
March 12th, 2004, 01:21 AM
Originally posted by Chazar:
What about PD?
<font size="2" face="sans-serif, arial, verdana">PD is never a factor in a castle siege: If a castle is being sieged, all of the PD has already been slaughtered and more cannot be hired until the attackers are driven off, or the castle is taken over.

Graeme Dice
March 12th, 2004, 01:58 AM
The formula for siege ability is:

((siegers strength)²/100)+(bonuses(1 for flying, 1 for city guards etc IIRC))

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