PDA

View Full Version : flaw with CW theme of Pan?


numskully
April 9th, 2004, 01:39 AM
i was trying out the new idea of high growth making more manikins in 2.11 patch, and i noticed that the population dies quickly. so i make a test game and found out by turn 20, your capital has lost alittle more then half its starting population (even though i had the growth scale +3). are you supposed to loose population with this theme?

thanks

Norfleet
April 9th, 2004, 01:46 AM
Yes. CW Pan is a killer dominion theme where you will quickly have 0 population. In theory, they've made the Growth no longer totally useless by having it create more auto-manikins, but previously, and perhaps now, Growth is simply useless as it will not increase your population growth and you do not need supplies....making the theme very expensive, since it's functionally equivalent to death, but you can't get points for taking death.

numskully
April 9th, 2004, 02:13 AM
ah, not the answer i wanted to hear. but thanks

PvK
April 9th, 2004, 02:18 AM
Well what you get instead of population in manikins and mandragoras and stuff... do they continue to grow even after the population are all dead?

I tried it just very briefly, and noticed that it seemed like I still needed Growth +2 - didn't the patch notes say the requirement was reduced to Growth +1?

PvK

Gandalf Parker
April 9th, 2004, 03:28 AM
The idea of the theme is that all of the provinces human population is being moved out as the lands are being returned to nature.

PrinzMegaherz
April 9th, 2004, 03:12 PM
The theme has the big advantage that it is not as feared as Ermor.
Both Nations have empty provinces that nobody really wants. Most players attack Ermor anyway, because they know the will lose if Ermor gets enough time to develope. Thats not the case with CW. They wont attack your provinces for money, and the wont attack you out of fear.

Tricon
April 9th, 2004, 03:21 PM
Originally posted by Gandalf Parker:
The idea of the theme is that all of the provinces human population is being moved out as the lands are being returned to nature. <font size="2" face="sans-serif, arial, verdana">I haven't played with this yet...

Shouldn't another dominion increase population then? ("Look children, our Lord the great **** has provided us with this fertile land. Let us settle and tame the land in the name of our Lord.")

Nagot Gick Fel
April 9th, 2004, 07:51 PM
Originally posted by PrinzMegaherz:
They wont attack your provinces for money, and the wont attack you out of fear. <font size="2" face="sans-serif, arial, verdana">They still might attack you because you look weak.

Ragnarok-X
April 9th, 2004, 09:11 PM
You dont attack another player just to get more money.
I find myself attacking mainly because of magic sites

[ April 09, 2004, 20:13: Message edited by: Ragnarok-X ]

Yossar
April 9th, 2004, 10:38 PM
Originally posted by PvK:
I tried it just very briefly, and noticed that it seemed like I still needed Growth +2 - didn't the patch notes say the requirement was reduced to Growth +1?

PvK <font size="2" face="sans-serif, arial, verdana">What do you mean? Growth 1 and Magic 1 let me pick CW.