View Full Version : Sweetback Over. Victory condition error?
archaeolept
April 13th, 2004, 09:01 PM
as title
on turn 8 or something, a true god ascends. I don't know what the victory conditions were actually set at, but what a total waste of time.
It must have been one foreign VP or something, and ermor must have taken a whole neutral territory http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
It does seem a bit unclear how Victory conditions work in such a game, at least as set up in Mosehansen. It wasn't clear to me what the VC were, and, in fact, it still isn't looking at the condions.
[ April 13, 2004, 20:11: Message edited by: archaeolept ]
AhhhFresh
April 13th, 2004, 09:37 PM
Proof positive that Ermor is over powered!!! Winning an Orania War scenario in 8 turns!
http://forum.shrapnelgames.com/images/icons/icon10.gif
But I can only guess that you're right that Ermor claiming the lone VP province is what caused this...
Maybe this is a glitch of the command line implementation overriding stuff it's not supposed to in the scenario?
Cainehill
April 13th, 2004, 10:04 PM
Heh! I think this is great news myself, given what befell my Pretender.
A veritable Prince of Death, his first conquest of a province was one containing 20 lizardmen. No problem, right?
Except for ... I think it was a Shaman - who cursed my Prophet, cursed my Pretender, and several others. The Prince of Death, after some turns of battle had already passed, rushed up to put some Fear of God into the nasty little lizards.
Probably because of the curse, proceeded to pick up 5 or so battle afflications almost immediately. Almost as quickly, probably because of the battle wounds, he died.
So, I think I was facing the grim prospect of a game in which my conquests had stalled (because of the need to concentrate on calling the god back from his true home (Death)), and with a supposed SC Pretender - who would return from death still cursed, still with 5 or 6 afflictions, 1 of which might've been Feebleminded. http://forum.shrapnelgames.com/images/icons/icon12.gif
All hail Ermor indeed!
Graeme Dice
April 13th, 2004, 10:25 PM
Originally posted by Cainehill:
A veritable Prince of Death, his first conquest of a province was one containing 20 lizardmen. No problem, right?<font size="2" face="sans-serif, arial, verdana">Bad idea. Lizard provinces almost always have at least one shaman, and you can almost guarantee that it _will_ curse you .
who would return from death still cursed, still with 5 or 6 afflictions,<font size="2" face="sans-serif, arial, verdana">Some of those afflictions would be likely to have healed when you called him back.
wolfkinsov
April 13th, 2004, 10:29 PM
Well that sucked.
Yossar
April 13th, 2004, 10:52 PM
Ya, those lizardmen provinces aren't something you want to play around with.
JaydedOne
April 13th, 2004, 11:03 PM
As the guy who set up the game, I can honestly say I have no idea what happened. The scenario .map file should have set the victory conditions for the game and I don't believe I mucked around with them otherwise.
I'm sorry, although I'm not sure what I'm sorry for at the moment... Anyone have any idea of why this happened?
Cainehill
April 13th, 2004, 11:18 PM
Originally posted by Miguel Duran:
As the guy who set up the game, I can honestly say I have no idea what happened. The scenario .map file should have set the victory conditions for the game and I don't believe I mucked around with them otherwise.
I'm sorry, although I'm not sure what I'm sorry for at the moment... Anyone have any idea of why this happened? <font size="2" face="sans-serif, arial, verdana">All I can see is that Sweetback did have some Victory Point conditions set on the game, while the others I'm in, which are still ongoing, do not.
Argitoth
April 13th, 2004, 11:23 PM
Originally posted by Yossar:
Ya, those lizardmen provinces aren't something you want to play around with. <font size="2" face="sans-serif, arial, verdana">How dare you be politically incorrect? It is "LizardFOLK". Not all lizards are male, you see.
JaydedOne
April 14th, 2004, 01:11 AM
Well, I haven't seen an Orania War game being run, so I don't know where the problem lies. I've seen plenty of Orania map, but none using the scenario. The specifications I set either a) should NOT have led to a Turn 7 victory or b) should have been overwritten by the .map file.
Weird.
(*sigh* somehow this initially went in as a report, not as a reply. Ignore that, mods. I'm having a banner day.)
sergex
April 14th, 2004, 02:48 AM
Nice bug setting the VPs to 2...
[ April 14, 2004, 01:52: Message edited by: sergex ]
Stormbinder
April 14th, 2004, 04:25 AM
Originally posted by sergex:
Nice bug setting the VPs to 2... <font size="2" face="sans-serif, arial, verdana">Yes, it must be it. What a waste of time...
Norfleet
April 14th, 2004, 05:30 AM
Nyar. Arch, I liked your original topic name better. It was more catchy.
Norfleet
April 14th, 2004, 05:30 AM
dp
[ April 14, 2004, 04:30: Message edited by: Norfleet ]
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