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The_Duke
April 22nd, 2004, 06:46 PM
Some thoughts I had, this may already be in suggestion thread somewhere.


I was wondering if it would be possible to expand the Score/Graphs page.
Could a report be created that shows how many Leaders you lost, and how many leaders of other nations were killed by you.

Also, this will be for a much larger update maybe even Dom3.
Could the concepts of Quests be introduced. Something in the line of Warlords 3.

- Kill x amount of soldiers of nation y for a reward.
-Capture a province for a reward
-Add “Dig” as a task, so you can look for buried treasure from map clues won or rewarded.

Any thoughts on this?

sube
April 23rd, 2004, 09:45 AM
I like the idea of questing. You could also have a "quest" command available for commanders. When you select it, the hero is sent on a quest. After a variable number of turns he will come back with several possible results:
1) dead!
2) found a minor magic item
3) found a major item etc., up to unique item
4) found magic gems
5) freed a prisoner (another commander who joins you)
6) got a battle affliction
7) ...more

... or any combination of the above (except 1, of course...). Maybe you could also choose between different levels of difficulty, with more difficult quests having better prizes, but maybe this would make things too complicated. And commanders would of course receive lots of experience from questing.

[ April 23, 2004, 08:47: Message edited by: sube ]

Chazar
April 23rd, 2004, 03:34 PM
Quest are indeed very nice, as they might obscure a players strategies, but I think you're missing something important here:


This a battle between GODS. Who else should be there that might reward a GOD with something he does not already own nor may take from within his dominion?


http://forum.shrapnelgames.com/images/icons/icon10.gif

[ April 23, 2004, 14:35: Message edited by: Chazar ]

Cheezeninja
April 23rd, 2004, 06:31 PM
its a battle betweent pretender gods, not the omnipotent, omniscient type of gods. Quests still work out fine, if you know the holy grail is somewhere in your territory but you dont know where... you send good ol commander bob off to find it.

E. Albright
April 23rd, 2004, 06:52 PM
Yes, but if you can pull a nice reward for Commander Bob from yon ether, why not just pull one out for Commander George, who was too lazy to go questing, but is in a perfect position to repel the armies of infidels led by Commander Ralph?

[Edit: oh, wait; you're saying that you've an inkling that maybe that pesky 'ole Grail got lost hereabouts, and so good old Commander Bob shall be tasked with its recovery (unto you), with his reward being the warm, fuzzy feeling of satisfaction arising from a job well done. Right?]

[ April 23, 2004, 17:55: Message edited by: E. Albright ]